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#including this include file afte #including shapes.inc (or stdinc.inc)
will modify the HF macros so that they write Wavefront OBJ files instead
of
MESH2 files. Note that you can't place the height_fields in your scene
at
the same time, because POV-Ray can't understand the obj format.
I don't have any software myself that use the obj file format. I just
looked at some specification I found on the net. Please let me know if
it works correctly or not.
Rune
--
3D images and anims, include files, tutorials and more:
rune|vision: http://runevision.com (updated July 12)
POV-Ray Ring: http://webring.povray.co.uk
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Attachments:
Download 'hf_obj.inc.txt' (3 KB)
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Oops, if the first one doesn't work, try the one attached here...
Rune
--
3D images and anims, include files, tutorials and more:
rune|vision: http://runevision.com (updated July 12)
POV-Ray Ring: http://webring.povray.co.uk
Post a reply to this message
Attachments:
Download 'hf_obj.inc.txt' (4 KB)
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Rune wrote:
>Oops, if the first one doesn't work, try the one attached here...
>
>Rune
>--
>3D images and anims, include files, tutorials and more:
>rune|vision: http://runevision.com (updated July 12)
>POV-Ray Ring: http://webring.povray.co.uk
>
Hej Rune.
You have made a magnificent job!!
Your macro produces perfect obj-files and they can be read by anim8tor
absolutely perfectly. The 3d-engine that i intended the hf-outputfiles for
(3drad) crashes (sadly) -something to do with the file-size i'm afraid.
I'm sure many users of POV will find this macro very interesting. Some of
the bigger (expensive) 3d-engines will properly be able to import the huge
mesh.
(the night is [relatively] young -i'm still on the job) *s*
THANK YOU!!! for a great macro!!
regards kruss
Post a reply to this message
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krus wrote:
>Rune wrote:
>>Oops, if the first one doesn't work, try the one attached here...
>>
>>Rune
>>--
>>3D images and anims, include files, tutorials and more:
>>rune|vision: http://runevision.com (updated July 12)
>>POV-Ray Ring: http://webring.povray.co.uk
>>
>
>Hej Rune.
>You have made a magnificent job!!
>Your macro produces perfect obj-files and they can be read by anim8tor
>absolutely perfectly. The 3d-engine that i intended the hf-outputfiles for
>(3drad) crashes (sadly) -something to do with the file-size i'm afraid.
>I'm sure many users of POV will find this macro very interesting. Some of
>the bigger (expensive) 3d-engines will properly be able to import the huge
>mesh.
>(the night is [relatively] young -i'm still on the job) *s*
>THANK YOU!!! for a great macro!!
>regards kruss
>
Succes!!
here at 0345 complete succes!!
The solution was to reduce the way pov render the picture (less detail but
still nice) and on top of that to let anim8tor do some rotating and
scaling.
I will post a picture soon
THANK YOU!!! Rune
Tusind TAK!
regards krus
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Hej Krus,
Glad I could be of help. I'm looking forward to seeing the picture. :)
By the way, for future reference, what's your email? I haven't been able
to find it neither here nor there...
Rune
--
3D images and anims, include files, tutorials and more:
rune|vision: http://runevision.com (updated July 12)
POV-Ray Ring: http://webring.povray.co.uk
Post a reply to this message
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Rune wrote:
>Hej Krus,
>
>Glad I could be of help. I'm looking forward to seeing the picture. :)
>
>By the way, for future reference, what's your email? I haven't been able
>to find it neither here nor there...
>
>Rune
>--
>3D images and anims, include files, tutorials and more:
>rune|vision: http://runevision.com (updated July 12)
>POV-Ray Ring: http://webring.povray.co.uk
>
back onLine after some providertrouble..
The picture will be up shortley (i hope...)
Rune i'll write u later today!
regards krus
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krus wrote:
>Rune wrote:
>>Hej Krus,
>>
>>Glad I could be of help. I'm looking forward to seeing the picture. :)
>>
>>By the way, for future reference, what's your email? I haven't been able
>>to find it neither here nor there...
>>
>>Rune
>>--
>>3D images and anims, include files, tutorials and more:
>>rune|vision: http://runevision.com (updated July 12)
>>POV-Ray Ring: http://webring.povray.co.uk
>>
>
>back onLine after some providertrouble..
>The picture will be up shortley (i hope...)
>Rune i'll write u later today!
>regards krus
Here is a link to a screendump from the 3 d engine using a HF converted with
Rune's new macro:
http://piclink.webbyen.dk/billed.asp?PrivatBilled=781485
The texture is ok for the foreground but is repeated to mutch in the 'hills'
Need more work..
regards krus
>
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krus wrote:
>krus wrote:
>>Rune wrote:
>>>Hej Krus,
>>>
>>>Glad I could be of help. I'm looking forward to seeing the picture. :)
>>>
>>>By the way, for future reference, what's your email? I haven't been able
>>>to find it neither here nor there...
>>>
>>>Rune
>>>--
>>>3D images and anims, include files, tutorials and more:
>>>rune|vision: http://runevision.com (updated July 12)
>>>POV-Ray Ring: http://webring.povray.co.uk
>>>
>>
>>back onLine after some providertrouble..
>>The picture will be up shortley (i hope...)
>>Rune i'll write u later today!
>>regards krus
>
>Here is a link to a screendump from the 3 d engine using a HF converted with
>Rune's new macro:
>http://piclink.webbyen.dk/billed.asp?PrivatBilled=781485
>The texture is ok for the foreground but is repeated to mutch in the 'hills'
>Need more work..
>
>regards krus
>>
>
One last (wont post more -promish*s* unless specific asked)
http://piclink.webbyen.dk/billed.asp?PrivatBilled=782787
The picture-quality (screendump) is poor. It is realy facinating to 'travel'
through a pov-ray heightfield -and that is now posible tanks to Rune's
macro.
regards krus
Post a reply to this message
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