POV-Ray : Newsgroups : povray.binaries.scene-files : Scene crashing in 3.1g but renders in MP0.7 Server Time
2 Sep 2024 16:21:17 EDT (-0400)
  Scene crashing in 3.1g but renders in MP0.7 (Message 1 to 7 of 7)  
From: GrimDude
Subject: Scene crashing in 3.1g but renders in MP0.7
Date: 16 May 2001 14:56:39
Message: <3b02cd67$1@news.povray.org>
The following code renders inside of MegaPov, but crashes with Pov 3.1g (on
my new system so your experience may be different. Included are the png
files I used, so you can test the scene as I rendered it.

If, I am doing something really stupid, please let me know. :)

3.1g causes the error message:

PVENGINE caused an invalid page fault in
module PVENGINE.EXE at 0167:00472e47.
Registers:
EAX=00000001 CS=0167 EIP=00472e47 EFLGS=00010202
EBX=00000000 SS=016f ESP=0130f7f0 EBP=0130f80c
ECX=007af9d8 DS=016f ESI=fffffb05 FS=422f
EDX=0000000a ES=016f EDI=007af8f8 GS=0000
Bytes at CS:EIP:
66 89 74 1a fe eb d2 e8 69 67 fc ff e8 b0 b9 fc
Stack dump:
00000000 c093ec00 004728b6 01300031 0047291d 1b478423 fffffb05 0130f9e8
00000000 007a0000 00000000 00000000 007af814 0047354b 004a2387 30302e30

TIA,

Grim

The code:
--------------------------------------------------------

global_settings { max_trace_level 11 assumed_gamma 1 ambient_light 0 }

#declare Grim_Aluminum = texture {
      pigment { color rgb .6 }
      finish { ambient 0 diffuse .5 reflection .261 phong 0 specular .99
roughness .000005 metallic }
      normal { bumps .145 scale 1 } }

#declare GrimRating = texture { pigment { image_map { png "Rating.png" once
transmit 1,1 interpolate 4 }
      translate <-.5,-.5,-.5> scale <1.5,1.5,1> }
      finish { ambient 0 diffuse .5 reflection .261 phong 0 specular .99
roughness .000005 metallic }
      normal { bumps .145 scale 1 } }

box { <-1,-1,-.8>,<1,1,-.765> texture { pigment { image_map { png
"CripBig2.png" once interpolate 4 transmit all -5 }
   translate <-.5,-.5,-.5> scale <1,2,1> rotate 180*y }
   finish { ambient 0 diffuse .75 } } scale <6,3,1> rotate -15*y translate
<1,-1,0> }

plane { z,1 texture { Grim_Aluminum } texture { GrimRating } }

sphere { 0,10 texture { pigment { color rgb .7 }
   finish { ambient 0 diffuse .75 specular .99 roughness .00001 metallic } }
hollow }

camera { location <-.5,.15,-.75> direction z look_at <-.25,.075,0> }
light_source { <0,0,-45> color rgb <1,1,.7> shadowless }


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From: GrimDude
Subject: Re: Scene crashing in 3.1g but renders in MP0.7
Date: 16 May 2001 17:16:50
Message: <3b02ee42@news.povray.org>
I'm sorry. In all the confusion recently I forgot the png's.

Grim


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Attachments:
Download 'Cripbig2.jpg' (18 KB) Download 'Rating.png' (8 KB)

Preview of image 'Cripbig2.jpg'
Cripbig2.jpg

Preview of image 'Rating.png'
Rating.png


 

From: Bob H 
Subject: Re: Scene crashing in 3.1g but renders in MP0.7
Date: 16 May 2001 22:59:16
Message: <3b033e84@news.povray.org>
Hang in there Gimmy!  Your signal might be coming in weak but the
transmission is getting received still.
Hey, one is a jpg file.  3.1g can't do those.

Bob H.

"GrimDude" <gri### [at] netzerocom> wrote in message
news:3b02ee42@news.povray.org...
> I'm sorry. In all the confusion recently I forgot the png's.
>
> Grim
>
>
>


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From: Ken
Subject: Re: Scene crashing in 3.1g but renders in MP0.7
Date: 16 May 2001 23:22:08
Message: <3B034480.7AEA29DE@pacbell.net>
"Bob H." wrote:
> 
> Hang in there Gimmy!  Your signal might be coming in weak but the
> transmission is getting received still.
> Hey, one is a jpg file.  3.1g can't do those.

It does if you convert it to png :)

-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Bob H 
Subject: Re: Scene crashing in 3.1g but renders in MP0.7
Date: 16 May 2001 23:32:22
Message: <3b034646@news.povray.org>
Grimy I guess, not "Gimmy"... sheesh!  Sorry.  I retract the whole cutesy
part in it's entirety, ok?  :-)  Because now I think I just said something
like grimey, and that would fit me better after being out working and
playing all day.

Ha ha, yep, spell checker is shaming me I see.  Grimly might suit you about
now.

Btw, P-R 3.1g rendered it after making the jpg a png instead, although I'm
not certain what is supposed to be seen.  It's the writing shown at an
angle.  Plane picture isn't there anywhere (if that was the intended image
map).  Same results whether MegaPov is used or not, the writing is on a
brown background, or so it seems.

Bob H.

"Bob H." <omn### [at] msncom> wrote in message
news:3b033e84@news.povray.org...
> Hang in there Gimmy!  Your signal might be coming in weak but the
> transmission is getting received still.
> Hey, one is a jpg file.  3.1g can't do those.
>
> Bob H.
>
> "GrimDude" <gri### [at] netzerocom> wrote in message
> news:3b02ee42@news.povray.org...
> > I'm sorry. In all the confusion recently I forgot the png's.
> >
> > Grim
> >
> >
> >
>
>


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From: GrimDude
Subject: Re: Scene crashing in 3.1g but renders in MP0.7
Date: 17 May 2001 03:37:57
Message: <3b037fd5@news.povray.org>
I'll post the result from MP0.7 in binaries.images for you. ;)

Grim


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From: GrimDude
Subject: Re: Scene crashing in 3.1g but renders in MP0.7
Date: 17 May 2001 03:42:32
Message: <3b0380e8@news.povray.org>
Yeah, the original in png format was way too big in size.

Grim


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