POV-Ray : Newsgroups : povray.documentation.inbuilt : Radiosity block `brilliance` setting : Radiosity block `brilliance` setting Server Time
24 Apr 2024 12:53:27 EDT (-0400)
  Radiosity block `brilliance` setting  
From: clipka
Date: 16 Jun 2021 08:30:34
Message: <60c9eeea$1@news.povray.org>
Hi folks,

The following - or something along those lines - needs to be woven into 
the Radiosity reference documentation on the Wiki 
(http://wiki.povray.org/content/Reference:Radiosity); in addition, it 
might be worth mentioning in the what's-new section:

--------------------- Syntax:

(The syntax needs to be extended to include another setting, 
`brilliance`, which takes a boolean parameter, i.e. `on` or `off`.)

--------------------- Description:

By default, radiosity computations presume that the texture to render 
has a `brilliance` setting of 1. In scenes that make heavy use of 
radiosity, this may cause surfaces to look excessively dull.

As of POV-Ray v3.8, you can force radiosity to respect the `brilliance` 
finish parameter, by specifying `brilliance on` in the radiosity block. 
Note however that this comes at a cost of rendering speed, especially 
when combining surfaces with various different `brilliance` settings in 
close proximity.


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