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"Justin Whitton" wrote:
> Rune, to quote you from another post:
> > The way this moves look just like the real thing.
> > Very very realistic behavior!
>
> It's like magic, everybody's impressed until they know
> how the trick is done, then it's "hmph, is that all!" :-)
I did notice back then that some of the "beams" seemed to flicker more than
others, but I figured it was just a coincidence.
> Seriously though, the movement was developed to a point
> where it worked for the animation (which was just a doodle).
And indeed it looked good in that animation!
> And I agree anything more serious would need more work done.
> I'd be interested in seeing what you achieve, please let me
> know how you get on.
I've been playing with vturbulence().
I've just posted an animation to povray.binaries.animations
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated May 10)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
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