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IYou cannot really do "glows" like this but...
I removed "ambient_light 0" and the sphere appears !
then
I made some changes, add a plane to see the "light" spread on a floor...
Try this :
global_settings{
assumed_gamma 1.0
//ambient_light 0
radiosity
{
normal on
pretrace_start 0.08
pretrace_end 0.01
count 100
nearest_count 10
error_bound 0.02
recursion_limit 1
low_error_factor 0.2
gray_threshold 0.0
minimum_reuse 0.015
brightness 1.0
adc_bailout 0.01/2
}
}
plane {y, -1.0 pigment {rgb 0.8}}
camera {
location <5, 5, 5>
look_at <0, 0, 0>
}
union {
light_source {0.0, 1.0}
sphere { <0,0,0>, 1 pigment { rgb 1.0 } finish {ambient 1.0 diffuse
0.0}}
}
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