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Currently doing what I hope will be my final, final render. :-) As
suspected, I seem to have made the scene render more slowly than it did in
October. I hope I've enhanced it in the process.
I've heard a couple people mention that they had dropped out of the
competition, but I hope we will have more participants in the extended
competition. If not, well perhaps I've got a chance. ;-)
Good luck to everyone!
--
Jeremy
www.beantoad.com
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news:41e1ce6a@news.povray.org...
> Currently doing what I hope will be my final, final render. :-) As
> suspected, I seem to have made the scene render more slowly than it did in
> October. I hope I've enhanced it in the process.
>
> I've heard a couple people mention that they had dropped out of the
> competition, but I hope we will have more participants in the extended
> competition. If not, well perhaps I've got a chance. ;-)
>
> Good luck to everyone!
>
> --
Hi
I joined The Comp since deadline was extended.
My final render is currently tracing ...about 10 days to run (6 hours for
the upper 80% of the image!!)
Well... luck has few to do here, just hope no more hardware failure.
My CPU/motherboard/RAM fried once during my WIP so no more, please, Gods of
raytracing.
(Any advice if sacrificing a primitive -and which one- could be helpfull?)
Knowing some who are competiting I expect a postcard size Zazzle poster. (I
guess the dual opteron will come with a spanish keyboard :p)
Regards
Marc
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> ...
> guess the dual opteron will come with a spanish keyboard :p)
Unfair :-((((
> Regards
>
> Marc
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news:41e560b0@news.povray.org...
> > ...
> > guess the dual opteron will come with a spanish keyboard :p)
>
> Unfair :-((((
>
I do think it's fair :-)
Marc
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"Marc Jacquier" <jac### [at] wanadoofr> wrote in message
news:41e239bb$1@news.povray.org...
>
> Well... luck has few to do here, just hope no more hardware failure.
> My CPU/motherboard/RAM fried once during my WIP so no more, please, Gods
> of
> raytracing.
Windows XP decided to install an update last night (I forgot to turn that
feature off), so I got rebooted at 3:00am, about 75% complete. I just
discovered this a few minutes ago. Arrgghh.
But, now I see a couple of things that I want to nitpick over, so I probably
would have restarted anyway.
--
Jeremy
www.beantoad.com
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> Windows XP decided to install an update last night (I forgot to turn that
> feature off), so I got rebooted at 3:00am, about 75% complete. I just
> discovered this a few minutes ago. Arrgghh.
+C ? Unless you're using radiosity...
- Slime
[ http://www.slimeland.com/ ]
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Slime <fak### [at] emailaddress> wrote:
> +C ? Unless you're using radiosity...
At least in the past using +C with radiosity was not a problem.
If it's a problem currently, it's a bug, imho.
--
plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
<1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}// - Warp -
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news:41e7a1ab@news.povray.org...
> Slime <fak### [at] emailaddress> wrote:
> > +C ? Unless you're using radiosity...
>
> At least in the past using +C with radiosity was not a problem.
> If it's a problem currently, it's a bug, imho.
>
Here I've not any issue with +C and radiosity
Marc
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"Warp" <war### [at] tagpovrayorg> wrote in message
news:41e7a1ab@news.povray.org...
> Slime <fak### [at] emailaddress> wrote:
>> +C ? Unless you're using radiosity...
>
> At least in the past using +C with radiosity was not a problem.
> If it's a problem currently, it's a bug, imho.
>
I did a +C and it looks ok (even with radiosity), but it happened to crash
right where there is a natural horizontal line in the image, so any problems
wouldn't likely be noticed anyway. It's only a 4-day render, and there are
a couple things that I'm still not 100% happy with, so it will likely be
re-rendered regardless.
But... If I recall correctly, using +C with radiosity was a problem in 3.5.
Is that what you mean? If there was a way around it (short of saving the
radiosity data before doing the render), I was never aware of it. You
basically end-up with a line where the continuation took place. At least,
that's what I recall.
--
Jeremy
www.beantoad.com
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> > At least in the past using +C with radiosity was not a problem.
> > If it's a problem currently, it's a bug, imho.
>
> But... If I recall correctly, using +C with radiosity was a problem in
3.5.
> Is that what you mean? If there was a way around it (short of saving the
> radiosity data before doing the render), I was never aware of it. You
> basically end-up with a line where the continuation took place. At least,
> that's what I recall.
Yeah, that's what I was referring to. Without a save_file and load_file, I
would be surprised if the horizontal line could be avoided, since the second
time through, POV-Ray can't have the radiosity data from the first time
through.
Of course, it *works*, in that the image continues to render from where it
left off, but the results can be bad.
- Slime
[ http://www.slimeland.com/ ]
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