POV-Ray : Newsgroups : povray.binaries.images : SSLT test Server Time
29 Jul 2024 22:27:41 EDT (-0400)
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From: Stephen
Subject: Re: SSLT test
Date: 31 Jan 2014 01:23:42
Message: <52eb416e$1@news.povray.org>
On 28/01/2014 1:03 PM, Doctor John wrote:
> "I couldn't have put it better myself"
> - William Shakespeare

Thou spaketh crap.
  - Kit Marlowe

-- 
Regards
     Stephen


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From: Thomas de Groot
Subject: Re: SSLT test
Date: 31 Jan 2014 03:15:50
Message: <52eb5bb6$1@news.povray.org>
Maybe the texture is a bit distracting? Looks good however; have you 
tried to play with less translucency too?

Like with my tuit, I am a bit worried about sslt and text. I would like 
some learned comments on that particularly.

Thomas


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From: Doctor John
Subject: Re: SSLT test
Date: 31 Jan 2014 06:00:45
Message: <52eb825d$1@news.povray.org>
On 31/01/14 08:15, Thomas de Groot wrote:
> <snip> I would like
> some learned comments on that particularly.
> 

Well, you aren't going to get anything learned from Stephen or me :-)

John
-- 
Protect the Earth
It was not given to you by your parents
You hold it in trust for your children


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From: Thomas de Groot
Subject: Re: SSLT test
Date: 31 Jan 2014 07:14:01
Message: <52eb9389$1@news.povray.org>
On 31-1-2014 12:00, Doctor John wrote:
> On 31/01/14 08:15, Thomas de Groot wrote:
>> <snip> I would like
>> some learned comments on that particularly.
>>
>
> Well, you aren't going to get anything learned from Stephen or me :-)

I already lost that hope indeed ;-) but there are those who keep their 
learned knowledge jealously to themselves...

Thomas


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From: Stephen
Subject: Re: SSLT test
Date: 31 Jan 2014 07:55:00
Message: <web.52eb9c86eff39d867f6b03a40@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> Maybe the texture is a bit distracting? Looks good however; have you
> tried to play with less translucency too?
>

I agree but I just modified a texture that, that I liked, which I had made for
the RC4 SSLT. The original translucency was too high and the value here is a
tenth of what it was.
The colours are too dark for expensive jade and need to be lightened.

> Like with my tuit, I am a bit worried about sslt and text.

Indeed, I thought that I would try to sink the text into the body for a
comparison.

> I would like
> some learned comments on that particularly.

Your text seems to be almost placed on the cylinder and not a part of it. I
assume that you use a merge. Since my model has lots of differences, (I
differenced the basic model from a blank, to create a mould. Then differenced
that from another one to get rid of the internal structure.

Stephen


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From: Thomas de Groot
Subject: Re: SSLT test
Date: 31 Jan 2014 08:05:55
Message: <52eb9fb3$1@news.povray.org>
On 31-1-2014 13:52, Stephen wrote:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> Like with my tuit, I am a bit worried about sslt and text.
>
> Indeed, I thought that I would try to sink the text into the body for a
> comparison.
>
>> I would like
>> some learned comments on that particularly.
>
> Your text seems to be almost placed on the cylinder and not a part of it. I
> assume that you use a merge. Since my model has lots of differences, (I
> differenced the basic model from a blank, to create a mould. Then differenced
> that from another one to get rid of the internal structure.
>

I also sank the text into the body, both positioned at the origin for 
the z-axis, and using a merge to get rid of the internal geometry. As 
the geometry of the letters is much smaller than the tuit's object, I 
concluded that they would need a smaller mm_per_unit value but I am not 
sure if I am right with that assumption.

Thomas


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From: Alain
Subject: Re: SSLT test
Date: 31 Jan 2014 14:24:41
Message: <52ebf879$1@news.povray.org>

> On 31-1-2014 13:52, Stephen wrote:
>> Thomas de Groot <tho### [at] degrootorg> wrote:
>>> Like with my tuit, I am a bit worried about sslt and text.
>>
>> Indeed, I thought that I would try to sink the text into the body for a
>> comparison.
>>
>>> I would like
>>> some learned comments on that particularly.
>>
>> Your text seems to be almost placed on the cylinder and not a part of
>> it. I
>> assume that you use a merge. Since my model has lots of differences, (I
>> differenced the basic model from a blank, to create a mould. Then
>> differenced
>> that from another one to get rid of the internal structure.
>>
>
> I also sank the text into the body, both positioned at the origin for
> the z-axis, and using a merge to get rid of the internal geometry. As
> the geometry of the letters is much smaller than the tuit's object, I
> concluded that they would need a smaller mm_per_unit value but I am not
> sure if I am right with that assumption.
>
> Thomas
>

It's not because some details are small that you need to reduce mm_per_unit.
That value need to reflect the actual scalling of your scene.

The default of 10 mean that each pov unit is actualy 1cm whide.
Setting it to 1 mean that one unit is 1mm whide and a value of 25.4 is 
good for a scene constructed in inches.


Alain


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From: clipka
Subject: Re: SSLT test
Date: 31 Jan 2014 14:39:45
Message: <52ebfc01$1@news.povray.org>
Am 31.01.2014 14:05, schrieb Thomas de Groot:

> I also sank the text into the body, both positioned at the origin for
> the z-axis, and using a merge to get rid of the internal geometry. As
> the geometry of the letters is much smaller than the tuit's object, I
> concluded that they would need a smaller mm_per_unit value but I am not
> sure if I am right with that assumption.

That assumption is absolutely...

... wrong :-P


Having two different mm_per_unit values wouldn't make any sense.


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From: Thomas de Groot
Subject: Re: SSLT test
Date: 1 Feb 2014 03:30:21
Message: <52ecb09d$1@news.povray.org>
On 31-1-2014 20:39, clipka wrote:
> Am 31.01.2014 14:05, schrieb Thomas de Groot:
>
>> I also sank the text into the body, both positioned at the origin for
>> the z-axis, and using a merge to get rid of the internal geometry. As
>> the geometry of the letters is much smaller than the tuit's object, I
>> concluded that they would need a smaller mm_per_unit value but I am not
>> sure if I am right with that assumption.
>
> That assumption is absolutely...
>
> ... wrong :-P
>
>
> Having two different mm_per_unit values wouldn't make any sense.
>
My explanation was ambiguous at best ;-) As the total object is a merge 
of tuit + text, there is also only /one/ mm_per_unit value.

What I am struggling with is the /meaning/ of mm_per_unit. I am 
understanding the sense of it but am unsure how to interpret it in a 
scene. I need to ponder Alain's answer above a little longer, if my 
brain accepts to fire up...

...so it doesn't matter what the /size/ of the object is as long as you 
fix for yourself what a pov unit corresponds to in the scene. OK, fair 
enough. In most of my scenes I have a clear idea about this. However, in 
a test scene like this I just meddle around without clear notion about 
true sizes. With sslt I should thus start with determining that beforehand.

Thanks! Much cleared now. I supposedly did not read the docs well enough 
in the first place it seems.

Thomas


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From: Thomas de Groot
Subject: Re: SSLT test
Date: 1 Feb 2014 04:22:45
Message: <52ecbce5@news.povray.org>
Revisited the scene; set mm_to_unit to 10; scaled the tuit to be 3cm 
across. Rendered with and without sslt.

Thomas


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Attachments:
Download 'round tuit.png' (430 KB)

Preview of image 'round tuit.png'
round tuit.png


 

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