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I apologize for the sloppyness :)
Image posted in p.b.images
Jay Raney
----------------------------------------------------
// Aqua Pod v2
// copyright Jay Raney
// 2.22.2000
#declare whiteplastic =
texture {
pigment { rgb 1 }
finish { phong 1 phong_size 40 diffuse 1 brilliance .8 }
}
#declare blackplastic =
texture {
pigment { rgb .1 }
finish { phong 1 phong_size 40 diffuse .25 brilliance .8 }
}
#declare chrome =
texture {
pigment { rgb .1 }
finish { phong 1 phong_size 40 reflection .65 }
}
#declare clearglass =
texture {
pigment { rgbf <.92,.93,.95,.94> }
finish { phong 1 phong_size 50 reflection .15 ior 1.2 }
}
#declare yellowenamel =
texture {
pigment { rgb <1,.8,0> }
finish { phong 1 phong_size 90 reflection .2 }
}
#declare yellowplastic =
texture {
pigment { rgb <1,.8,0> }
finish { phong 1 phong_size 40 }
}
#declare marine_green =
texture {
pigment { rgb <.7,.9,.1> }
finish { diffuse 1 brilliance .5 phong 2 phong_size 100 ambient .1}
}
#declare mapsc = 6.8
#declare ap_tex =
texture {
pigment {
image_map {
gif "ap_map.gif"
map_type 0 //planar
interpolate 0 //none
}
scale <mapsc,mapsc*.75,1>
rotate <0,90,0>
translate <0,-2.05,3.4>
}
finish { diffuse 1 brilliance .5 phong 2 phong_size 100 ambient .1}
}
//-----------------------------------------------------------------------------
background { rgb 1 }
camera { location <0,4,-6> look_at <0,2.6,0> rotate <0,90,0> translate
<0,.65,-.25> angle 60 }
global_settings {
radiosity {
brightness 0.3
count 120
error_bound 0.5
recursion_limit 1
}
}
light_source { <-150,170,-100> rgb 1
//area_light <0.0, 15.0, 15.0>, < 15.0, 0.0, 0.0 >, 15, 15
adaptive 1 jitter
}
plane { y,0 pigment { rgb 1 } finish { diffuse 1 brilliance 0 ambient
.4} }
sphere { <0,0,0> 1000
hollow
pigment { gradient y
color_map {
[ 0.0 color rgb <1,1,1> ]
[ 0.5 color rgb <0,.5,1> ]
[ 1 color rgb <0,0,0> ]
}
scale <1,1000,1>
}
finish { brilliance 0 ambient 1 }
}
#default { texture { pigment { rgb <.95,.96,.98> } finish { diffuse .95
brilliance .4 phong 4 phong_size 200 ambient .1 } } }
#declare headlight =
union {
// difference {
// sphere { <0,0,0> 1 scale <1,1,2> rotate <-20,0,0> texture {
marine_green } }
// sphere { <0,0,-1> 1.333 texture { whiteplastic } }
// }
intersection {
difference {
sphere { <0,0,0> 1.05 }
sphere { <0,0,0> 1 }
scale <1,1,2>
rotate <-20,0,0>
}
box { <-2,-2,-.125> <2,2,.125> }
texture { chrome }
}
intersection {
sphere { <0,0,0> 1 scale <1,1,.65> rotate <0,0,0> translate <0,0,0> }
box { <-5,-5,-5> <5,5,.05> }
texture { clearglass }
normal { quilted scale .25 }
}
}
#declare shell =
blob {
threshold 1
sphere { <0,0,0> 3 strength 2 scale <1,.95,2> }
sphere { <0,0,0> 5.7 strength 1 scale <.05,1.5,.25> rotate <45,0,0>
translate <0,3.6,3.7> } // tail fin
sphere { <0,0,0> 1.5 strength .8 scale <.05,1.5,.35> rotate <40,0,0>
translate <0,1.25,-.5> }
sphere { <0,0,0> .58 strength -.7 scale <2,1.8,.7> rotate <-18,0,0>
translate <0,1.1,2.2> } // prop hole
sphere { <0,0,0> .4 strength -.6 scale <1,1.2,.7> rotate <-9,0,0>
translate <0,1.7,2.6> }
sphere { <0,0,0> 2 strength -1 translate <0,-1.8,2> }
sphere { <0,0,0> 1 strength -2 scale <2,1,2> translate <0,1,-2> }
sphere { <0,0,0> 1 strength 2 scale <1,.25,1.6> rotate <-10,-20,0>
scale <2,1,1> translate <-1.8,0,.25> } // wing
sphere { <0,0,0> 1 strength 2 scale <1,.25,1.6> rotate <-10,20,0> scale
<2,1,1> translate <1.8,0,.25> } // wing
sphere { <0,0,0> .5 strength .4 scale <1,.15,.75> rotate <-4,0,0> scale
<2,1,1> translate <0,1.7,-.1> } // stabilizer
sphere { <0,0,0> 3 strength -.6 scale <2,.5,.7> rotate <-15,0,0>
translate <0,-.75,2> }
sphere { <0,0,0> 3 strength -.3 scale <.4,.2,.5> rotate <-60,-10,-10>
scale <1,.5,1> translate <-1.5,1.1,.2> } // side window
sphere { <0,0,0> 3 strength -.3 scale <.4,.2,.5> rotate <-60,10,10>
scale <1,.5,1> translate <1.5,1.1,.2> } // side window
sphere { <0,0,0> .4 strength .125 scale <.8,1,.75> rotate <0,-25,0>
translate <-.5,-.2,-3.2> } // headlight
sphere { <0,0,0> .4 strength .125 scale <.8,1,.75> rotate <0,25,0>
translate <.5,-.2,-3.2> } // headlight
sphere { <0,0,0> .5 strength -.02 scale <.25,.1,1.75> rotate
<0,-25,-12> translate <-1.13,0,-2.2> }
sphere { <0,0,0> .5 strength -.02 scale <.25,.1,1.75> rotate
<0,-25,-12> translate <-1.14,-.1,-2.2> }
sphere { <0,0,0> .5 strength -.02 scale <.25,.1,1.75> rotate
<0,-25,-12> translate <-1.15,-.2,-2.2> }
sphere { <0,0,0> .5 strength -.02 scale <.25,.1,1.75> rotate
<0,-25,-12> translate <-1.16,-.3,-2.2> }
sphere { <0,0,0> .5 strength -.02 scale <.25,.1,1.75> rotate
<0,-25,-12> translate <-1.17,-.4,-2.2> }
sturm
}
#declare trim =
blob {
threshold 1
sphere { <0,0,0> 3 strength 2 scale <1,.95,2> }
sphere { <0,0,0> .998 strength -2 scale <2,1,2> translate <0,1,-2> }
sphere { <0,0,0> 2.988 strength -.295 scale <.4,.2,.5> rotate
<-60,-10,-10> scale <1,.5,1> translate <-1.5,1.1,.2> } // side window
sphere { <0,0,0> 2.988 strength -.295 scale <.4,.2,.5> rotate
<-60,10,10> scale <1,.5,1> translate <1.5,1.1,.2> } // side window
scale .999
clipped_by {
box { <-4,.1,-4> <4,4,.8> }
}
}
#declare prop =
blob {
threshold 1
sphere { <0,0,0> 4 strength 3 scale <.04,.2,.5> rotate <0,0,30> }
sphere { <0,0,0> .75 strength -4 scale <1,1,4> rotate <-20,20,0>
translate <-.45,.25,.5> }
sphere { <0,0,0> .5 strength -1.5 scale <1,1,2> rotate <-40,0,0>
translate <0,.125,-.65> }
sphere { <0,0,0> .5 strength -2 scale <1,1,2> rotate <-40,0,0>
translate <0,-.35,.75> }
rotate <0,0,6>
translate <0,0,-.6>
}
#declare prop =
union {
object { prop rotate <0,0,0> }
object { prop rotate <90,0,0> }
object { prop rotate <180,0,0> }
object { prop rotate <270,0,0> }
sphere { <0,0,0> .18 scale <4,1,1> }
rotate <0,90,0>
rotate <0,0,15>
}
#declare aquapod =
union {
difference {
object { shell texture { ap_tex } }
sphere { <0,0,-1> .333 texture { whiteplastic } translate
<-.5,-.2,-2.4> }
sphere { <0,0,-1> .333 texture { whiteplastic } translate
<.5,-.2,-2.4> }
}
object { trim texture { blackplastic } }
object { headlight scale .218 rotate <-10,12,0> translate
<-.42,-.17,-3.18> }
object { headlight scale .218 rotate <-10,-12,0> translate
<.42,-.17,-3.18> }
difference {
sphere { <0,0,0> 1.55 scale <1,.95,2> pigment { rgbf<.5,.6,.8,.9> }
finish { reflection .35 specular .8 roughness .001 } clipped_by { sphere
{ <0,0,0> 1.5 scale <1,1,2> translate <0,.75,-1> } } }
sphere { <0,0,0> 1.54 scale <1,.95,2> pigment { rgbf<.5,.6,.8,.9> }
finish { reflection .35 specular .8 roughness .001 } hollow }
}
object { prop texture { chrome } scale .35 rotate <-20,0,0> translate
<0,1.07,2.32> }
}
object { aquapod rotate <0,0,0> translate <0,3,0> }
Post a reply to this message
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Thank you! Thank you! Thank you! This is wonderful.
ap_map.gif is missing, but the rest is great!
"Jay Raney" <jay### [at] usitnet> wrote in message
news:38B1E171.B59DCDA3@usit.net...
> I apologize for the sloppyness :)
> Image posted in p.b.images
>
> Jay Raney
> ----------------------------------------------------
>
> // Aqua Pod v2
> // copyright Jay Raney
> // 2.22.2000
>
>
> #declare whiteplastic =
> texture {
> pigment { rgb 1 }
> finish { phong 1 phong_size 40 diffuse 1 brilliance .8 }
> }
>
> #declare blackplastic =
> texture {
> pigment { rgb .1 }
> finish { phong 1 phong_size 40 diffuse .25 brilliance .8 }
> }
>
> #declare chrome =
> texture {
> pigment { rgb .1 }
> finish { phong 1 phong_size 40 reflection .65 }
> }
>
> #declare clearglass =
> texture {
> pigment { rgbf <.92,.93,.95,.94> }
> finish { phong 1 phong_size 50 reflection .15 ior 1.2 }
> }
>
> #declare yellowenamel =
> texture {
> pigment { rgb <1,.8,0> }
> finish { phong 1 phong_size 90 reflection .2 }
> }
>
> #declare yellowplastic =
> texture {
> pigment { rgb <1,.8,0> }
> finish { phong 1 phong_size 40 }
> }
>
> #declare marine_green =
> texture {
> pigment { rgb <.7,.9,.1> }
> finish { diffuse 1 brilliance .5 phong 2 phong_size 100 ambient .1}
> }
>
> #declare mapsc = 6.8
> #declare ap_tex =
> texture {
> pigment {
> image_map {
> gif "ap_map.gif"
> map_type 0 file://planar
> interpolate 0 file://none
> }
> scale <mapsc,mapsc*.75,1>
> rotate <0,90,0>
> translate <0,-2.05,3.4>
> }
> finish { diffuse 1 brilliance .5 phong 2 phong_size 100 ambient .1}
> }
>
>
file://---------------------------------------------------------------------
--------
>
> background { rgb 1 }
>
> camera { location <0,4,-6> look_at <0,2.6,0> rotate <0,90,0> translate
> <0,.65,-.25> angle 60 }
>
> global_settings {
> radiosity {
> brightness 0.3
> count 120
> error_bound 0.5
> recursion_limit 1
> }
> }
>
> light_source { <-150,170,-100> rgb 1
> file://area_light <0.0, 15.0, 15.0>, < 15.0, 0.0, 0.0 >, 15, 15
> adaptive 1 jitter
> }
>
> plane { y,0 pigment { rgb 1 } finish { diffuse 1 brilliance 0 ambient
> .4} }
>
> sphere { <0,0,0> 1000
> hollow
> pigment { gradient y
> color_map {
> [ 0.0 color rgb <1,1,1> ]
> [ 0.5 color rgb <0,.5,1> ]
> [ 1 color rgb <0,0,0> ]
> }
> scale <1,1000,1>
> }
> finish { brilliance 0 ambient 1 }
> }
>
> #default { texture { pigment { rgb <.95,.96,.98> } finish { diffuse .95
> brilliance .4 phong 4 phong_size 200 ambient .1 } } }
>
> #declare headlight =
> union {
> // difference {
> // sphere { <0,0,0> 1 scale <1,1,2> rotate <-20,0,0> texture {
> marine_green } }
> // sphere { <0,0,-1> 1.333 texture { whiteplastic } }
> // }
> intersection {
> difference {
> sphere { <0,0,0> 1.05 }
> sphere { <0,0,0> 1 }
> scale <1,1,2>
> rotate <-20,0,0>
> }
> box { <-2,-2,-.125> <2,2,.125> }
> texture { chrome }
> }
> intersection {
> sphere { <0,0,0> 1 scale <1,1,.65> rotate <0,0,0> translate <0,0,0> }
> box { <-5,-5,-5> <5,5,.05> }
> texture { clearglass }
> normal { quilted scale .25 }
> }
> }
>
> #declare shell =
> blob {
> threshold 1
> sphere { <0,0,0> 3 strength 2 scale <1,.95,2> }
> sphere { <0,0,0> 5.7 strength 1 scale <.05,1.5,.25> rotate <45,0,0>
> translate <0,3.6,3.7> } // tail fin
> sphere { <0,0,0> 1.5 strength .8 scale <.05,1.5,.35> rotate <40,0,0>
> translate <0,1.25,-.5> }
> sphere { <0,0,0> .58 strength -.7 scale <2,1.8,.7> rotate <-18,0,0>
> translate <0,1.1,2.2> } // prop hole
> sphere { <0,0,0> .4 strength -.6 scale <1,1.2,.7> rotate <-9,0,0>
> translate <0,1.7,2.6> }
> sphere { <0,0,0> 2 strength -1 translate <0,-1.8,2> }
> sphere { <0,0,0> 1 strength -2 scale <2,1,2> translate <0,1,-2> }
> sphere { <0,0,0> 1 strength 2 scale <1,.25,1.6> rotate <-10,-20,0>
> scale <2,1,1> translate <-1.8,0,.25> } // wing
> sphere { <0,0,0> 1 strength 2 scale <1,.25,1.6> rotate <-10,20,0> scale
> <2,1,1> translate <1.8,0,.25> } // wing
> sphere { <0,0,0> .5 strength .4 scale <1,.15,.75> rotate <-4,0,0> scale
> <2,1,1> translate <0,1.7,-.1> } // stabilizer
> sphere { <0,0,0> 3 strength -.6 scale <2,.5,.7> rotate <-15,0,0>
> translate <0,-.75,2> }
> sphere { <0,0,0> 3 strength -.3 scale <.4,.2,.5> rotate <-60,-10,-10>
> scale <1,.5,1> translate <-1.5,1.1,.2> } // side window
> sphere { <0,0,0> 3 strength -.3 scale <.4,.2,.5> rotate <-60,10,10>
> scale <1,.5,1> translate <1.5,1.1,.2> } // side window
> sphere { <0,0,0> .4 strength .125 scale <.8,1,.75> rotate <0,-25,0>
> translate <-.5,-.2,-3.2> } // headlight
> sphere { <0,0,0> .4 strength .125 scale <.8,1,.75> rotate <0,25,0>
> translate <.5,-.2,-3.2> } // headlight
> sphere { <0,0,0> .5 strength -.02 scale <.25,.1,1.75> rotate
> <0,-25,-12> translate <-1.13,0,-2.2> }
> sphere { <0,0,0> .5 strength -.02 scale <.25,.1,1.75> rotate
> <0,-25,-12> translate <-1.14,-.1,-2.2> }
> sphere { <0,0,0> .5 strength -.02 scale <.25,.1,1.75> rotate
> <0,-25,-12> translate <-1.15,-.2,-2.2> }
> sphere { <0,0,0> .5 strength -.02 scale <.25,.1,1.75> rotate
> <0,-25,-12> translate <-1.16,-.3,-2.2> }
> sphere { <0,0,0> .5 strength -.02 scale <.25,.1,1.75> rotate
> <0,-25,-12> translate <-1.17,-.4,-2.2> }
> sturm
> }
>
> #declare trim =
> blob {
> threshold 1
> sphere { <0,0,0> 3 strength 2 scale <1,.95,2> }
> sphere { <0,0,0> .998 strength -2 scale <2,1,2> translate <0,1,-2> }
> sphere { <0,0,0> 2.988 strength -.295 scale <.4,.2,.5> rotate
> <-60,-10,-10> scale <1,.5,1> translate <-1.5,1.1,.2> } // side window
> sphere { <0,0,0> 2.988 strength -.295 scale <.4,.2,.5> rotate
> <-60,10,10> scale <1,.5,1> translate <1.5,1.1,.2> } // side window
> scale .999
> clipped_by {
> box { <-4,.1,-4> <4,4,.8> }
> }
> }
>
> #declare prop =
> blob {
> threshold 1
> sphere { <0,0,0> 4 strength 3 scale <.04,.2,.5> rotate <0,0,30> }
> sphere { <0,0,0> .75 strength -4 scale <1,1,4> rotate <-20,20,0>
> translate <-.45,.25,.5> }
> sphere { <0,0,0> .5 strength -1.5 scale <1,1,2> rotate <-40,0,0>
> translate <0,.125,-.65> }
> sphere { <0,0,0> .5 strength -2 scale <1,1,2> rotate <-40,0,0>
> translate <0,-.35,.75> }
> rotate <0,0,6>
> translate <0,0,-.6>
> }
> #declare prop =
> union {
> object { prop rotate <0,0,0> }
> object { prop rotate <90,0,0> }
> object { prop rotate <180,0,0> }
> object { prop rotate <270,0,0> }
> sphere { <0,0,0> .18 scale <4,1,1> }
> rotate <0,90,0>
> rotate <0,0,15>
> }
>
> #declare aquapod =
> union {
> difference {
> object { shell texture { ap_tex } }
> sphere { <0,0,-1> .333 texture { whiteplastic } translate
> <-.5,-.2,-2.4> }
> sphere { <0,0,-1> .333 texture { whiteplastic } translate
> <.5,-.2,-2.4> }
> }
> object { trim texture { blackplastic } }
> object { headlight scale .218 rotate <-10,12,0> translate
> <-.42,-.17,-3.18> }
> object { headlight scale .218 rotate <-10,-12,0> translate
> <.42,-.17,-3.18> }
> difference {
> sphere { <0,0,0> 1.55 scale <1,.95,2> pigment { rgbf<.5,.6,.8,.9> }
> finish { reflection .35 specular .8 roughness .001 } clipped_by { sphere
> { <0,0,0> 1.5 scale <1,1,2> translate <0,.75,-1> } } }
> sphere { <0,0,0> 1.54 scale <1,.95,2> pigment { rgbf<.5,.6,.8,.9> }
> finish { reflection .35 specular .8 roughness .001 } hollow }
> }
> object { prop texture { chrome } scale .35 rotate <-20,0,0> translate
> <0,1.07,2.32> }
> }
>
> object { aquapod rotate <0,0,0> translate <0,3,0> }
>
Post a reply to this message
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Sorry, here is the gif map.
:)
Jay Raney
Spock wrote:
> Thank you! Thank you! Thank you! This is wonderful.
>
> ap_map.gif is missing, but the rest is great!
>
> "Jay Raney" <jay### [at] usitnet> wrote in message
> news:38B1E171.B59DCDA3@usit.net...
> > I apologize for the sloppyness :)
> > Image posted in p.b.images
> >
> > Jay Raney
> > ----------------------------------------------------
> >
> > // Aqua Pod v2
> > // copyright Jay Raney
> > // 2.22.2000
> >
> >
> > #declare whiteplastic =
> > texture {
> > pigment { rgb 1 }
> > finish { phong 1 phong_size 40 diffuse 1 brilliance .8 }
> > }
> >
> > #declare blackplastic =
> > texture {
> > pigment { rgb .1 }
> > finish { phong 1 phong_size 40 diffuse .25 brilliance .8 }
> > }
> >
> > #declare chrome =
> > texture {
> > pigment { rgb .1 }
> > finish { phong 1 phong_size 40 reflection .65 }
> > }
> >
> > #declare clearglass =
> > texture {
> > pigment { rgbf <.92,.93,.95,.94> }
> > finish { phong 1 phong_size 50 reflection .15 ior 1.2 }
> > }
> >
> > #declare yellowenamel =
> > texture {
> > pigment { rgb <1,.8,0> }
> > finish { phong 1 phong_size 90 reflection .2 }
> > }
> >
> > #declare yellowplastic =
> > texture {
> > pigment { rgb <1,.8,0> }
> > finish { phong 1 phong_size 40 }
> > }
> >
> > #declare marine_green =
> > texture {
> > pigment { rgb <.7,.9,.1> }
> > finish { diffuse 1 brilliance .5 phong 2 phong_size 100 ambient .1}
> > }
> >
> > #declare mapsc = 6.8
> > #declare ap_tex =
> > texture {
> > pigment {
> > image_map {
> > gif "ap_map.gif"
> > map_type 0 file://planar
> > interpolate 0 file://none
> > }
> > scale <mapsc,mapsc*.75,1>
> > rotate <0,90,0>
> > translate <0,-2.05,3.4>
> > }
> > finish { diffuse 1 brilliance .5 phong 2 phong_size 100 ambient .1}
> > }
> >
> >
> file://---------------------------------------------------------------------
> --------
> >
> > background { rgb 1 }
> >
> > camera { location <0,4,-6> look_at <0,2.6,0> rotate <0,90,0> translate
> > <0,.65,-.25> angle 60 }
> >
> > global_settings {
> > radiosity {
> > brightness 0.3
> > count 120
> > error_bound 0.5
> > recursion_limit 1
> > }
> > }
> >
> > light_source { <-150,170,-100> rgb 1
> > file://area_light <0.0, 15.0, 15.0>, < 15.0, 0.0, 0.0 >, 15, 15
> > adaptive 1 jitter
> > }
> >
> > plane { y,0 pigment { rgb 1 } finish { diffuse 1 brilliance 0 ambient
> > .4} }
> >
> > sphere { <0,0,0> 1000
> > hollow
> > pigment { gradient y
> > color_map {
> > [ 0.0 color rgb <1,1,1> ]
> > [ 0.5 color rgb <0,.5,1> ]
> > [ 1 color rgb <0,0,0> ]
> > }
> > scale <1,1000,1>
> > }
> > finish { brilliance 0 ambient 1 }
> > }
> >
> > #default { texture { pigment { rgb <.95,.96,.98> } finish { diffuse .95
> > brilliance .4 phong 4 phong_size 200 ambient .1 } } }
> >
> > #declare headlight =
> > union {
> > // difference {
> > // sphere { <0,0,0> 1 scale <1,1,2> rotate <-20,0,0> texture {
> > marine_green } }
> > // sphere { <0,0,-1> 1.333 texture { whiteplastic } }
> > // }
> > intersection {
> > difference {
> > sphere { <0,0,0> 1.05 }
> > sphere { <0,0,0> 1 }
> > scale <1,1,2>
> > rotate <-20,0,0>
> > }
> > box { <-2,-2,-.125> <2,2,.125> }
> > texture { chrome }
> > }
> > intersection {
> > sphere { <0,0,0> 1 scale <1,1,.65> rotate <0,0,0> translate <0,0,0> }
> > box { <-5,-5,-5> <5,5,.05> }
> > texture { clearglass }
> > normal { quilted scale .25 }
> > }
> > }
> >
> > #declare shell =
> > blob {
> > threshold 1
> > sphere { <0,0,0> 3 strength 2 scale <1,.95,2> }
> > sphere { <0,0,0> 5.7 strength 1 scale <.05,1.5,.25> rotate <45,0,0>
> > translate <0,3.6,3.7> } // tail fin
> > sphere { <0,0,0> 1.5 strength .8 scale <.05,1.5,.35> rotate <40,0,0>
> > translate <0,1.25,-.5> }
> > sphere { <0,0,0> .58 strength -.7 scale <2,1.8,.7> rotate <-18,0,0>
> > translate <0,1.1,2.2> } // prop hole
> > sphere { <0,0,0> .4 strength -.6 scale <1,1.2,.7> rotate <-9,0,0>
> > translate <0,1.7,2.6> }
> > sphere { <0,0,0> 2 strength -1 translate <0,-1.8,2> }
> > sphere { <0,0,0> 1 strength -2 scale <2,1,2> translate <0,1,-2> }
> > sphere { <0,0,0> 1 strength 2 scale <1,.25,1.6> rotate <-10,-20,0>
> > scale <2,1,1> translate <-1.8,0,.25> } // wing
> > sphere { <0,0,0> 1 strength 2 scale <1,.25,1.6> rotate <-10,20,0> scale
> > <2,1,1> translate <1.8,0,.25> } // wing
> > sphere { <0,0,0> .5 strength .4 scale <1,.15,.75> rotate <-4,0,0> scale
> > <2,1,1> translate <0,1.7,-.1> } // stabilizer
> > sphere { <0,0,0> 3 strength -.6 scale <2,.5,.7> rotate <-15,0,0>
> > translate <0,-.75,2> }
> > sphere { <0,0,0> 3 strength -.3 scale <.4,.2,.5> rotate <-60,-10,-10>
> > scale <1,.5,1> translate <-1.5,1.1,.2> } // side window
> > sphere { <0,0,0> 3 strength -.3 scale <.4,.2,.5> rotate <-60,10,10>
> > scale <1,.5,1> translate <1.5,1.1,.2> } // side window
> > sphere { <0,0,0> .4 strength .125 scale <.8,1,.75> rotate <0,-25,0>
> > translate <-.5,-.2,-3.2> } // headlight
> > sphere { <0,0,0> .4 strength .125 scale <.8,1,.75> rotate <0,25,0>
> > translate <.5,-.2,-3.2> } // headlight
> > sphere { <0,0,0> .5 strength -.02 scale <.25,.1,1.75> rotate
> > <0,-25,-12> translate <-1.13,0,-2.2> }
> > sphere { <0,0,0> .5 strength -.02 scale <.25,.1,1.75> rotate
> > <0,-25,-12> translate <-1.14,-.1,-2.2> }
> > sphere { <0,0,0> .5 strength -.02 scale <.25,.1,1.75> rotate
> > <0,-25,-12> translate <-1.15,-.2,-2.2> }
> > sphere { <0,0,0> .5 strength -.02 scale <.25,.1,1.75> rotate
> > <0,-25,-12> translate <-1.16,-.3,-2.2> }
> > sphere { <0,0,0> .5 strength -.02 scale <.25,.1,1.75> rotate
> > <0,-25,-12> translate <-1.17,-.4,-2.2> }
> > sturm
> > }
> >
> > #declare trim =
> > blob {
> > threshold 1
> > sphere { <0,0,0> 3 strength 2 scale <1,.95,2> }
> > sphere { <0,0,0> .998 strength -2 scale <2,1,2> translate <0,1,-2> }
> > sphere { <0,0,0> 2.988 strength -.295 scale <.4,.2,.5> rotate
> > <-60,-10,-10> scale <1,.5,1> translate <-1.5,1.1,.2> } // side window
> > sphere { <0,0,0> 2.988 strength -.295 scale <.4,.2,.5> rotate
> > <-60,10,10> scale <1,.5,1> translate <1.5,1.1,.2> } // side window
> > scale .999
> > clipped_by {
> > box { <-4,.1,-4> <4,4,.8> }
> > }
> > }
> >
> > #declare prop =
> > blob {
> > threshold 1
> > sphere { <0,0,0> 4 strength 3 scale <.04,.2,.5> rotate <0,0,30> }
> > sphere { <0,0,0> .75 strength -4 scale <1,1,4> rotate <-20,20,0>
> > translate <-.45,.25,.5> }
> > sphere { <0,0,0> .5 strength -1.5 scale <1,1,2> rotate <-40,0,0>
> > translate <0,.125,-.65> }
> > sphere { <0,0,0> .5 strength -2 scale <1,1,2> rotate <-40,0,0>
> > translate <0,-.35,.75> }
> > rotate <0,0,6>
> > translate <0,0,-.6>
> > }
> > #declare prop =
> > union {
> > object { prop rotate <0,0,0> }
> > object { prop rotate <90,0,0> }
> > object { prop rotate <180,0,0> }
> > object { prop rotate <270,0,0> }
> > sphere { <0,0,0> .18 scale <4,1,1> }
> > rotate <0,90,0>
> > rotate <0,0,15>
> > }
> >
> > #declare aquapod =
> > union {
> > difference {
> > object { shell texture { ap_tex } }
> > sphere { <0,0,-1> .333 texture { whiteplastic } translate
> > <-.5,-.2,-2.4> }
> > sphere { <0,0,-1> .333 texture { whiteplastic } translate
> > <.5,-.2,-2.4> }
> > }
> > object { trim texture { blackplastic } }
> > object { headlight scale .218 rotate <-10,12,0> translate
> > <-.42,-.17,-3.18> }
> > object { headlight scale .218 rotate <-10,-12,0> translate
> > <.42,-.17,-3.18> }
> > difference {
> > sphere { <0,0,0> 1.55 scale <1,.95,2> pigment { rgbf<.5,.6,.8,.9> }
> > finish { reflection .35 specular .8 roughness .001 } clipped_by { sphere
> > { <0,0,0> 1.5 scale <1,1,2> translate <0,.75,-1> } } }
> > sphere { <0,0,0> 1.54 scale <1,.95,2> pigment { rgbf<.5,.6,.8,.9> }
> > finish { reflection .35 specular .8 roughness .001 } hollow }
> > }
> > object { prop texture { chrome } scale .35 rotate <-20,0,0> translate
> > <0,1.07,2.32> }
> > }
> >
> > object { aquapod rotate <0,0,0> translate <0,3,0> }
> >
Post a reply to this message
Attachments:
Download 'ap_map.gif' (13 KB)
Preview of image 'ap_map.gif'
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Thanks for the source. Amazing. How do you determine the size and shape of
the image to map?
-Chris-
Jay Raney <jay### [at] usitnet> wrote in message
news:38B201DB.4A69FCBD@usit.net...
> Sorry, here is the gif map.
> :)
>
> Jay Raney
>
> Spock wrote:
>
> > Thank you! Thank you! Thank you! This is wonderful.
> >
> > ap_map.gif is missing, but the rest is great!
> >
> > "Jay Raney" <jay### [at] usitnet> wrote in message
> > news:38B1E171.B59DCDA3@usit.net...
> > > I apologize for the sloppyness :)
> > > Image posted in p.b.images
> > >
> > > Jay Raney
> > > ----------------------------------------------------
> > >
> > > // Aqua Pod v2
> > > // copyright Jay Raney
> > > // 2.22.2000
> > >
> > >
> > > #declare whiteplastic =
> > > texture {
> > > pigment { rgb 1 }
> > > finish { phong 1 phong_size 40 diffuse 1 brilliance .8 }
> > > }
> > >
> > > #declare blackplastic =
> > > texture {
> > > pigment { rgb .1 }
> > > finish { phong 1 phong_size 40 diffuse .25 brilliance .8 }
> > > }
> > >
> > > #declare chrome =
> > > texture {
> > > pigment { rgb .1 }
> > > finish { phong 1 phong_size 40 reflection .65 }
> > > }
> > >
> > > #declare clearglass =
> > > texture {
> > > pigment { rgbf <.92,.93,.95,.94> }
> > > finish { phong 1 phong_size 50 reflection .15 ior 1.2 }
> > > }
> > >
> > > #declare yellowenamel =
> > > texture {
> > > pigment { rgb <1,.8,0> }
> > > finish { phong 1 phong_size 90 reflection .2 }
> > > }
> > >
> > > #declare yellowplastic =
> > > texture {
> > > pigment { rgb <1,.8,0> }
> > > finish { phong 1 phong_size 40 }
> > > }
> > >
> > > #declare marine_green =
> > > texture {
> > > pigment { rgb <.7,.9,.1> }
> > > finish { diffuse 1 brilliance .5 phong 2 phong_size 100 ambient .1}
> > > }
> > >
> > > #declare mapsc = 6.8
> > > #declare ap_tex =
> > > texture {
> > > pigment {
> > > image_map {
> > > gif "ap_map.gif"
> > > map_type 0 file://planar
> > > interpolate 0 file://none
> > > }
> > > scale <mapsc,mapsc*.75,1>
> > > rotate <0,90,0>
> > > translate <0,-2.05,3.4>
> > > }
> > > finish { diffuse 1 brilliance .5 phong 2 phong_size 100 ambient .1}
> > > }
> > >
> > >
> >
file://---------------------------------------------------------------------
> > --------
> > >
> > > background { rgb 1 }
> > >
> > > camera { location <0,4,-6> look_at <0,2.6,0> rotate <0,90,0> translate
> > > <0,.65,-.25> angle 60 }
> > >
> > > global_settings {
> > > radiosity {
> > > brightness 0.3
> > > count 120
> > > error_bound 0.5
> > > recursion_limit 1
> > > }
> > > }
> > >
> > > light_source { <-150,170,-100> rgb 1
> > > file://area_light <0.0, 15.0, 15.0>, < 15.0, 0.0, 0.0 >, 15, 15
> > > adaptive 1 jitter
> > > }
> > >
> > > plane { y,0 pigment { rgb 1 } finish { diffuse 1 brilliance 0 ambient
> > > .4} }
> > >
> > > sphere { <0,0,0> 1000
> > > hollow
> > > pigment { gradient y
> > > color_map {
> > > [ 0.0 color rgb <1,1,1> ]
> > > [ 0.5 color rgb <0,.5,1> ]
> > > [ 1 color rgb <0,0,0> ]
> > > }
> > > scale <1,1000,1>
> > > }
> > > finish { brilliance 0 ambient 1 }
> > > }
> > >
> > > #default { texture { pigment { rgb <.95,.96,.98> } finish { diffuse
.95
> > > brilliance .4 phong 4 phong_size 200 ambient .1 } } }
> > >
> > > #declare headlight =
> > > union {
> > > // difference {
> > > // sphere { <0,0,0> 1 scale <1,1,2> rotate <-20,0,0> texture {
> > > marine_green } }
> > > // sphere { <0,0,-1> 1.333 texture { whiteplastic } }
> > > // }
> > > intersection {
> > > difference {
> > > sphere { <0,0,0> 1.05 }
> > > sphere { <0,0,0> 1 }
> > > scale <1,1,2>
> > > rotate <-20,0,0>
> > > }
> > > box { <-2,-2,-.125> <2,2,.125> }
> > > texture { chrome }
> > > }
> > > intersection {
> > > sphere { <0,0,0> 1 scale <1,1,.65> rotate <0,0,0> translate
<0,0,0> }
> > > box { <-5,-5,-5> <5,5,.05> }
> > > texture { clearglass }
> > > normal { quilted scale .25 }
> > > }
> > > }
> > >
> > > #declare shell =
> > > blob {
> > > threshold 1
> > > sphere { <0,0,0> 3 strength 2 scale <1,.95,2> }
> > > sphere { <0,0,0> 5.7 strength 1 scale <.05,1.5,.25> rotate <45,0,0>
> > > translate <0,3.6,3.7> } // tail fin
> > > sphere { <0,0,0> 1.5 strength .8 scale <.05,1.5,.35> rotate <40,0,0>
> > > translate <0,1.25,-.5> }
> > > sphere { <0,0,0> .58 strength -.7 scale <2,1.8,.7> rotate <-18,0,0>
> > > translate <0,1.1,2.2> } // prop hole
> > > sphere { <0,0,0> .4 strength -.6 scale <1,1.2,.7> rotate <-9,0,0>
> > > translate <0,1.7,2.6> }
> > > sphere { <0,0,0> 2 strength -1 translate <0,-1.8,2> }
> > > sphere { <0,0,0> 1 strength -2 scale <2,1,2> translate <0,1,-2> }
> > > sphere { <0,0,0> 1 strength 2 scale <1,.25,1.6> rotate <-10,-20,0>
> > > scale <2,1,1> translate <-1.8,0,.25> } // wing
> > > sphere { <0,0,0> 1 strength 2 scale <1,.25,1.6> rotate <-10,20,0>
scale
> > > <2,1,1> translate <1.8,0,.25> } // wing
> > > sphere { <0,0,0> .5 strength .4 scale <1,.15,.75> rotate <-4,0,0>
scale
> > > <2,1,1> translate <0,1.7,-.1> } // stabilizer
> > > sphere { <0,0,0> 3 strength -.6 scale <2,.5,.7> rotate <-15,0,0>
> > > translate <0,-.75,2> }
> > > sphere { <0,0,0> 3 strength -.3 scale <.4,.2,.5> rotate <-60,-10,-10>
> > > scale <1,.5,1> translate <-1.5,1.1,.2> } // side window
> > > sphere { <0,0,0> 3 strength -.3 scale <.4,.2,.5> rotate <-60,10,10>
> > > scale <1,.5,1> translate <1.5,1.1,.2> } // side window
> > > sphere { <0,0,0> .4 strength .125 scale <.8,1,.75> rotate <0,-25,0>
> > > translate <-.5,-.2,-3.2> } // headlight
> > > sphere { <0,0,0> .4 strength .125 scale <.8,1,.75> rotate <0,25,0>
> > > translate <.5,-.2,-3.2> } // headlight
> > > sphere { <0,0,0> .5 strength -.02 scale <.25,.1,1.75> rotate
> > > <0,-25,-12> translate <-1.13,0,-2.2> }
> > > sphere { <0,0,0> .5 strength -.02 scale <.25,.1,1.75> rotate
> > > <0,-25,-12> translate <-1.14,-.1,-2.2> }
> > > sphere { <0,0,0> .5 strength -.02 scale <.25,.1,1.75> rotate
> > > <0,-25,-12> translate <-1.15,-.2,-2.2> }
> > > sphere { <0,0,0> .5 strength -.02 scale <.25,.1,1.75> rotate
> > > <0,-25,-12> translate <-1.16,-.3,-2.2> }
> > > sphere { <0,0,0> .5 strength -.02 scale <.25,.1,1.75> rotate
> > > <0,-25,-12> translate <-1.17,-.4,-2.2> }
> > > sturm
> > > }
> > >
> > > #declare trim =
> > > blob {
> > > threshold 1
> > > sphere { <0,0,0> 3 strength 2 scale <1,.95,2> }
> > > sphere { <0,0,0> .998 strength -2 scale <2,1,2> translate <0,1,-2> }
> > > sphere { <0,0,0> 2.988 strength -.295 scale <.4,.2,.5> rotate
> > > <-60,-10,-10> scale <1,.5,1> translate <-1.5,1.1,.2> } // side window
> > > sphere { <0,0,0> 2.988 strength -.295 scale <.4,.2,.5> rotate
> > > <-60,10,10> scale <1,.5,1> translate <1.5,1.1,.2> } // side window
> > > scale .999
> > > clipped_by {
> > > box { <-4,.1,-4> <4,4,.8> }
> > > }
> > > }
> > >
> > > #declare prop =
> > > blob {
> > > threshold 1
> > > sphere { <0,0,0> 4 strength 3 scale <.04,.2,.5> rotate <0,0,30> }
> > > sphere { <0,0,0> .75 strength -4 scale <1,1,4> rotate <-20,20,0>
> > > translate <-.45,.25,.5> }
> > > sphere { <0,0,0> .5 strength -1.5 scale <1,1,2> rotate <-40,0,0>
> > > translate <0,.125,-.65> }
> > > sphere { <0,0,0> .5 strength -2 scale <1,1,2> rotate <-40,0,0>
> > > translate <0,-.35,.75> }
> > > rotate <0,0,6>
> > > translate <0,0,-.6>
> > > }
> > > #declare prop =
> > > union {
> > > object { prop rotate <0,0,0> }
> > > object { prop rotate <90,0,0> }
> > > object { prop rotate <180,0,0> }
> > > object { prop rotate <270,0,0> }
> > > sphere { <0,0,0> .18 scale <4,1,1> }
> > > rotate <0,90,0>
> > > rotate <0,0,15>
> > > }
> > >
> > > #declare aquapod =
> > > union {
> > > difference {
> > > object { shell texture { ap_tex } }
> > > sphere { <0,0,-1> .333 texture { whiteplastic } translate
> > > <-.5,-.2,-2.4> }
> > > sphere { <0,0,-1> .333 texture { whiteplastic } translate
> > > <.5,-.2,-2.4> }
> > > }
> > > object { trim texture { blackplastic } }
> > > object { headlight scale .218 rotate <-10,12,0> translate
> > > <-.42,-.17,-3.18> }
> > > object { headlight scale .218 rotate <-10,-12,0> translate
> > > <.42,-.17,-3.18> }
> > > difference {
> > > sphere { <0,0,0> 1.55 scale <1,.95,2> pigment { rgbf<.5,.6,.8,.9> }
> > > finish { reflection .35 specular .8 roughness .001 } clipped_by
sphere
> > > { <0,0,0> 1.5 scale <1,1,2> translate <0,.75,-1> } } }
> > > sphere { <0,0,0> 1.54 scale <1,.95,2> pigment { rgbf<.5,.6,.8,.9> }
> > > finish { reflection .35 specular .8 roughness .001 } hollow }
> > > }
> > > object { prop texture { chrome } scale .35 rotate <-20,0,0> translate
> > > <0,1.07,2.32> }
> > > }
> > >
> > > object { aquapod rotate <0,0,0> translate <0,3,0> }
> > >
>
----------------------------------------------------------------------------
----
Post a reply to this message
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