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From: Edward Leibnitz
Subject: How do you make a light source glow using radiosity ... this doesn't work
Date: 28 Apr 2003 19:00:19
Message: <3eadb283$1@news.povray.org>
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global_settings{
assumed_gamma 1.0
ambient_light 0
radiosity
{
normal on
pretrace_start 0.08
pretrace_end 0.01
count 100
nearest_count 10
error_bound 0.02
recursion_limit 1
low_error_factor 0.2
gray_threshold 0.0
minimum_reuse 0.015
brightness 1.0
adc_bailout 0.01/2
}
}
camera {
location <5, 5, 5> // standard angle
right x*image_width/image_height
look_at <0, 0, 0> // standard center shot
}
light_source {
<0,0,0>
color rgb <1,1,1>
looks_like {
sphere { <0,0,0>, 1 pigment { rgb<1,1,1> } finish {ambient 0 diffuse
1}}
}
}
--
Edward Leibnitz
edw### [at] verizonnet
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From: Edward Leibnitz
Subject: Re: How do you make a light source glow using radiosity ... this doesn't work - GOT IT
Date: 28 Apr 2003 19:53:21
Message: <3eadbef1$1@news.povray.org>
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never - mind got it ......
tweaked some settings etc .....
done
thanks
"Edward Leibnitz" <lei### [at] rcncom> wrote in message
news:3eadb283$1@news.povray.org...
> global_settings{
> assumed_gamma 1.0
> ambient_light 0
>
> radiosity
> {
> normal on
> pretrace_start 0.08
> pretrace_end 0.01
> count 100
> nearest_count 10
> error_bound 0.02
> recursion_limit 1
> low_error_factor 0.2
> gray_threshold 0.0
> minimum_reuse 0.015
> brightness 1.0
> adc_bailout 0.01/2
> }
> }
>
> camera {
> location <5, 5, 5> // standard angle
>
> right x*image_width/image_height
>
> look_at <0, 0, 0> // standard center shot
> }
>
> light_source {
> <0,0,0>
> color rgb <1,1,1>
>
> looks_like {
> sphere { <0,0,0>, 1 pigment { rgb<1,1,1> } finish {ambient 0
diffuse
> 1}}
> }
>
> }
>
>
> --
> Edward Leibnitz
>
> edw### [at] verizonnet
>
>
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From: LightBeam
Subject: Re: How do you make a light source glow using radiosity ... this doesn't work - GOT IT
Date: 2 Apr 2004 16:00:04
Message: <406dd454$1@news.povray.org>
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IYou cannot really do "glows" like this but...
I removed "ambient_light 0" and the sphere appears !
then
I made some changes, add a plane to see the "light" spread on a floor...
Try this :
global_settings{
assumed_gamma 1.0
//ambient_light 0
radiosity
{
normal on
pretrace_start 0.08
pretrace_end 0.01
count 100
nearest_count 10
error_bound 0.02
recursion_limit 1
low_error_factor 0.2
gray_threshold 0.0
minimum_reuse 0.015
brightness 1.0
adc_bailout 0.01/2
}
}
plane {y, -1.0 pigment {rgb 0.8}}
camera {
location <5, 5, 5>
look_at <0, 0, 0>
}
union {
light_source {0.0, 1.0}
sphere { <0,0,0>, 1 pigment { rgb 1.0 } finish {ambient 1.0 diffuse
0.0}}
}
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From: Alain
Subject: Re: How do you make a light source glow using radiosity ... thisdoesn't work - GOT IT
Date: 2 Apr 2004 16:31:48
Message: <406ddbc4$1@news.povray.org>
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LightBeam nous apporta ses lumieres ainsi en ce 2004/04/02 16:01... :
> IYou cannot really do "glows" like this but...
>
> I removed "ambient_light 0" and the sphere appears !
> then
> I made some changes, add a plane to see the "light" spread on a floor...
> Try this :
>
> global_settings{
> assumed_gamma 1.0
> //ambient_light 0
>
> radiosity
> {
> normal on
> pretrace_start 0.08
> pretrace_end 0.01
> count 100
> nearest_count 10
> error_bound 0.02
> recursion_limit 1
> low_error_factor 0.2
> gray_threshold 0.0
> minimum_reuse 0.015
> brightness 1.0
> adc_bailout 0.01/2
> }
> }
>
> plane {y, -1.0 pigment {rgb 0.8}}
>
> camera {
> location <5, 5, 5>
> look_at <0, 0, 0>
> }
>
> union {
> light_source {0.0, 1.0}
> sphere { <0,0,0>, 1 pigment { rgb 1.0 } finish {ambient 1.0 diffuse
> 0.0}}
> }
Remove the light and there is absolutely NO difference. The light is at
the center of the opaque sphere.
Alain
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From: LightBeam
Subject: Re: How do you make a light source glow using radiosity ... thisdoesn'twork - GOT IT
Date: 3 Apr 2004 13:19:20
Message: <406f0028$1@news.povray.org>
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Alain wrote:
> Remove the light and there is absolutely NO difference. The light is at
> the center of the opaque sphere.
>
> Alain
I know, but I forgot it !
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