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Hi folks,
The following - or something along those lines - needs to be woven into
the Radiosity reference documentation on the Wiki
(http://wiki.povray.org/content/Reference:Radiosity); in addition, it
might be worth mentioning in the what's-new section:
--------------------- Syntax:
(The syntax needs to be extended to include another setting,
`brilliance`, which takes a boolean parameter, i.e. `on` or `off`.)
--------------------- Description:
By default, radiosity computations presume that the texture to render
has a `brilliance` setting of 1. In scenes that make heavy use of
radiosity, this may cause surfaces to look excessively dull.
As of POV-Ray v3.8, you can force radiosity to respect the `brilliance`
finish parameter, by specifying `brilliance on` in the radiosity block.
Note however that this comes at a cost of rendering speed, especially
when combining surfaces with various different `brilliance` settings in
close proximity.
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