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|  |  | It's a little late
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 Attachments:
 Download 'floating_lanterns.jpg' (117 KB)
 
 
 Preview of image 'floating_lanterns.jpg'
  
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|  |  | "jhu" <nomail@nomail> wrote:
> It's a little late
Waouhf!!! Awesome! No more words!
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|  |  | On 12/16/2013 09:57 AM, jhu wrote:
> It's a little late
>
A beautiful image. Very well done.
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|  |  | Am 16.12.2013 15:57, schrieb jhu:
> It's a little late
Mandatory:
news://news.povray.org:119/4bf9a028@news.povray.org
http://news.povray.org/povray.binaries.images/thread/%3C4bfaa44b%241%40news.povray.org%3E/
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|  |  | clipka <ano### [at] anonymous org> wrote:
> Am 16.12.2013 15:57, schrieb jhu:
> > It's a little late
>
> Mandatory:
>
> news://news.povray.org:119/4bf9a028@news.povray.org
>
>
http://news.povray.org/povray.binaries.images/thread/%3C4bfaa44b%241%40news.povray.org%3E/
Congratulation to Clipka!
It's really to late! Post a reply to this message
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|  |  | Am 16.12.2013 15:57, schrieb jhu:
> It's a little late
Did you use backside illumination there?
Because this happens to be /exactly/ my favorite use case for that 
feature ;-) (see my other reply).
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|  |  | "Fractracer" <lg.### [at] gmail com> wrote:
> Congratulation to Clipka!
> It's really to late!
I congratulate Clipka too, but jhu likewise. The images are similiar but not
equal and both are wonderful. jhu gave us another interpretation of the same
theme and a good one. And IMO it's never to late for a nice image.
Best regards,
Michael Post a reply to this message
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|  |  | I suppose I should put more stats on this image.
1) It's all CSG, except for the water
2) 7.5 hours of rendering on a Phenom II x6 @ 3.2 GHz (I remember the days of
single core processors and being okay with week-long renders...). Leave it to
radiosity and focal_blur to raise render times.
3) The paper is two triangles using double_illumination. In front of those
triangles are another two filtered triangle to dim the light coming back out. I
had a hard time figuring out how to get this effect. Initially I was using some
blurred transparency, but that just looked like frosted glass. Then I tried
scattering media but couldn't get that to work either.
4) First image for 2013. Was hooked on video games this whole time.
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|  |  | Am 16.12.2013 23:03, schrieb jhu:
> 3) The paper is two triangles using double_illumination. In front of those
> triangles are another two filtered triangle to dim the light coming back out. I
> had a hard time figuring out how to get this effect. Initially I was using some
> blurred transparency, but that just looked like frosted glass. Then I tried
> scattering media but couldn't get that to work either.
Instead of the double_illumination, do try diffuse backside 
illumination, activated by a second parameter to "diffuse", e.g.:
   finish { diffuse 0.7, 0.3 }
This does essentially the same as double_illumination except that you 
can control the brightness.
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|  |  | "MichaelJF" <mi-### [at] t-online de> wrote:
> "Fractracer" <lg.### [at] gmail  com> wrote:
> > Congratulation to Clipka!
> > It's really to late!
>
> I congratulate Clipka too, but jhu likewise. The images are similiar but not
> equal and both are wonderful. jhu gave us another interpretation of the same
> theme and a good one. And IMO it's never to late for a nice image.
>
> Best regards,
> Michael
Yes, I just make a joke! Post a reply to this message
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