POV-Ray : Newsgroups : povray.documentation.inbuilt : Radiosity block `brilliance` setting Server Time
2 Aug 2021 01:51:47 EDT (-0400)
  Radiosity block `brilliance` setting (Message 1 to 5 of 5)  
From: clipka
Subject: Radiosity block `brilliance` setting
Date: 16 Jun 2021 08:30:34
Message: <60c9eeea$1@news.povray.org>
Hi folks,

The following - or something along those lines - needs to be woven into 
the Radiosity reference documentation on the Wiki 
(http://wiki.povray.org/content/Reference:Radiosity); in addition, it 
might be worth mentioning in the what's-new section:

--------------------- Syntax:

(The syntax needs to be extended to include another setting, 
`brilliance`, which takes a boolean parameter, i.e. `on` or `off`.)

--------------------- Description:

By default, radiosity computations presume that the texture to render 
has a `brilliance` setting of 1. In scenes that make heavy use of 
radiosity, this may cause surfaces to look excessively dull.

As of POV-Ray v3.8, you can force radiosity to respect the `brilliance` 
finish parameter, by specifying `brilliance on` in the radiosity block. 
Note however that this comes at a cost of rendering speed, especially 
when combining surfaces with various different `brilliance` settings in 
close proximity.


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From: Mr
Subject: Re: Radiosity block `brilliance` setting
Date: 16 Jun 2021 17:05:00
Message: <web.60ca6687687a814e6adeaecb3f378f2@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
> Hi folks,
>
> The following - or something along those lines - needs to be woven into
> the Radiosity reference documentation on the Wiki
> (http://wiki.povray.org/content/Reference:Radiosity); in addition, it
> might be worth mentioning in the what's-new section:
>
> --------------------- Syntax:
>
> (The syntax needs to be extended to include another setting,
> `brilliance`, which takes a boolean parameter, i.e. `on` or `off`.)
>
> --------------------- Description:
>
> By default, radiosity computations presume that the texture to render
> has a `brilliance` setting of 1. In scenes that make heavy use of
> radiosity, this may cause surfaces to look excessively dull.
>
> As of POV-Ray v3.8, you can force radiosity to respect the `brilliance`
> finish parameter, by specifying `brilliance on` in the radiosity block.
> Note however that this comes at a cost of rendering speed, especially
> when combining surfaces with various different `brilliance` settings in
> close proximity.

Added so it doesn't get lost, do not hesitate to advice me restyling if needed.


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From: clipka
Subject: Re: Radiosity block `brilliance` setting
Date: 16 Jun 2021 20:20:50
Message: <60ca9562$1@news.povray.org>
Am 16.06.2021 um 23:00 schrieb Mr:

> Added so it doesn't get lost, do not hesitate to advice me restyling if needed.

Looks good. However, I _think_ it doesn't need `#version 3.8` to work.


Which, now that I think of it, isn't really such a good idea, because it 
means it can be used in a scene that claims to be a v3.7 scene, and then 
someone gets surprised when they try to render that scene with genuine 
v3.7...

I think I've just found myself some more work cut out for me...


So leave that in the documentation, because that's how it _should_ be.


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From: Ash Holsenback
Subject: Re: Radiosity block `brilliance` setting
Date: 17 Jun 2021 04:21:03
Message: <60cb05ef$1@news.povray.org>
On 6/16/21 5:00 PM, Mr wrote:
> clipka <ano### [at] anonymousorg> wrote:
>> Hi folks,
>>
>> The following - or something along those lines - needs to be woven into
>> the Radiosity reference documentation on the Wiki
>> (http://wiki.povray.org/content/Reference:Radiosity); in addition, it
>> might be worth mentioning in the what's-new section:
>>
>> --------------------- Syntax:
>>
>> (The syntax needs to be extended to include another setting,
>> `brilliance`, which takes a boolean parameter, i.e. `on` or `off`.)
>>
>> --------------------- Description:
>>
>> By default, radiosity computations presume that the texture to render
>> has a `brilliance` setting of 1. In scenes that make heavy use of
>> radiosity, this may cause surfaces to look excessively dull.
>>
>> As of POV-Ray v3.8, you can force radiosity to respect the `brilliance`
>> finish parameter, by specifying `brilliance on` in the radiosity block.
>> Note however that this comes at a cost of rendering speed, especially
>> when combining surfaces with various different `brilliance` settings in
>> close proximity.
> 
> Added so it doesn't get lost, do not hesitate to advice me restyling if needed.
> 

https://wiki.povray.org/content?limit=50&days=7&enhanced=1&title=Special:RecentChanges&urlversion=2

made one change and added support for the /new/ section. it's needed for 
the document map... section numbering


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From: clipka
Subject: Re: Radiosity block `brilliance` setting
Date: 17 Jun 2021 05:55:55
Message: <60cb1c2b$1@news.povray.org>
Am 17.06.2021 um 10:21 schrieb Ash Holsenback:

>
https://wiki.povray.org/content?limit=50&days=7&enhanced=1&title=Special:RecentChanges&urlversion=2

> 
> 
> made one change and added support for the /new/ section. it's needed for 
> the document map... section numbering

Thanks, much appreciated.


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