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Le 2023-02-19 à 12:53, https//639cef3628e1f.site123.me/ a écrit :
> Blob landscape rendering using macros and ray cast loops to control plant form
WOW !
Welcome back.
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yesbird <sya### [at] gmail com> wrote:
> Hi, Mike !
>
> Glad to meet you. I am very new to POV and now working on two projects:
> one is Matlab toolbox for POV rendering:
>
https://www.mathworks.com/matlabcentral/fileexchange/123520-pov-lab-matlab-interface-to-pov-ray
>
> and another is a set of futuristic landscapes, inspired by works of
> Roger Dean (https://www.rogerdean.com/).
>
> I am only starting selection of methods and techniques and see that your
> forms are very close to what I would like to include in my scenes.
>
> The only serious difference is a shading, I am prefer something more
> cartoon/poster like, but this is another story.
>
> I am reading this tutorial now: https://povlab.online/isotutorial/, and
> suppose that in combination with your methods I will get what I expecting.
>
> In general I understand your idea about combining point clouds into
> blobs, but I am not experienced yet working with this objects, so if you
> will share your code with me, it will be very helpful, and become a good
> starting point.
>
> Thanks in advance,
> --
> YB
Hi YB,
I put a small scene together with a few of the blob macros. Attached is an
image using them to create a more cone-like shape. It's not tales from
topographic oceans but it's a start. :) I like the endless curve forms that can
be created. I clipped/intersected a few inside a sphere to get a smooth top cap.
What is the protocol for posting code. Can I dump it to a message window or is
there a place on the forum to post .pov files?
Thanks.
Post a reply to this message
Attachments:
Download 'blob_forms.jpg' (156 KB)
Preview of image 'blob_forms.jpg'

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"Mike Miller" <mil### [at] gmail com> wrote:
> yesbird <sya### [at] gmail com> wrote:
> > Hi, Mike !
> >
> > Glad to meet you. I am very new to POV and now working on two projects:
> > one is Matlab toolbox for POV rendering:
> >
https://www.mathworks.com/matlabcentral/fileexchange/123520-pov-lab-matlab-interface-to-pov-ray
> >
> > and another is a set of futuristic landscapes, inspired by works of
> > Roger Dean (https://www.rogerdean.com/).
> >
> > I am only starting selection of methods and techniques and see that your
> > forms are very close to what I would like to include in my scenes.
> >
> > The only serious difference is a shading, I am prefer something more
> > cartoon/poster like, but this is another story.
> >
> > I am reading this tutorial now: https://povlab.online/isotutorial/, and
> > suppose that in combination with your methods I will get what I expecting.
> >
> > In general I understand your idea about combining point clouds into
> > blobs, but I am not experienced yet working with this objects, so if you
> > will share your code with me, it will be very helpful, and become a good
> > starting point.
> >
> > Thanks in advance,
> > --
> > YB
>
>
>
> Hi YB,
> I put a small scene together with a few of the blob macros. Attached is an
> image using them to create a more cone-like shape. It's not tales from
> topographic oceans but it's a start. :) I like the endless curve forms that can
> be created. I clipped/intersected a few inside a sphere to get a smooth top cap.
>
> What is the protocol for posting code. Can I dump it to a message window or is
> there a place on the forum to post .pov files?
> Thanks.
Hi YB,
I posted the scene file for that image. Sorry, there's tons of #declared stuff
that's not used in the scene. It needs to be stripped down. Let me know if you
have any questions.
>> POV-Ray Text Files/ scene-files/blob form study.pov.txt
Mike
Post a reply to this message
Attachments:
Download 'blob_forms_simple.jpg' (70 KB)
Preview of image 'blob_forms_simple.jpg'

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"Mike Miller" <mil### [at] gmail com> wrote:
> What is the protocol for posting code. Can I dump it to a message window or is
> there a place on the forum to post .pov files?
The usual places - text files for ASCII scene file, binaries for zips and such.
Short scenes or code snippets inline with the message.
Chris was very accomodating, and changed the forum structure so that we could
now attach anything in any of the groups, so there's no longer a need to post a
render in binary images, the corresponding scene over in text scene files,
etc....
"I hope you like our new direction."
https://www.youtube.com/watch?v=GkpycWPxQi4
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> Hi YB,
> I put a small scene together with a few of the blob macros. Attached is an
> image using them to create a more cone-like shape. It's not tales from
> topographic oceans but it's a start. :) I like the endless curve forms that can
> be created. I clipped/intersected a few inside a sphere to get a smooth top cap.
>
> What is the protocol for posting code. Can I dump it to a message window or is
> there a place on the forum to post .pov files?
> Thanks.
Hi Mike.
YES ! This is exactly what I want (and even more - mushrooms are
excellent !).
I got your scene and rendered it, now exploring in more detail..
As to the unused definition, this is not a problem, but vice versa - the
source for additional experiments - "sapienti sat" :).
Here is my collection of Dean's artworks - the source of inspiration:
https://drive.google.com/file/d/1jkq5-iT88QdkPPtHoOZztfcBuw-ku_3w/view?usp=share_link
Thanks a lot,
--
YB
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> It's not tales from topographic oceans but it's a start. :)
> I like the endless curve forms that can be created.
Here is an archetype for my future work:
--
YB
Post a reply to this message
Attachments:
Download 'yessongspathways1680x1050.jpg' (184 KB)
Preview of image 'yessongspathways1680x1050.jpg'

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"Bald Eagle" <cre### [at] netscape net> wrote:
> "Mike Miller" <mil### [at] gmail com> wrote:
>
> > What is the protocol for posting code. Can I dump it to a message window or is
> > there a place on the forum to post .pov files?
>
> The usual places - text files for ASCII scene file, binaries for zips and such.
> Short scenes or code snippets inline with the message.
>
> Chris was very accomodating, and changed the forum structure so that we could
> now attach anything in any of the groups, so there's no longer a need to post a
> render in binary images, the corresponding scene over in text scene files,
> etc....
>
> "I hope you like our new direction."
>
> https://www.youtube.com/watch?v=GkpycWPxQi4
Thanks Bald Eagle.
Yes, great forum!
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Op 21-2-2023 om 13:55 schreef yesbird:
>> It's not tales from topographic oceans but it's a start. :) I like the
>> endless curve forms that can be created.
> Here is an archetype for my future work:
> --
> YB
Aaaah! Yes, Roger Dean! I am also a big fan indeed.
--
Thomas
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> Aaaah! Yes, Roger Dean! I am also a big fan indeed.
Welcome to club )))
--
YB
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Op 21-2-2023 om 16:36 schreef yesbird:
>> Aaaah! Yes, Roger Dean! I am also a big fan indeed.
>
> Welcome to club )))
> --
> YB
>
Yes. Iirc, I came across his work end seventies or start eighties? Not
sure. I have "Album Cover Album" he co-edited at the time, and another
one (I forgot its name presently).
--
Thomas
Post a reply to this message
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