POV-Ray : Newsgroups : povray.binaries.scene-files : How to get an underwater scene? Server Time
1 Sep 2024 14:23:44 EDT (-0400)
  How to get an underwater scene? (Message 1 to 2 of 2)  
From: Sven Littkowski
Subject: How to get an underwater scene?
Date: 10 Nov 2006 22:02:34
Message: <45553d4a@news.povray.org>
Hi.

I want to create an underwater scene, playing on the ground. What would be 
the best way to create such an environment? Fog? And if, how to define that 
fog? Everything should be blueish-greenish, and since it is deep sea, the 
distance takes away the details.

Any idea? Please give me a brief sample code. I guess, it would be media, 
right? Important is, that the rendering will not slow down too much.

Thanks,

Sven


Post a reply to this message

From: Lone Vagabond
Subject: Re: How to get an underwater scene?
Date: 15 Feb 2007 20:35:00
Message: <web.45d5092c2a436241208687030@news.povray.org>
"Sven Littkowski" <sve### [at] jamaica-focuscom> wrote:
> Hi.
>
> I want to create an underwater scene, playing on the ground. What would be
> the best way to create such an environment? Fog? And if, how to define that
> fog? Everything should be blueish-greenish, and since it is deep sea, the
> distance takes away the details.
>
> Any idea? Please give me a brief sample code. I guess, it would be media,
> right? Important is, that the rendering will not slow down too much.
>
> Thanks,
>
> Sven
Try using media, scattering at low levels to show "light beams" through the
water, a Chome-crackled plane for the surface and use blueishgrean fog
a


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.