POV-Ray : Newsgroups : povray.binaries.scene-files : Scene crashing in 3.1g but renders in MP0.7 : Scene crashing in 3.1g but renders in MP0.7 Server Time
2 Sep 2024 14:15:39 EDT (-0400)
  Scene crashing in 3.1g but renders in MP0.7  
From: GrimDude
Date: 16 May 2001 14:56:39
Message: <3b02cd67$1@news.povray.org>
The following code renders inside of MegaPov, but crashes with Pov 3.1g (on
my new system so your experience may be different. Included are the png
files I used, so you can test the scene as I rendered it.

If, I am doing something really stupid, please let me know. :)

3.1g causes the error message:

PVENGINE caused an invalid page fault in
module PVENGINE.EXE at 0167:00472e47.
Registers:
EAX=00000001 CS=0167 EIP=00472e47 EFLGS=00010202
EBX=00000000 SS=016f ESP=0130f7f0 EBP=0130f80c
ECX=007af9d8 DS=016f ESI=fffffb05 FS=422f
EDX=0000000a ES=016f EDI=007af8f8 GS=0000
Bytes at CS:EIP:
66 89 74 1a fe eb d2 e8 69 67 fc ff e8 b0 b9 fc
Stack dump:
00000000 c093ec00 004728b6 01300031 0047291d 1b478423 fffffb05 0130f9e8
00000000 007a0000 00000000 00000000 007af814 0047354b 004a2387 30302e30

TIA,

Grim

The code:
--------------------------------------------------------

global_settings { max_trace_level 11 assumed_gamma 1 ambient_light 0 }

#declare Grim_Aluminum = texture {
      pigment { color rgb .6 }
      finish { ambient 0 diffuse .5 reflection .261 phong 0 specular .99
roughness .000005 metallic }
      normal { bumps .145 scale 1 } }

#declare GrimRating = texture { pigment { image_map { png "Rating.png" once
transmit 1,1 interpolate 4 }
      translate <-.5,-.5,-.5> scale <1.5,1.5,1> }
      finish { ambient 0 diffuse .5 reflection .261 phong 0 specular .99
roughness .000005 metallic }
      normal { bumps .145 scale 1 } }

box { <-1,-1,-.8>,<1,1,-.765> texture { pigment { image_map { png
"CripBig2.png" once interpolate 4 transmit all -5 }
   translate <-.5,-.5,-.5> scale <1,2,1> rotate 180*y }
   finish { ambient 0 diffuse .75 } } scale <6,3,1> rotate -15*y translate
<1,-1,0> }

plane { z,1 texture { Grim_Aluminum } texture { GrimRating } }

sphere { 0,10 texture { pigment { color rgb .7 }
   finish { ambient 0 diffuse .75 specular .99 roughness .00001 metallic } }
hollow }

camera { location <-.5,.15,-.75> direction z look_at <-.25,.075,0> }
light_source { <0,0,-45> color rgb <1,1,.7> shadowless }


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