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you could make a test on a disc with different values of z for your warp
Marc
news: 3E95C069.BA9CA59B@tiscalinet.de...
> High!
>
> I have a problem with warps on a texture (in this case, a slightly
> turbulated gradient y texture, it's intended to be a cloud
> texture for a gas giant) assigned to a sphere:
> When the sphere is at <0, 0, 0> with a radius of 1, and the camera at,
> let's say <0, 0, -3> looking at <0, 0, 0>, a warp
> visible at the center of the sphere side facing the camera should have
> the position <0, 0, -1>... I tried this, but the warp
> doesn't show up at all! What went wrong?
>
> See you in Khyberspace!
>
> Yadgar
>
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