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"Sven Littkowski" <sve### [at] jamaica-focus com> wrote:
> Hi.
>
> I want to create an underwater scene, playing on the ground. What would be
> the best way to create such an environment? Fog? And if, how to define that
> fog? Everything should be blueish-greenish, and since it is deep sea, the
> distance takes away the details.
>
> Any idea? Please give me a brief sample code. I guess, it would be media,
> right? Important is, that the rendering will not slow down too much.
>
> Thanks,
>
> Sven
Try using media, scattering at low levels to show "light beams" through the
water, a Chome-crackled plane for the surface and use blueishgrean fog
a
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