POV-Ray : Newsgroups : povray.binaries.images : Persian carpet : Re: Persian carpet Server Time
30 Jul 2024 00:20:48 EDT (-0400)
  Re: Persian carpet  
From: Alain
Date: 8 Feb 2014 14:06:28
Message: <52f68034$1@news.povray.org>

> Thomas de Groot <tho### [at] degrootorg> wrote:
>> On 3-2-2014 16:04, Thomas de Groot wrote:
>>> Not really an issue, but an even better version would be obtained with
>>> an uv_mapped image_map on the height_field.
>>
>> ...however, as was concluded in the thread:
>>
http://news.povray.org/povray.newusers/thread/%3Cweb.4f943e8d8677299d5d50475e0%40news.povray.org%3E/?ttop=390889&toff
> =50
>> this is not possible to do. A pity.
>>
>> Thomas
>
> In Blender3D Height Field can try to imitate creating new mesh on UV of initial
> object
> For this purpose it is necessary to think and write a python-code for the
> exporter.
> Such task wasn't set for me :)
> Render mesh would be much faster, than a render of Height Field
>
>

I'm not sure that a mesh would render faster than a height field.
After all, a hight field is realy a specialised form of mesh...


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