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From: Nekar Xenos
Subject: Re: POVGUI
Date: 17 Aug 2001 11:12:59
Message: <3b7d347b@news.povray.org>
"Wlodzimierz ABX Skiba" <abx### [at] abxartpl> wrote in message
news:3b7cba8c@news.povray.org...
> Dave Dunn wrote in message <3B685B0F.2BC3BC55@aol.com>...
> > Here is a set of include files that will emulate a wireframe modeler
> > inside of MegaPOV. It features switchable views: Top, Side, Front,
> > Perspective, and Render. Wireframe objects can be created for most POV
> > primitives, and there is a grid for accurate object placement. This is
> > really a toy at this point, but some folks might find it amusing.
>
>
> have you seen my solution ?
>
> http://news.povray.org/povray.binaries.utilities/15804/
>

read the rest of the posts and you'll be pleasantly surprised...  ;)

- Nekar


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From: Dave Dunn
Subject: Re: POVGUI
Date: 17 Aug 2001 11:43:32
Message: <3B7D3BD6.7E731606@aol.com>
Nekar Xenos wrote:

> >read the rest of the posts and you'll be pleasantly surprised...  ;)

Thanks, Nekar. I was just going to post something to that effect, to make it
clear that I had indeed acknowledged that modeling.inc was the inspiration for
POVGUI. I haven't been able to dig deeply enough into modeling.inc to know if
a hybrid is possible (or even disirable by ABX), but I do believe that a
comprehensive GUI emulator for POV-Ray would be an interesting project,
especially if it were able to find its way into a patched version. BTW, if you
haven't already, check out the new version, POVGUI 1.1, which uses macros for
the lights and wireframe objects..


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From: Nekar Xenos
Subject: Re: POVGUI
Date: 20 Aug 2001 11:19:48
Message: <3b812a94@news.povray.org>
"Dave Dunn" <poi### [at] aolcom> wrote in message
news:3B7D3BD6.7E731606@aol.com...
> Nekar Xenos wrote:
>
> > >read the rest of the posts and you'll be pleasantly surprised...  ;)
>
> Thanks, Nekar. I was just going to post something to that effect, to make it
> clear that I had indeed acknowledged that modeling.inc was the inspiration for
> POVGUI. I haven't been able to dig deeply enough into modeling.inc to know if
> a hybrid is possible (or even disirable by ABX), but I do believe that a
> comprehensive GUI emulator for POV-Ray would be an interesting project,
> especially if it were able to find its way into a patched version. BTW, if you
> haven't already, check out the new version, POVGUI 1.1, which uses macros for
> the lights and wireframe objects..
>

I've downloaded it already and done the default render but i haven't had a
chance to play with it yet. C++ course, overtime at work...wish I had more
time...

- Nekar


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From: Dave Dunn
Subject: Re: POVGUI
Date: 20 Aug 2001 11:32:12
Message: <3B812DAE.B1A3A2@aol.com>
Nekar Xenos wrote:

> I've downloaded it already and done the default render but i haven't had a
> chance to play with it yet. C++ course, overtime at work...wish I had more
> time...

I took some time over the weekend to rewrite the lathe and prism macros. They now
look more like the wireframes in "real" modelers, with horizontal hoops on the
lathes and vertical bars on the prisms. Both also now support cubic splines, because
I discovered that the catmull rom sphere sweep type is almost indistinguishable. I
also wrote a group of Insert Menu text files that let you call the various objects
(as well as a blank scene file). Still no luck on wireframe isosurfaces <g>. There
should be a 1.2 version out very soon.


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