POV-Ray : Newsgroups : povray.binaries.images : First image posting Server Time
14 May 2024 01:48:35 EDT (-0400)
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From: Mike Horvath
Subject: Re: First image posting
Date: 27 Jun 2021 16:52:59
Message: <60d8e52b$1@news.povray.org>
On 5/3/2021 7:33 AM, Thomas de Groot wrote:
> Yes, I guess that is the crucial point here. Otoh, It can also be solved 
> by using a much simpler texture for the background, involving the same 
> colour_map scaled down, and without all the fancy stuff...
> 

But mipmapping has nothing to do with scaling, it is reducing the 
resolution or clarity. Is there a simple way to take a (traditional) 
povray texture and apply blurring to it? Is there a "blur" warp? In 
Photoshop or GIMP this is simple.


Mike


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From: Mike Horvath
Subject: Re: First image posting
Date: 27 Jun 2021 16:54:50
Message: <60d8e59a$1@news.povray.org>
On 5/3/2021 4:19 AM, Thomas de Groot wrote:
> I conclude from that, that aa is the ray-tracing answer to mipmapping, 
> and I guess that my initial suggestion of stochastic aa is the correct one.
> 

Not just aa, but atmospheric media too, probably.


Mike


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From: Mike Horvath
Subject: Re: First image posting
Date: 27 Jun 2021 16:59:38
Message: <60d8e6ba$1@news.povray.org>
On 6/27/2021 4:52 PM, Mike Horvath wrote:
> On 5/3/2021 7:33 AM, Thomas de Groot wrote:
>> Yes, I guess that is the crucial point here. Otoh, It can also be 
>> solved by using a much simpler texture for the background, involving 
>> the same colour_map scaled down, and without all the fancy stuff...
>>
> 
> But mipmapping has nothing to do with scaling, it is reducing the 
> resolution or clarity. Is there a simple way to take a (traditional) 
> povray texture and apply blurring to it? Is there a "blur" warp? In 
> Photoshop or GIMP this is simple.
> 
> 
> Mike


https://github.com/t-o-k/POV-Ray-gaussian-blur

Just need to make the effect dependent on distance from camera.


Mike


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From: Mike Horvath
Subject: Re: First image posting
Date: 27 Jun 2021 17:25:27
Message: <60d8ecc7$1@news.povray.org>
I tried making a nice brick wall a few years ago and gave up.

https://upload.wikimedia.org/wikipedia/commons/archive/e/e4/20210131003342%21Rbg_spotlights.png

It's hopeless.


Mike


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From: Thomas de Groot
Subject: Re: First image posting
Date: 28 Jun 2021 02:23:35
Message: <60d96ae7$1@news.povray.org>
Op 27/06/2021 om 22:59 schreef Mike Horvath:
> On 6/27/2021 4:52 PM, Mike Horvath wrote:
>> On 5/3/2021 7:33 AM, Thomas de Groot wrote:
>>> Yes, I guess that is the crucial point here. Otoh, It can also be 
>>> solved by using a much simpler texture for the background, involving 
>>> the same colour_map scaled down, and without all the fancy stuff...
>>>
>>
>> But mipmapping has nothing to do with scaling, it is reducing the 
>> resolution or clarity. Is there a simple way to take a (traditional) 
>> povray texture and apply blurring to it? Is there a "blur" warp? In 
>> Photoshop or GIMP this is simple.
>>
>>
>> Mike
> 
> 
> https://github.com/t-o-k/POV-Ray-gaussian-blur
> 
> Just need to make the effect dependent on distance from camera.
> 

Ah! Good reminder, thanks! Never used it though but got it in a dark 
corner of my memory. ;-)

-- 
Thomas


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