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Hi.
I want to create an underwater scene, playing on the ground. What would be
the best way to create such an environment? Fog? And if, how to define that
fog? Everything should be blueish-greenish, and since it is deep sea, the
distance takes away the details.
Any idea? Please give me a brief sample code. I guess, it would be media,
right? Important is, that the rendering will not slow down too much.
Thanks,
Sven
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"Sven Littkowski" <sve### [at] jamaica-focuscom> wrote:
> Hi.
>
> I want to create an underwater scene, playing on the ground. What would be
> the best way to create such an environment? Fog? And if, how to define that
> fog? Everything should be blueish-greenish, and since it is deep sea, the
> distance takes away the details.
>
> Any idea? Please give me a brief sample code. I guess, it would be media,
> right? Important is, that the rendering will not slow down too much.
>
> Thanks,
>
> Sven
Try using media, scattering at low levels to show "light beams" through the
water, a Chome-crackled plane for the surface and use blueishgrean fog
a
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