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Am 16.12.2013 23:03, schrieb jhu:
> 3) The paper is two triangles using double_illumination. In front of those
> triangles are another two filtered triangle to dim the light coming back out. I
> had a hard time figuring out how to get this effect. Initially I was using some
> blurred transparency, but that just looked like frosted glass. Then I tried
> scattering media but couldn't get that to work either.
Instead of the double_illumination, do try diffuse backside
illumination, activated by a second parameter to "diffuse", e.g.:
finish { diffuse 0.7, 0.3 }
This does essentially the same as double_illumination except that you
can control the brightness.
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