POV-Ray : Newsgroups : povray.binaries.scene-files : Aqua Pod Source : Re: Aqua Pod Source Server Time
2 Sep 2024 20:15:21 EDT (-0400)
  Re: Aqua Pod Source  
From: Jay Raney
Date: 22 Feb 2000 12:27:09
Message: <38B201DB.4A69FCBD@usit.net>
Sorry, here is the gif map.
:)

Jay Raney

Spock wrote:

> Thank you! Thank you! Thank you!  This is wonderful.
>
> ap_map.gif is missing, but the rest is great!
>
> "Jay Raney" <jay### [at] usitnet> wrote in message
> news:38B1E171.B59DCDA3@usit.net...
> > I apologize for the sloppyness :)
> > Image posted in p.b.images
> >
> > Jay Raney
> > ----------------------------------------------------
> >
> > // Aqua Pod v2
> > // copyright Jay Raney
> > // 2.22.2000
> >
> >
> > #declare whiteplastic =
> >  texture {
> >   pigment { rgb 1 }
> >   finish { phong 1 phong_size 40 diffuse 1 brilliance .8 }
> >  }
> >
> > #declare blackplastic =
> >  texture {
> >   pigment { rgb .1 }
> >   finish { phong 1 phong_size 40 diffuse .25 brilliance .8 }
> >  }
> >
> > #declare chrome =
> >  texture {
> >   pigment { rgb .1 }
> >   finish { phong 1 phong_size 40 reflection .65 }
> >  }
> >
> > #declare clearglass =
> >  texture {
> >   pigment { rgbf <.92,.93,.95,.94> }
> >   finish { phong 1 phong_size 50 reflection .15 ior 1.2 }
> >  }
> >
> > #declare yellowenamel =
> >  texture {
> >   pigment { rgb <1,.8,0> }
> >   finish { phong 1 phong_size 90 reflection .2 }
> >  }
> >
> > #declare yellowplastic =
> >  texture {
> >   pigment { rgb <1,.8,0> }
> >   finish { phong 1 phong_size 40 }
> >  }
> >
> > #declare marine_green =
> >  texture {
> >   pigment { rgb <.7,.9,.1> }
> >   finish { diffuse 1 brilliance .5 phong 2 phong_size 100 ambient .1}
> >  }
> >
> > #declare mapsc = 6.8
> > #declare ap_tex =
> > texture {
> >  pigment {
> >   image_map {
> >    gif "ap_map.gif"
> >    map_type 0 file://planar
> >    interpolate 0 file://none
> >   }
> >   scale <mapsc,mapsc*.75,1>
> >   rotate <0,90,0>
> >   translate <0,-2.05,3.4>
> >  }
> >  finish { diffuse 1 brilliance .5 phong 2 phong_size 100 ambient .1}
> > }
> >
> >
> file://---------------------------------------------------------------------
> --------
> >
> > background { rgb 1 }
> >
> > camera { location <0,4,-6> look_at <0,2.6,0> rotate <0,90,0> translate
> > <0,.65,-.25> angle 60 }
> >
> > global_settings {
> >  radiosity {
> >   brightness  0.3
> >   count  120
> >   error_bound  0.5
> >   recursion_limit  1
> >  }
> > }
> >
> > light_source { <-150,170,-100> rgb 1
> >  file://area_light <0.0, 15.0, 15.0>,   < 15.0,  0.0, 0.0 >,  15,  15
> > adaptive 1 jitter
> > }
> >
> > plane { y,0 pigment { rgb 1 } finish { diffuse 1 brilliance 0 ambient
> > .4} }
> >
> > sphere { <0,0,0> 1000
> >  hollow
> >  pigment  { gradient y
> >   color_map {
> >    [ 0.0 color rgb <1,1,1> ]
> >    [ 0.5 color rgb <0,.5,1> ]
> >    [ 1 color rgb <0,0,0> ]
> >   }
> >   scale <1,1000,1>
> >  }
> >  finish { brilliance 0 ambient 1 }
> >  }
> >
> > #default { texture { pigment { rgb <.95,.96,.98> } finish { diffuse .95
> > brilliance .4  phong 4 phong_size 200 ambient .1 } } }
> >
> > #declare headlight =
> > union {
> > // difference {
> > //  sphere { <0,0,0> 1 scale <1,1,2> rotate <-20,0,0> texture {
> > marine_green } }
> > //  sphere { <0,0,-1> 1.333 texture { whiteplastic } }
> > // }
> >  intersection {
> >   difference {
> >    sphere { <0,0,0> 1.05 }
> >    sphere { <0,0,0> 1 }
> >    scale <1,1,2>
> >    rotate <-20,0,0>
> >   }
> >   box { <-2,-2,-.125> <2,2,.125> }
> >   texture { chrome }
> >  }
> >  intersection {
> >   sphere { <0,0,0> 1 scale <1,1,.65> rotate <0,0,0> translate <0,0,0> }
> >   box { <-5,-5,-5> <5,5,.05> }
> >   texture { clearglass }
> >   normal { quilted scale .25 }
> >  }
> > }
> >
> > #declare shell =
> > blob {
> >  threshold 1
> >  sphere { <0,0,0> 3 strength 2 scale <1,.95,2>  }
> >  sphere { <0,0,0> 5.7 strength 1 scale <.05,1.5,.25> rotate <45,0,0>
> > translate <0,3.6,3.7> } // tail fin
> >  sphere { <0,0,0> 1.5 strength .8 scale <.05,1.5,.35> rotate <40,0,0>
> > translate <0,1.25,-.5> }
> >  sphere { <0,0,0> .58 strength -.7 scale <2,1.8,.7> rotate <-18,0,0>
> > translate <0,1.1,2.2> } // prop hole
> >  sphere { <0,0,0> .4 strength -.6 scale <1,1.2,.7> rotate <-9,0,0>
> > translate <0,1.7,2.6> }
> >  sphere { <0,0,0> 2 strength -1 translate <0,-1.8,2> }
> >  sphere { <0,0,0> 1 strength -2 scale <2,1,2> translate <0,1,-2> }
> >  sphere { <0,0,0> 1 strength 2 scale <1,.25,1.6> rotate <-10,-20,0>
> > scale <2,1,1> translate <-1.8,0,.25> }  // wing
> >  sphere { <0,0,0> 1 strength 2 scale <1,.25,1.6> rotate <-10,20,0> scale
> > <2,1,1> translate <1.8,0,.25> }  // wing
> >  sphere { <0,0,0> .5 strength .4 scale <1,.15,.75> rotate <-4,0,0> scale
> > <2,1,1> translate <0,1.7,-.1> }  // stabilizer
> >  sphere { <0,0,0> 3 strength -.6 scale <2,.5,.7> rotate <-15,0,0>
> > translate <0,-.75,2> }
> >  sphere { <0,0,0> 3 strength -.3 scale <.4,.2,.5> rotate <-60,-10,-10>
> > scale <1,.5,1> translate <-1.5,1.1,.2> } // side window
> >  sphere { <0,0,0> 3 strength -.3 scale <.4,.2,.5> rotate <-60,10,10>
> > scale <1,.5,1> translate <1.5,1.1,.2> } // side window
> >  sphere { <0,0,0> .4 strength .125 scale <.8,1,.75> rotate <0,-25,0>
> > translate <-.5,-.2,-3.2> } // headlight
> >  sphere { <0,0,0> .4 strength .125 scale <.8,1,.75> rotate <0,25,0>
> > translate <.5,-.2,-3.2> } // headlight
> >  sphere { <0,0,0> .5 strength -.02 scale <.25,.1,1.75> rotate
> > <0,-25,-12> translate <-1.13,0,-2.2> }
> >  sphere { <0,0,0> .5 strength -.02 scale <.25,.1,1.75> rotate
> > <0,-25,-12> translate <-1.14,-.1,-2.2> }
> >  sphere { <0,0,0> .5 strength -.02 scale <.25,.1,1.75> rotate
> > <0,-25,-12> translate <-1.15,-.2,-2.2> }
> >  sphere { <0,0,0> .5 strength -.02 scale <.25,.1,1.75> rotate
> > <0,-25,-12> translate <-1.16,-.3,-2.2> }
> >  sphere { <0,0,0> .5 strength -.02 scale <.25,.1,1.75> rotate
> > <0,-25,-12> translate <-1.17,-.4,-2.2> }
> >  sturm
> > }
> >
> > #declare trim =
> > blob {
> >  threshold 1
> >  sphere { <0,0,0> 3 strength 2 scale <1,.95,2>  }
> >  sphere { <0,0,0> .998 strength -2 scale <2,1,2> translate <0,1,-2> }
> >  sphere { <0,0,0> 2.988 strength -.295 scale <.4,.2,.5> rotate
> > <-60,-10,-10> scale <1,.5,1> translate <-1.5,1.1,.2> } // side window
> >  sphere { <0,0,0> 2.988 strength -.295 scale <.4,.2,.5> rotate
> > <-60,10,10> scale <1,.5,1> translate <1.5,1.1,.2> } // side window
> >  scale .999
> >  clipped_by {
> >   box { <-4,.1,-4> <4,4,.8> }
> >  }
> > }
> >
> > #declare prop =
> > blob {
> >  threshold 1
> >  sphere { <0,0,0> 4 strength 3 scale <.04,.2,.5> rotate <0,0,30> }
> >  sphere { <0,0,0> .75 strength -4 scale <1,1,4> rotate <-20,20,0>
> > translate <-.45,.25,.5> }
> >  sphere { <0,0,0> .5 strength -1.5  scale <1,1,2> rotate <-40,0,0>
> > translate <0,.125,-.65> }
> >  sphere { <0,0,0> .5 strength -2  scale <1,1,2> rotate <-40,0,0>
> > translate <0,-.35,.75> }
> >  rotate <0,0,6>
> >  translate <0,0,-.6>
> > }
> > #declare prop =
> > union {
> >  object { prop rotate <0,0,0> }
> >  object { prop rotate <90,0,0> }
> >  object { prop rotate <180,0,0> }
> >  object { prop rotate <270,0,0> }
> >  sphere { <0,0,0> .18 scale <4,1,1> }
> >  rotate <0,90,0>
> >  rotate <0,0,15>
> > }
> >
> > #declare aquapod =
> > union {
> >  difference {
> >   object { shell texture { ap_tex } }
> >    sphere { <0,0,-1> .333 texture { whiteplastic } translate
> > <-.5,-.2,-2.4> }
> >    sphere { <0,0,-1> .333 texture { whiteplastic } translate
> > <.5,-.2,-2.4> }
> >  }
> >  object { trim texture { blackplastic } }
> >  object { headlight scale .218 rotate <-10,12,0> translate
> > <-.42,-.17,-3.18> }
> >  object { headlight scale .218 rotate <-10,-12,0> translate
> > <.42,-.17,-3.18> }
> >  difference {
> >   sphere { <0,0,0> 1.55 scale <1,.95,2> pigment { rgbf<.5,.6,.8,.9> }
> > finish { reflection .35 specular .8 roughness .001 } clipped_by { sphere
> > { <0,0,0> 1.5 scale <1,1,2> translate <0,.75,-1> } } }
> >   sphere { <0,0,0> 1.54 scale <1,.95,2>  pigment { rgbf<.5,.6,.8,.9> }
> > finish { reflection .35 specular .8 roughness .001 } hollow }
> >  }
> >  object { prop texture { chrome } scale .35 rotate <-20,0,0> translate
> > <0,1.07,2.32> }
> > }
> >
> > object { aquapod rotate <0,0,0> translate <0,3,0> }
> >


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ap_map.gif


 

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