I started modeling some new assets for an Earthlike planet-side scene I'm
working on. This is a "beam tower" that will be instanced several times, made up
of a few fairly simple UV mapped meshes. It uses cylindrical media with some
turbulence for the beam and lower glowy bits, and a spherical media at the top
of the spire for a flare effect where the beam emits upward.
And no, I'm not sure what the beam does exactly, but that's part of the beauty
of sci fi - it doesn't really have to make sense to us because we wouldn't
understand the tech anyway (but I suppose the guys that work inside these
buildings would know what it does...)
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