 |
 |
|
 |
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
"Dave Blandston" <IsN### [at] protonmail ch> wrote:
> "Bald Eagle" <cre### [at] netscape net> wrote:
> > Maybe this?
> >
> >
> >
http://news.povray.org/povray.binaries.images/thread/%3Cweb.5d4b7ce3a683fa3a4eec112d0%40news.povray.org%3E/
> >
> > https://www.youtube.com/watch?v=s5NGeUV2EyU
> >
> > https://www.iquilezles.org/www/articles/smin/smin.htm
> > http://www.viniciusgraciano.com/blog/smin/
> > https://www.shadertoy.com/view/tdGBDt
>
>
> I'm guessing you did some programming to accomplish the smooth union - is that
> correct?
Yeah - I don't think we have those exact functions built into POV-Ray - yet, but
they'd be nice to have handy.
Not sure how they'd be applied to primitives directly/natively, but I did them
as isosurfaces.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
hi,
"Dave Blandston" <IsN### [at] protonmail ch> wrote:
> The current version (in the povray.text.scene-files section) now includes the
> "@" character. The "@" was a little challenging to make and it's not quite
> perfect but its imperfections give it personality.
you're right, just that little less "curl", but thank you very much anyway.
regards, jr.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
"jr" <cre### [at] gmail com> wrote:
> you're right, just that little less "curl", but thank you very much anyway.
The problem was that the bend connecting the inner element to the outer ring
needed to be sharper and start a little sooner and I was focused so much on
getting that right (not easy because it affected the width, which I wanted to
keep correct) that I didn't think of any other possible solutions. But your
suggestion is excellent (and easy!) so it has been implemented. Thanks jr!
Have an awesome day!!!
Kind regards,
Dave Blandston
Post a reply to this message
Attachments:
Download 'masterofpuppetsfont.jpg' (131 KB)
Preview of image 'masterofpuppetsfont.jpg'

|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Il 10/03/2022 03:00, Bald Eagle ha scritto:
> "Dave Blandston" <IsN### [at] protonmail ch> wrote:
>> "Bald Eagle" <cre### [at] netscape net> wrote:
>>> Maybe this?
>>>
>>>
>>>
http://news.povray.org/povray.binaries.images/thread/%3Cweb.5d4b7ce3a683fa3a4eec112d0%40news.povray.org%3E/
>>>
>>> https://www.youtube.com/watch?v=s5NGeUV2EyU
>>>
>>> https://www.iquilezles.org/www/articles/smin/smin.htm
>>> http://www.viniciusgraciano.com/blog/smin/
>>> https://www.shadertoy.com/view/tdGBDt
>>
>>
>> I'm guessing you did some programming to accomplish the smooth union
- is that
>> correct?
>
> Yeah - I don't think we have those exact functions built into POV-Ray
- yet, but
> they'd be nice to have handy.
>
> Not sure how they'd be applied to primitives directly/natively, but I
did them
> as isosurfaces.
>
The results are very nice.
Paolo
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |