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Thomas de Groot <tho### [at] degrootorg> wrote:
> This is excellent! I never went as far as this to tell the truth. Not
> inspired enough probably :-)
>
> However, this is an excellent procedure which I shall note carefully
> down for future use. My HowTo's are expanding...
Thanks very much, Thomas :)
> Another way using the sdl, would be through pigment_pattern use I guess.
> I know! I "discovered" those recently and now I am proselytising in my
> naive enthusiasm. ;-)
Yes, pigment patterns are awesome, in some way or another I generally use
pigment patterns in every image. Actually, I remember suggesting to you that you
use a pigment pattern to break up the paver reflections in your image "Paris by
Night - 1951".
I tried to search for that but the "this-site-only" style Google search isn't
working here right now for some reason (it used to, and not long ago). I looked
backward through all threads to almost exactly ten years ago and found these
posts:
http://news.povray.org/web.4d8e3a38d16f200e94d713cc0%40news.povray.org
http://news.povray.org/web.4d921a8dd16f200e94d713cc0%40news.povray.org
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Op 07/03/2021 om 19:31 schreef Robert McGregor:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> This is excellent! I never went as far as this to tell the truth. Not
>> inspired enough probably :-)
>>
>> However, this is an excellent procedure which I shall note carefully
>> down for future use. My HowTo's are expanding...
>
> Thanks very much, Thomas :)
>
>> Another way using the sdl, would be through pigment_pattern use I guess.
>> I know! I "discovered" those recently and now I am proselytising in my
>> naive enthusiasm. ;-)
>
> Yes, pigment patterns are awesome, in some way or another I generally use
> pigment patterns in every image. Actually, I remember suggesting to you that you
> use a pigment pattern to break up the paver reflections in your image "Paris by
> Night - 1951".
>
> I tried to search for that but the "this-site-only" style Google search isn't
> working here right now for some reason (it used to, and not long ago). I looked
> backward through all threads to almost exactly ten years ago and found these
> posts:
>
> http://news.povray.org/web.4d8e3a38d16f200e94d713cc0%40news.povray.org
>
> http://news.povray.org/web.4d921a8dd16f200e94d713cc0%40news.povray.org
>
Ah, yes! I do not remember if I used that after all. I shall check, out
of curiosity. Thanks for the reminder!
--
Thomas
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Robert McGregor wrote on 04/03/2021 17:53:
> Here's an update on my spaceship model and what's probably close to final
> texturing. I've played around with some outer space lighting (i.e., dark) in
> various test scenes and what I have here works pretty well in the setups I've
> tried so far.
>
#declare luxury_greeble_mode_on=1
A very nice work!
Paolo
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Thomas de Groot <tho### [at] degrootorg> wrote:
> Op 07/03/2021 om 19:31 schreef Robert McGregor:
> > http://news.povray.org/web.4d8e3a38d16f200e94d713cc0%40news.povray.org
> >
> > http://news.povray.org/web.4d921a8dd16f200e94d713cc0%40news.povray.org
What was the whole "oval shield" thing about?
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Op 8-3-2021 om 12:46 schreef Bald Eagle:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> Op 07/03/2021 om 19:31 schreef Robert McGregor:
>
>>> http://news.povray.org/web.4d8e3a38d16f200e94d713cc0%40news.povray.org
>>>
>>> http://news.povray.org/web.4d921a8dd16f200e94d713cc0%40news.povray.org
>
> What was the whole "oval shield" thing about?
>
>
In France, you will see this (attached image) at the offices of notaries
in particular. On thephotographof 1951, there is one.
--
Thomas
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Attachments:
Download 'index.jpg' (45 KB)
Preview of image 'index.jpg'
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On 3/7/21 11:18 AM, Robert McGregor wrote:
> Yes, it means swapped diagonally:
>
> upper left and lower right swap places
> lower left and upper right swap places
I figured it out - but it is NOT like scale <-1, -1, 1>.
the quadrants are swapped by _translating them, and then the middle
cross gets filled in to make the empty edges all nice and pretty.
I got the idea that this could be done using pigment {function{}}, and
it actually _works_ :O
I have it half worked out, it's slow, and I still need to layer the 2
textures to create the final infinitely repeatable tile, but hopefully I
will finish that up after I get some other stuff out of the way.
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I started modeling some new assets for an Earthlike planet-side scene I'm
working on. This is a "beam tower" that will be instanced several times, made up
of a few fairly simple UV mapped meshes. It uses cylindrical media with some
turbulence for the beam and lower glowy bits, and a spherical media at the top
of the spire for a flare effect where the beam emits upward.
And no, I'm not sure what the beam does exactly, but that's part of the beauty
of sci fi - it doesn't really have to make sense to us because we wouldn't
understand the tech anyway (but I suppose the guys that work inside these
buildings would know what it does...)
Post a reply to this message
Attachments:
Download 'beamtowerwipsnomats.jpg' (149 KB)
Preview of image 'beamtowerwipsnomats.jpg'
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Here are a couple of test renders of the beam tower with materials in the
context of my basic planetscape.
Post a reply to this message
Attachments:
Download 'beamtowerwipswithmats.jpg' (542 KB)
Preview of image 'beamtowerwipswithmats.jpg'
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Bald Eagle <cre### [at] netscapenet> wrote:
> On 3/7/21 11:18 AM, Robert McGregor wrote:
>
> > Yes, it means swapped diagonally:
> >
> > upper left and lower right swap places
> > lower left and upper right swap places
>
>
> I figured it out - but it is NOT like scale <-1, -1, 1>.
> the quadrants are swapped by _translating them, and then the middle
> cross gets filled in to make the empty edges all nice and pretty.
Yes, that's it exactly :)
Of course all seamless tiles are still noticeable as being tiled when they
repeat too many times, but I usually use a pigment pattern to break that up by
using different scales and rotations within the map (sort of what I'm doing for
the ground plane in the beam tower material test renders, using a bozo pattern,
but with two different image maps).
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"Robert McGregor" <rob### [at] mcgregorfineartcom> wrote:
> Here are a couple of test renders of the beam tower with materials in the
> context of my basic planetscape.
Looks terrific on outdoor daylight!
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