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On Thu, 21 Jun 2001 22:54:01 +0200, "Rune"
<run### [at] mobilixnet dk> wrote:
>Awesome! :)
>
>The way this moves look just like the real thing. Very very realistic
>behavior!
>
>I can't figure out how you did it. Could you post the source code, and if
>not, maybe just give a few hints?
>
>Rune
Justin Whitton
_ __ __ _
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_/\__/ web: http://www.rayjay.clara.co.uk/ \__/\_
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Attachments:
Download 'fa200124_anim.zip' (3 KB)
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From: Rune
Subject: Re: For Rune - Electronic Doodle (2.4KBbu) - fa200124_anim.zip - fa200124_anim.zip
Date: 22 Jun 2001 20:23:05
Message: <3b33e169@news.povray.org>
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Thank you! :)
I've analyzed the code and made my own experiments and it's very clever, but
it has one drawback:
The flickering movement of the electricity adds up during parsing so that
the parts that are parsed first move very gently while the parts that are
parsed last flickers heavily.
I'll try to come up with a method with more even flickering that can better
be controlled.
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated May 10)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
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On Sat, 23 Jun 2001 02:19:10 +0200, "Rune"
<run### [at] mobilixnet dk> wrote:
>Thank you! :)
>
>I've analyzed the code and made my own experiments and it's very clever, but
>it has one drawback:
>
>The flickering movement of the electricity adds up during parsing so that
>the parts that are parsed first move very gently while the parts that are
>parsed last flickers heavily.
Rune, to quote you from another post:
On Thu, 21 Jun 2001 22:54:01 +0200, "Rune"
<run### [at] mobilixnet dk> wrote:
-The way this moves look just like the real thing. Very very realistic
-behavior!
It's like magic, everybody's impressed until they know how the trick
is done, then it's "hmph, is that all!" :-)
Seriously though, the movement was developed to a point where it
worked for the animation (which was just a doodle). And I agree
anything more serious would need more work done.
>I'll try to come up with a method with more even flickering that can better
>be controlled.
I'd be interested in seeing what you achieve, please let me know how
you get on.
>Rune
Justin Whitton
_ __ __ _
\/ \ mail: jus### [at] rayjay clara co uk / \/
_/\__/ web: http://www.rayjay.clara.co.uk/ \__/\_
\/ \ MSN Messenger ID:msn### [at] rayjay clara co uk / \/
_/\__/ ICQ Messenger ID:100218081 \__/\_
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From: Rune
Subject: Re: For Rune - Electronic Doodle (2.4KBbu) - fa200124_anim.zip - fa200124_anim.zip
Date: 23 Jun 2001 10:16:57
Message: <3b34a4d9@news.povray.org>
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"Justin Whitton" wrote:
> Rune, to quote you from another post:
> > The way this moves look just like the real thing.
> > Very very realistic behavior!
>
> It's like magic, everybody's impressed until they know
> how the trick is done, then it's "hmph, is that all!" :-)
I did notice back then that some of the "beams" seemed to flicker more than
others, but I figured it was just a coincidence.
> Seriously though, the movement was developed to a point
> where it worked for the animation (which was just a doodle).
And indeed it looked good in that animation!
> And I agree anything more serious would need more work done.
> I'd be interested in seeing what you achieve, please let me
> know how you get on.
I've been playing with vturbulence().
I've just posted an animation to povray.binaries.animations
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated May 10)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
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