POV-Ray : Newsgroups : povray.binaries.images : Persian carpet Server Time
29 Jul 2024 22:20:35 EDT (-0400)
  Persian carpet (Message 19 to 28 of 28)  
<<< Previous 10 Messages Goto Initial 10 Messages
From: LanuHum
Subject: Re: Persian carpet
Date: 5 Feb 2014 12:05:01
Message: <web.52f26f27fb8343ed7a3e03fe0@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> On 4-2-2014 19:27, Samuel Benge wrote:
> > Nice :)
> >
> > You might be able to speed up the parse time even more. Since eval_pigment()
> > evaluates the RGB channels of a pigment, you might get a speed increase if you
> > make a function that samples only one channel, adding color after the fact. A
> > linear spline could be used in lieu of a color_map...
>
> I am afraid that this is beyond my understanding :-)
>
> Thomas

For me it is secret too :)


Post a reply to this message

From: Thomas de Groot
Subject: Re: Persian carpet
Date: 7 Feb 2014 10:59:24
Message: <52f502dc$1@news.povray.org>
On 3-2-2014 16:04, Thomas de Groot wrote:
> Not really an issue, but an even better version would be obtained with
> an uv_mapped image_map on the height_field.

...however, as was concluded in the thread:
http://news.povray.org/povray.newusers/thread/%3Cweb.4f943e8d8677299d5d50475e0%40news.povray.org%3E/?ttop=390889&toff=50
this is not possible to do. A pity.

Thomas


Post a reply to this message

From: Jörg 'Yadgar' Bleimann
Subject: Re: Persian carpet
Date: 7 Feb 2014 22:35:48
Message: <52f5a614@news.povray.org>
Hi(gh)!

On 03.02.2014 13:41, Thomas de Groot wrote:

> parsing.

In this context, this is almost a pun!





Post a reply to this message

From: LanuHum
Subject: Re: Persian carpet
Date: 8 Feb 2014 01:35:00
Message: <web.52f5cee1fb8343ed7a3e03fe0@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> On 3-2-2014 16:04, Thomas de Groot wrote:
> > Not really an issue, but an even better version would be obtained with
> > an uv_mapped image_map on the height_field.
>
> ...however, as was concluded in the thread:
>
http://news.povray.org/povray.newusers/thread/%3Cweb.4f943e8d8677299d5d50475e0%40news.povray.org%3E/?ttop=390889&toff
=50
> this is not possible to do. A pity.
>
> Thomas

In Blender3D Height Field can try to imitate creating new mesh on UV of initial
object
For this purpose it is necessary to think and write a python-code for the
exporter.
Such task wasn't set for me :)
Render mesh would be much faster, than a render of Height Field


Post a reply to this message

From: Thomas de Groot
Subject: Re: Persian carpet
Date: 8 Feb 2014 03:21:58
Message: <52f5e926$1@news.povray.org>
On 8-2-2014 7:34, LanuHum wrote:
> Render mesh would be much faster, than a render of Height Field

Of course. For such objects as carpets, I normally use a mesh object and 
not a height_field. It just happened that I tested with a height_field 
here. ;-)

HF_square() could be an alternative but it has some troubles of its own, 
when transforming it (i.e. it has no well-defined origin).

Thomas


Post a reply to this message

From: Thomas de Groot
Subject: Re: Persian carpet
Date: 8 Feb 2014 03:24:37
Message: <52f5e9c5$1@news.povray.org>

> Hi(gh)!
>
> On 03.02.2014 13:41, Thomas de Groot wrote:
>
>> parsing.
>
> In this context, this is almost a pun!

<grin>

>


?

Thomas


Post a reply to this message

From: Alain
Subject: Re: Persian carpet
Date: 8 Feb 2014 14:06:28
Message: <52f68034$1@news.povray.org>

> Thomas de Groot <tho### [at] degrootorg> wrote:
>> On 3-2-2014 16:04, Thomas de Groot wrote:
>>> Not really an issue, but an even better version would be obtained with
>>> an uv_mapped image_map on the height_field.
>>
>> ...however, as was concluded in the thread:
>>
http://news.povray.org/povray.newusers/thread/%3Cweb.4f943e8d8677299d5d50475e0%40news.povray.org%3E/?ttop=390889&toff
> =50
>> this is not possible to do. A pity.
>>
>> Thomas
>
> In Blender3D Height Field can try to imitate creating new mesh on UV of initial
> object
> For this purpose it is necessary to think and write a python-code for the
> exporter.
> Such task wasn't set for me :)
> Render mesh would be much faster, than a render of Height Field
>
>

I'm not sure that a mesh would render faster than a height field.
After all, a hight field is realy a specialised form of mesh...


Post a reply to this message

From: Jörg 'Yadgar' Bleimann
Subject: Re: Persian carpet
Date: 15 Feb 2014 10:28:47
Message: <52ff87af@news.povray.org>
Hi(gh)!

On 08.02.2014 09:24, Thomas de Groot wrote:

> ?

It's Persian, meaning "I will see you in Khyberspace"!

See you in Khyberspace!

Yadgar


Post a reply to this message

From: Thomas de Groot
Subject: Re: Persian carpet
Date: 15 Feb 2014 10:48:37
Message: <52ff8c55$1@news.povray.org>

> It's Persian, meaning "I will see you in Khyberspace"!
>
> See you in Khyberspace!
>

I should have known :-)

Thomas


Post a reply to this message

From: Peter Warren
Subject: Re: Persian carpet
Date: 20 Sep 2014 07:05:01
Message: <web.541d5e4efb8343ed72cb68aa0@news.povray.org>
dude.

this rocks.

keep up the good work.

peter

"LanuHum" <Lan### [at] yandexru> wrote:
> Persian carpet. It is created in Blender3D. Povray counted in 45 seconds!
> I am happy!
> Thanks to all who helps me to study Povray


Post a reply to this message

<<< Previous 10 Messages Goto Initial 10 Messages

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.