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High!
I have a problem with warps on a texture (in this case, a slightly
turbulated gradient y texture, it's intended to be a cloud
texture for a gas giant) assigned to a sphere:
When the sphere is at <0, 0, 0> with a radius of 1, and the camera at,
let's say <0, 0, -3> looking at <0, 0, 0>, a warp
visible at the center of the sphere side facing the camera should have
the position <0, 0, -1>... I tried this, but the warp
doesn't show up at all! What went wrong?
See you in Khyberspace!
Yadgar
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