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On 6/27/2021 4:52 PM, Mike Horvath wrote:
> On 5/3/2021 7:33 AM, Thomas de Groot wrote:
>> Yes, I guess that is the crucial point here. Otoh, It can also be
>> solved by using a much simpler texture for the background, involving
>> the same colour_map scaled down, and without all the fancy stuff...
>>
>
> But mipmapping has nothing to do with scaling, it is reducing the
> resolution or clarity. Is there a simple way to take a (traditional)
> povray texture and apply blurring to it? Is there a "blur" warp? In
> Photoshop or GIMP this is simple.
>
>
> Mike
https://github.com/t-o-k/POV-Ray-gaussian-blur
Just need to make the effect dependent on distance from camera.
Mike
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