POV-Ray : Newsgroups : povray.binaries.scene-files : For Rune - Electronic Doodle (2.4KBbu) - fa200124_anim.zip - fa200124_anim.zip : Re: For Rune - Electronic Doodle (2.4KBbu) - fa200124_anim.zip - fa200124_anim.zip Server Time
2 Sep 2024 12:16:15 EDT (-0400)
  Re: For Rune - Electronic Doodle (2.4KBbu) - fa200124_anim.zip - fa200124_anim.zip  
From: Justin Whitton
Date: 23 Jun 2001 05:05:58
Message: <pgm8jtg13808kl06ttkv3uufg4lr162ko9@4ax.com>
On Sat, 23 Jun 2001 02:19:10 +0200, "Rune"
<run### [at] mobilixnetdk> wrote:
>Thank you! :)
>
>I've analyzed the code and made my own experiments and it's very clever, but
>it has one drawback:
>
>The flickering movement of the electricity adds up during parsing so that
>the parts that are parsed first move very gently while the parts that are
>parsed last flickers heavily.

Rune, to quote you from another post:
On Thu, 21 Jun 2001 22:54:01 +0200, "Rune"
<run### [at] mobilixnetdk> wrote:
-The way this moves look just like the real thing. Very very realistic
-behavior!

It's like magic, everybody's impressed until they know how the trick
is done, then it's "hmph, is that all!" :-)

Seriously though, the movement was developed to a point where it
worked for the animation (which was just a doodle). And I agree
anything more serious would need more work done.

>I'll try to come up with a method with more even flickering that can better
>be controlled.

I'd be interested in seeing what you achieve, please let me know how
you get on.

>Rune


Justin Whitton
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