POV-Ray : Newsgroups : povray.binaries.images : Garden Server Time
30 Jul 2024 02:22:35 EDT (-0400)
  Garden (Message 4 to 13 of 23)  
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From: Robert McGregor
Subject: Re: Garden
Date: 12 Oct 2013 14:15:01
Message: <web.525990d3194830be91114470@news.povray.org>
This snow looks great!

-------------------------------------------------
www.McGregorFineArt.com


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From: Cousin Ricky
Subject: Re: Garden
Date: 12 Oct 2013 14:20:00
Message: <web.525991a0194830be306548240@news.povray.org>
Aside from the dodgy lines, the snow is incredibly realistic!


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From: s day
Subject: Re: Garden
Date: 12 Oct 2013 15:15:01
Message: <web.52599ee4194830be75c96dee0@news.povray.org>
"Cousin Ricky" <rickysttATyahooDOTcom> wrote:
> Aside from the dodgy lines, the snow is incredibly realistic!

Thanks to everyone for the great comments, I think 90% of the credit for the
snow really needs to go to the pov team though as it is all down to the SSLT
feature.

Sean


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From: Pekka Aho
Subject: Re: Garden
Date: 12 Oct 2013 16:20:01
Message: <web.5259aded194830be6d4f68260@news.povray.org>
Indeed, the snow looks brilliant! =)


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From: Thomas de Groot
Subject: Re: Garden
Date: 13 Oct 2013 03:24:21
Message: <525a4aa5$1@news.povray.org>
On 12-10-2013 18:55, s.day wrote:
> My first real SSLT scene, took about 3 days to render.
>
> I am not completely happy with it yet, the wall either side of the steps needs
> to be wet near the bottom and the snow has a dodgy line through it in several
> places which I think is a mistake on my part with the texture.
>
> Also, the snow needs to look more melted where it meets the ground.
>
> Other than those 3 changes and another 3 days render time it is finished..
>
> Sean
>
Well worth the three days indeed! The snow looks incredibly real when 
melting. As always, your textures are nearing perfection. The algal 
growth on the stones is very realistic indeed.

I think that I have seen that door before ;-)

Thomas


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From: William F Pokorny
Subject: Re: Garden
Date: 13 Oct 2013 07:41:36
Message: <525a86f0$1@news.povray.org>
On 10/12/2013 12:55 PM, s.day wrote:
> My first real SSLT scene, took about 3 days to render.
>
Agree, the snow itself aside from the grid lines looks really good as 
well as the brick & walking stone textures. On seeing the image it did 
hit me as a little odd there was not a little snow still on the flat 
rock slabs given the ground distribution of snow is relatively even - 
from a gentle snow fall.
Bill P.


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From: Nekar Xenos
Subject: Re: Garden
Date: 13 Oct 2013 10:44:30
Message: <op.w4wdwfsiufxv4h@xena>
On Sat, 12 Oct 2013 18:55:56 +0200, s.day <s.d### [at] uelacuk> wrote:

> My first real SSLT scene, took about 3 days to render.
>
> I am not completely happy with it yet, the wall either side of the steps  
> needs
> to be wet near the bottom and the snow has a dodgy line through it in  
> several
> places which I think is a mistake on my part with the texture.
>
> Also, the snow needs to look more melted where it meets the ground.
>
> Other than those 3 changes and another 3 days render time it is  
> finished..
>
> Sean

Brilliant! It's so hot here in South Africa, I feel like I could eat that  
snow ;)

I really like that door as well -how did you do it? Image maps or  
procedural?

-- 
-Nekar Xenos-


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From: s day
Subject: Re: Garden
Date: 13 Oct 2013 16:40:01
Message: <web.525b0401194830be75c96dee0@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> Well worth the three days indeed! The snow looks incredibly real when
> melting. As always, your textures are nearing perfection. The algal
> growth on the stones is very realistic indeed.
>
> I think that I have seen that door before ;-)
>
> Thomas

Thanks Thomas, and well spotted.. Reduce, reuse and recycle as they say ;-)

Sean


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From: s day
Subject: Re: Garden
Date: 13 Oct 2013 16:45:01
Message: <web.525b0540194830be75c96dee0@news.povray.org>
William F Pokorny <ano### [at] anonymousorg> wrote:
> On 10/12/2013 12:55 PM, s.day wrote:
> > My first real SSLT scene, took about 3 days to render.
> >
> Agree, the snow itself aside from the grid lines looks really good as
> well as the brick & walking stone textures. On seeing the image it did
> hit me as a little odd there was not a little snow still on the flat
> rock slabs given the ground distribution of snow is relatively even -
> from a gentle snow fall.
> Bill P.

Hi Bill,

Yes, I think the grid lines are a result of me using a crackle texture in the
snow, it has a fairly high turbulence .25 so I would have thought that would
remove the lines but am guessing that is the reason (if not I am stumped).

Ahh, I brushed the snow off of the wall but was too lazy to clean up the snow on
the ground (or was it I was too lazy to model the snow on the wall...) Of course
I think you are correct here and I will add that to my final tweaks of this
image before a final render.

Sean


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From: s day
Subject: Re: Garden
Date: 13 Oct 2013 16:50:00
Message: <web.525b06dc194830be75c96dee0@news.povray.org>
"Nekar Xenos" <nek### [at] gmailcom> wrote:
> On Sat, 12 Oct 2013 18:55:56 +0200, s.day <s.d### [at] uelacuk> wrote:
>
> > My first real SSLT scene, took about 3 days to render.
> >
> > I am not completely happy with it yet, the wall either side of the steps
> > needs
> > to be wet near the bottom and the snow has a dodgy line through it in
> > several
> > places which I think is a mistake on my part with the texture.
> >
> > Also, the snow needs to look more melted where it meets the ground.
> >
> > Other than those 3 changes and another 3 days render time it is
> > finished..
> >
> > Sean
>
> Brilliant! It's so hot here in South Africa, I feel like I could eat that
> snow ;)
>
> I really like that door as well -how did you do it? Image maps or
> procedural?
>
> --
> -Nekar Xenos-

Hi Nekar,

I would look for some fresher stuff if I was you, it is only 9 degrees (C) here
in the UK so I have to say I am a bit jealous.

All the textures are procedural (except the leaves/tree which are XFrog so come
with image maps).

The door is (as Thomas spotted) pretty much a copy of the one in my Old Royal
IRTC train scene http://www.irtc.org/stills/2006-08-31.html just with a
different texture applied.

Sean


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