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Thomas de Groot <tho### [at] degroot org> wrote:
> On 3-2-2014 16:04, Thomas de Groot wrote:
> > Not really an issue, but an even better version would be obtained with
> > an uv_mapped image_map on the height_field.
>
> ...however, as was concluded in the thread:
>
http://news.povray.org/povray.newusers/thread/%3Cweb.4f943e8d8677299d5d50475e0%40news.povray.org%3E/?ttop=390889&toff
=50
> this is not possible to do. A pity.
>
> Thomas
In Blender3D Height Field can try to imitate creating new mesh on UV of initial
object
For this purpose it is necessary to think and write a python-code for the
exporter.
Such task wasn't set for me :)
Render mesh would be much faster, than a render of Height Field
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