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On 5/3/2021 7:33 AM, Thomas de Groot wrote:
> Yes, I guess that is the crucial point here. Otoh, It can also be solved
> by using a much simpler texture for the background, involving the same
> colour_map scaled down, and without all the fancy stuff...
>
But mipmapping has nothing to do with scaling, it is reducing the
resolution or clarity. Is there a simple way to take a (traditional)
povray texture and apply blurring to it? Is there a "blur" warp? In
Photoshop or GIMP this is simple.
Mike
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