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On 31-1-2014 20:39, clipka wrote:
> Am 31.01.2014 14:05, schrieb Thomas de Groot:
>
>> I also sank the text into the body, both positioned at the origin for
>> the z-axis, and using a merge to get rid of the internal geometry. As
>> the geometry of the letters is much smaller than the tuit's object, I
>> concluded that they would need a smaller mm_per_unit value but I am not
>> sure if I am right with that assumption.
>
> That assumption is absolutely...
>
> ... wrong :-P
>
>
> Having two different mm_per_unit values wouldn't make any sense.
>
My explanation was ambiguous at best ;-) As the total object is a merge
of tuit + text, there is also only /one/ mm_per_unit value.
What I am struggling with is the /meaning/ of mm_per_unit. I am
understanding the sense of it but am unsure how to interpret it in a
scene. I need to ponder Alain's answer above a little longer, if my
brain accepts to fire up...
...so it doesn't matter what the /size/ of the object is as long as you
fix for yourself what a pov unit corresponds to in the scene. OK, fair
enough. In most of my scenes I have a clear idea about this. However, in
a test scene like this I just meddle around without clear notion about
true sizes. With sslt I should thus start with determining that beforehand.
Thanks! Much cleared now. I supposedly did not read the docs well enough
in the first place it seems.
Thomas
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