POV-Ray : Newsgroups : povray.binaries.scene-files : Aqua Pod Source : Aqua Pod Source Server Time
2 Sep 2024 20:16:33 EDT (-0400)
  Aqua Pod Source  
From: Jay Raney
Date: 22 Feb 2000 10:08:46
Message: <38B1E171.B59DCDA3@usit.net>
I apologize for the sloppyness :)
Image posted in p.b.images

Jay Raney
----------------------------------------------------

// Aqua Pod v2
// copyright Jay Raney
// 2.22.2000


#declare whiteplastic =
 texture {
  pigment { rgb 1 }
  finish { phong 1 phong_size 40 diffuse 1 brilliance .8 }
 }

#declare blackplastic =
 texture {
  pigment { rgb .1 }
  finish { phong 1 phong_size 40 diffuse .25 brilliance .8 }
 }

#declare chrome =
 texture {
  pigment { rgb .1 }
  finish { phong 1 phong_size 40 reflection .65 }
 }

#declare clearglass =
 texture {
  pigment { rgbf <.92,.93,.95,.94> }
  finish { phong 1 phong_size 50 reflection .15 ior 1.2 }
 }

#declare yellowenamel =
 texture {
  pigment { rgb <1,.8,0> }
  finish { phong 1 phong_size 90 reflection .2 }
 }

#declare yellowplastic =
 texture {
  pigment { rgb <1,.8,0> }
  finish { phong 1 phong_size 40 }
 }

#declare marine_green =
 texture {
  pigment { rgb <.7,.9,.1> }
  finish { diffuse 1 brilliance .5 phong 2 phong_size 100 ambient .1}
 }

#declare mapsc = 6.8
#declare ap_tex =
texture {
 pigment {
  image_map {
   gif "ap_map.gif"
   map_type 0 //planar
   interpolate 0 //none
  }
  scale <mapsc,mapsc*.75,1>
  rotate <0,90,0>
  translate <0,-2.05,3.4>
 }
 finish { diffuse 1 brilliance .5 phong 2 phong_size 100 ambient .1}
}

//-----------------------------------------------------------------------------

background { rgb 1 }

camera { location <0,4,-6> look_at <0,2.6,0> rotate <0,90,0> translate
<0,.65,-.25> angle 60 }

global_settings {
 radiosity {
  brightness  0.3
  count  120
  error_bound  0.5
  recursion_limit  1
 }
}

light_source { <-150,170,-100> rgb 1
 //area_light <0.0, 15.0, 15.0>,   < 15.0,  0.0, 0.0 >,  15,  15
adaptive 1 jitter
}

plane { y,0 pigment { rgb 1 } finish { diffuse 1 brilliance 0 ambient
.4} }

sphere { <0,0,0> 1000
 hollow
 pigment  { gradient y
  color_map {
   [ 0.0 color rgb <1,1,1> ]
   [ 0.5 color rgb <0,.5,1> ]
   [ 1 color rgb <0,0,0> ]
  }
  scale <1,1000,1>
 }
 finish { brilliance 0 ambient 1 }
 }

#default { texture { pigment { rgb <.95,.96,.98> } finish { diffuse .95
brilliance .4  phong 4 phong_size 200 ambient .1 } } }

#declare headlight =
union {
// difference {
//  sphere { <0,0,0> 1 scale <1,1,2> rotate <-20,0,0> texture {
marine_green } }
//  sphere { <0,0,-1> 1.333 texture { whiteplastic } }
// }
 intersection {
  difference {
   sphere { <0,0,0> 1.05 }
   sphere { <0,0,0> 1 }
   scale <1,1,2>
   rotate <-20,0,0>
  }
  box { <-2,-2,-.125> <2,2,.125> }
  texture { chrome }
 }
 intersection {
  sphere { <0,0,0> 1 scale <1,1,.65> rotate <0,0,0> translate <0,0,0> }
  box { <-5,-5,-5> <5,5,.05> }
  texture { clearglass }
  normal { quilted scale .25 }
 }
}

#declare shell =
blob {
 threshold 1
 sphere { <0,0,0> 3 strength 2 scale <1,.95,2>  }
 sphere { <0,0,0> 5.7 strength 1 scale <.05,1.5,.25> rotate <45,0,0>
translate <0,3.6,3.7> } // tail fin
 sphere { <0,0,0> 1.5 strength .8 scale <.05,1.5,.35> rotate <40,0,0>
translate <0,1.25,-.5> }
 sphere { <0,0,0> .58 strength -.7 scale <2,1.8,.7> rotate <-18,0,0>
translate <0,1.1,2.2> } // prop hole
 sphere { <0,0,0> .4 strength -.6 scale <1,1.2,.7> rotate <-9,0,0>
translate <0,1.7,2.6> }
 sphere { <0,0,0> 2 strength -1 translate <0,-1.8,2> }
 sphere { <0,0,0> 1 strength -2 scale <2,1,2> translate <0,1,-2> }
 sphere { <0,0,0> 1 strength 2 scale <1,.25,1.6> rotate <-10,-20,0>
scale <2,1,1> translate <-1.8,0,.25> }  // wing
 sphere { <0,0,0> 1 strength 2 scale <1,.25,1.6> rotate <-10,20,0> scale
<2,1,1> translate <1.8,0,.25> }  // wing
 sphere { <0,0,0> .5 strength .4 scale <1,.15,.75> rotate <-4,0,0> scale
<2,1,1> translate <0,1.7,-.1> }  // stabilizer
 sphere { <0,0,0> 3 strength -.6 scale <2,.5,.7> rotate <-15,0,0>
translate <0,-.75,2> }
 sphere { <0,0,0> 3 strength -.3 scale <.4,.2,.5> rotate <-60,-10,-10>
scale <1,.5,1> translate <-1.5,1.1,.2> } // side window
 sphere { <0,0,0> 3 strength -.3 scale <.4,.2,.5> rotate <-60,10,10>
scale <1,.5,1> translate <1.5,1.1,.2> } // side window
 sphere { <0,0,0> .4 strength .125 scale <.8,1,.75> rotate <0,-25,0>
translate <-.5,-.2,-3.2> } // headlight
 sphere { <0,0,0> .4 strength .125 scale <.8,1,.75> rotate <0,25,0>
translate <.5,-.2,-3.2> } // headlight
 sphere { <0,0,0> .5 strength -.02 scale <.25,.1,1.75> rotate
<0,-25,-12> translate <-1.13,0,-2.2> }
 sphere { <0,0,0> .5 strength -.02 scale <.25,.1,1.75> rotate
<0,-25,-12> translate <-1.14,-.1,-2.2> }
 sphere { <0,0,0> .5 strength -.02 scale <.25,.1,1.75> rotate
<0,-25,-12> translate <-1.15,-.2,-2.2> }
 sphere { <0,0,0> .5 strength -.02 scale <.25,.1,1.75> rotate
<0,-25,-12> translate <-1.16,-.3,-2.2> }
 sphere { <0,0,0> .5 strength -.02 scale <.25,.1,1.75> rotate
<0,-25,-12> translate <-1.17,-.4,-2.2> }
 sturm
}

#declare trim =
blob {
 threshold 1
 sphere { <0,0,0> 3 strength 2 scale <1,.95,2>  }
 sphere { <0,0,0> .998 strength -2 scale <2,1,2> translate <0,1,-2> }
 sphere { <0,0,0> 2.988 strength -.295 scale <.4,.2,.5> rotate
<-60,-10,-10> scale <1,.5,1> translate <-1.5,1.1,.2> } // side window
 sphere { <0,0,0> 2.988 strength -.295 scale <.4,.2,.5> rotate
<-60,10,10> scale <1,.5,1> translate <1.5,1.1,.2> } // side window
 scale .999
 clipped_by {
  box { <-4,.1,-4> <4,4,.8> }
 }
}

#declare prop =
blob {
 threshold 1
 sphere { <0,0,0> 4 strength 3 scale <.04,.2,.5> rotate <0,0,30> }
 sphere { <0,0,0> .75 strength -4 scale <1,1,4> rotate <-20,20,0>
translate <-.45,.25,.5> }
 sphere { <0,0,0> .5 strength -1.5  scale <1,1,2> rotate <-40,0,0>
translate <0,.125,-.65> }
 sphere { <0,0,0> .5 strength -2  scale <1,1,2> rotate <-40,0,0>
translate <0,-.35,.75> }
 rotate <0,0,6>
 translate <0,0,-.6>
}
#declare prop =
union {
 object { prop rotate <0,0,0> }
 object { prop rotate <90,0,0> }
 object { prop rotate <180,0,0> }
 object { prop rotate <270,0,0> }
 sphere { <0,0,0> .18 scale <4,1,1> }
 rotate <0,90,0>
 rotate <0,0,15>
}

#declare aquapod =
union {
 difference {
  object { shell texture { ap_tex } }
   sphere { <0,0,-1> .333 texture { whiteplastic } translate
<-.5,-.2,-2.4> }
   sphere { <0,0,-1> .333 texture { whiteplastic } translate
<.5,-.2,-2.4> }
 }
 object { trim texture { blackplastic } }
 object { headlight scale .218 rotate <-10,12,0> translate
<-.42,-.17,-3.18> }
 object { headlight scale .218 rotate <-10,-12,0> translate
<.42,-.17,-3.18> }
 difference {
  sphere { <0,0,0> 1.55 scale <1,.95,2> pigment { rgbf<.5,.6,.8,.9> }
finish { reflection .35 specular .8 roughness .001 } clipped_by { sphere
{ <0,0,0> 1.5 scale <1,1,2> translate <0,.75,-1> } } }
  sphere { <0,0,0> 1.54 scale <1,.95,2>  pigment { rgbf<.5,.6,.8,.9> }
finish { reflection .35 specular .8 roughness .001 } hollow }
 }
 object { prop texture { chrome } scale .35 rotate <-20,0,0> translate
<0,1.07,2.32> }
}

object { aquapod rotate <0,0,0> translate <0,3,0> }


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