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Hi Daren,
On Sun, 07 Dec 1997 17:28:18 -0500, Daren Scot Wilson
<dar### [at] pipeline com> wrote:
>
>Um, do I hafta hire only Union workers? And who do I bribe so I can
>make illegal sewer connections? :>)
Nope, and me of course!!
I've now got a few bits on the webpage, so check out :
http://homepages.enterprise.net/michaelkent/povraycity/
when you get a chance.
Bye for now
Michael
HTTP://homepages.enterprise.net/michaelkent
e-mail mic### [at] enterprise net
Fidonet 2:258/69.10
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CITY PLANNERS,
I've got a 1 meter scale city.pov file and associated files, and am
awaiting o.k. from Michael. In the meantime, if anyone wants to play
with a 1 meter set of roads and plain, send me an email and I'll reply
with the zip file.
Regards,
Robert J Becraft
aka cas### [at] aol com
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Robert J Becraft wrote:
>
> CITY PLANNERS,
>
> I've got a 1 meter scale city.pov file and associated files, and am
> awaiting o.k. from Michael. In the meantime, if anyone wants to play
> with a 1 meter set of roads and plain, send me an email and I'll reply
> with the zip file.
>
> Regards,
> Robert J Becraft
> aka cas### [at] aol com
Count me in.
bri### [at] emma com
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Michael Kent wrote in message <348a7620.236262@news.povray.org>...
>I suggest a scale of about 1unit = 25 metres
I just checked out your web page and it sez that one unit = one meter.
Hunh???????
Eric
--
"Either this man is dead or my watch has stopped."
- Groucho Marx
http://www.geocities.com/SiliconValley/Heights/2354/
http://www.datasync.com/~reba/
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The Y axis is UP? What country did YOU study geometry in? <G> This is
going to ruddy well make things difficult to produce in Moray, you know.
I'd like a plot in this little burg of yours, but I'm afraid that it'll
never work since I'll be using Moray.
jbm!
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For as long as I can remember, POV-Ray has had the Y axis up and left handed
coordinates. Although that contradicts traditional mathematical 3-space, it
is the set used in many renderers and modelers. I don't know the reason for
sure, but i'm guess it's because most people are more comfortable with
two-dimensional cartesian coordinates with y being up and x being negative
on the left and positive on the right. If you've heard of the term
z-buffering, it's a technique for buffering 3-d information in relation to
the foreground and background. Anyway, If modeling with the y axis up is a
problem in moray, go ahead and model with the z axis up. When you're done,
export your scene to a pov file. Edit the pov file with a text editor and
wrap the whole thing in a union. Inside the closing brace of the union that
you added to the scene, add a rotation and it will spin your whole scene so
that the y-axis is up in your scene. It shouldn't hinder your modeling at
all. Good luck!
Ken
Brook Monroe wrote in message <348E0179.F4C8E1F7@worldnet.att.net>...
>The Y axis is UP? What country did YOU study geometry in? <G> This is
>going to ruddy well make things difficult to produce in Moray, you know.
>
>I'd like a plot in this little burg of yours, but I'm afraid that it'll
>never work since I'll be using Moray.
>
>jbm!
>
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Brook Monroe wrote:
>
> The Y axis is UP? What country did YOU study geometry in? <G> This is
> going to ruddy well make things difficult to produce in Moray, you know.
Yeah, it is....x is left-right, z is forward-back (into-outof), and y is
up-down....even maths geometry bears this out, on a 2d graph, x is
horizontal, y is vertical...if you add a third axis it Must be
forward/backwards.
--
** The only good politician is a dead politician.
** Email me: bay### [at] coastlink com au
** Believe 1% of what you see or hear.
** Always read between the lines.
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Actually, traditional cartesian coordinates in 3-space have a vertical z
axis with x going in and out and y left to right.
Ken
BearFace wrote in message <348### [at] coastlink com au>...
>Brook Monroe wrote:
>>
>> The Y axis is UP? What country did YOU study geometry in? <G> This is
>> going to ruddy well make things difficult to produce in Moray, you know.
>
>Yeah, it is....x is left-right, z is forward-back (into-outof), and y is
>up-down....even maths geometry bears this out, on a 2d graph, x is
>horizontal, y is vertical...if you add a third axis it Must be
>forward/backwards.
>--
>** The only good politician is a dead politician.
>** Email me: bay### [at] coastlink com au
>** Believe 1% of what you see or hear.
>** Always read between the lines.
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BearFace wrote:
> Brook Monroe wrote:
> >
> > The Y axis is UP? What country did YOU study geometry in? <G> This is
> > going to ruddy well make things difficult to produce in Moray, you know.
>
> Yeah, it is....x is left-right, z is forward-back (into-outof), and y is
> up-down....even maths geometry bears this out, on a 2d graph, x is
> horizontal, y is vertical...if you add a third axis it Must be
> forward/backwards.
> --
> ** The only good politician is a dead politician.
> ** Email me: bay### [at] coastlink com au
> ** Believe 1% of what you see or hear.
> ** Always read between the lines.
I disagree. The Cartesian plane is 2D, x/y, traditionally considered to be
a flat horizontal surface (read "Flatland"), and we (the 3D folks) inhabit the
domains spread out along the Z axis. To look at it another way, X is
east-west, Y is north-south, and Z is in the atmosphere or underground. Don't
get all hornswoggled because your algebra teacher drew graphs on the
blackboard.
jbm!
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On Tue, 09 Dec 1997 21:42:01 -0500, Brook Monroe
<rin### [at] worldnet att net> wrote:
>The Y axis is UP? What country did YOU study geometry in? <G> This is
>going to ruddy well make things difficult to produce in Moray, you know.
>
Well, you know, that was my first thought. I'm a long time user and
strong supporter of MORAY. And although Y=UP is a bit alien to me
now too, it shouldn't be a problem. I intend to use MORAY (for
Windows) and just build everything so that Y is UP, even if MORAY
thinks Z is up. I could be wrong --- I havn't tried it yet --- but
it should work.
-----------
George Hunt --- Raytracer Obsessivo
http://ourworld.compuserve.com/homepages/lightsword
102### [at] compuserve com
-----------
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