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30 Jul 2024 00:31:54 EDT (-0400)
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From: LanuHum
Subject: Re: software generated POV scripts
Date: 28 Sep 2013 08:05:00
Message: <web.5246c48e8f949f557a3e03fe0@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> On 28-9-2013 11:33, LanuHum wrote:
> >
> > I draw conclusions (My opinion proceeds)(I come to an assessment):
> > 1 . There are no questions
> > 2 . There are no offers (wishes)
> > 3 . There are no estimates
>
> Depends on how many - real - Blender users there are here. They are not
> so many I believe, but people may still be interested in the developments.
>
> Personally, I am marginally interested as I am not a Blender user (yet)
> and I can do all I want to do with Silo2Pro without Blender's steep
> learning curve. Admittedly, the GUI has been improved and made more
> comprehensive but still.
>
> Thomas

Blender have internal render and Cycles
Blender have exporters to Lux-render, V-Ray, Yafaray, Mitsuba...
Blender users: povray only if it surprises them with opportunities inaccessible
to other renderer will be interesting.

I can't write at the same time the exporter and create award for surprise

Official version exporter:
1. Blender
2. Povray
In my unofficial version:
1. Povray
2. Blender

If you professional and have professional software - this is one.
If you no professional and no reason have professional software(money-money) -
this is another.

But, it isn't enough users. :(

After completion of work on the exporter, probably, I will create some
animations which you won't create in the favourite program even in 10 years
I have experience in Autodesk Maya, but I no professional, no reason it use,
Especially as the use Python in Blender allows users not to lag behind from Maya
Blender can help new users of POV-Ray :)


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From: Thomas de Groot
Subject: Re: software generated POV scripts
Date: 28 Sep 2013 08:30:15
Message: <5246cbd7$1@news.povray.org>
On 28-9-2013 13:59, LanuHum wrote:
>
> Blender have internal render and Cycles
> Blender have exporters to Lux-render, V-Ray, Yafaray, Mitsuba...
> Blender users: povray only if it surprises them with opportunities inaccessible
> to other renderer will be interesting.
>
> I can't write at the same time the exporter and create award for surprise
>
> Official version exporter:
> 1. Blender
> 2. Povray
> In my unofficial version:
> 1. Povray
> 2. Blender
>
> If you professional and have professional software - this is one.
> If you no professional and no reason have professional software(money-money) -
> this is another.
>
> But, it isn't enough users. :(
>
> After completion of work on the exporter, probably, I will create some
> animations which you won't create in the favourite program even in 10 years
> I have experience in Autodesk Maya, but I no professional, no reason it use,
> Especially as the use Python in Blender allows users not to lag behind from Maya
> Blender can help new users of POV-Ray :)
>

I /know/ all that :-)

Yet, I need Time to learn all that, and I am not sure I /want/ all those 
nice details at this moment. So, my stimulation is very low  ;-)

Thomas


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From: LanuHum
Subject: Re: software generated POV scripts
Date: 28 Sep 2013 09:15:00
Message: <web.5246d5698f949f557a3e03fe0@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:

>
> Yet, I need Time to learn all that, and I am not sure I /want/ all those
> nice details at this moment. So, my stimulation is very low  ;-)
>
> Thomas

So, my stimulation is very low too ;-)
Simply, I have nothing to do in free time more :)
Perhaps someone needs that I do now :)


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From: Thomas de Groot
Subject: Re: software generated POV scripts
Date: 28 Sep 2013 10:14:59
Message: <5246e463$1@news.povray.org>
On 28-9-2013 15:11, LanuHum wrote:
> Simply, I have nothing to do in free time more :)

Hint: maybe a good moment to learn English?  ;-)

Thomas


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From: LanuHum
Subject: Re: software generated POV scripts
Date: 28 Sep 2013 11:20:01
Message: <web.5246f3148f949f557a3e03fe0@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> On 28-9-2013 15:11, LanuHum wrote:
> > Simply, I have nothing to do in free time more :)
>
> Hint: maybe a good moment to learn English?  ;-)
>
> Thomas

I old for learn English
I want, but, I can't :)


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From: Cousin Ricky
Subject: Re: software generated POV scripts
Date: 28 Sep 2013 11:40:01
Message: <web.5246f72a8f949f55306548240@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> Hint: maybe a good moment to learn English?  ;-)

Great.  Now I feel obligated to learn Dutch. ;-)

P.S.  I am told that I visited the Netherlands when I was 11 years old.  I have
no memory of said visit.


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From: Thomas de Groot
Subject: Re: software generated POV scripts
Date: 29 Sep 2013 03:13:57
Message: <5247d335@news.povray.org>
On 28-9-2013 17:35, Cousin Ricky wrote:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> Hint: maybe a good moment to learn English?  ;-)
>
> Great.  Now I feel obligated to learn Dutch. ;-)

<grin> not many countries where you can use /that/...

>
> P.S.  I am told that I visited the Netherlands when I was 11 years old.  I have
> no memory of said visit.

I am not surprised. Must have been a traumatic experience :-)

Thomas


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From: Thomas de Groot
Subject: Re: software generated POV scripts
Date: 29 Sep 2013 03:16:05
Message: <5247d3b5$1@news.povray.org>
On 28-9-2013 17:17, LanuHum wrote:
>
> I old for learn English
> I want, but, I can't :)

Aaah, age... I know all about it. ;-)

No problem. As long as we can understand each other.

Thomas


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From: Stephen
Subject: Re: software generated POV scripts
Date: 29 Sep 2013 03:49:08
Message: <5247db74$1@news.povray.org>
On 28/09/2013 2:11 PM, LanuHum wrote:

>
> So, my stimulation is very low too ;-)
> Simply, I have nothing to do in free time more :)
> Perhaps someone needs that I do now :)

Well, maybe I can give you a couple of suggestions.


A very hard one next.
Make a PovRay to Blender, importer.
It can be done Bishop3D can import  *.pov and *.inc files for a subset 
of PovRay objects.

Your work is good but I have little free time. I will try to test when I 
can.


-- 
Regards
     Stephen


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From: Andy
Subject: Re: software generated POV scripts
Date: 29 Sep 2013 23:40:01
Message: <web.5248f2138f949f554dc349de0@news.povray.org>
Zeger Knaepen <zeg### [at] povplacecom> wrote:
> no no no, you're doing it all wrong.. your first image here shouldn't be
> this interesting and good, it should be a reflective sphere over a badly
> lit checkered plane! ;)

Thanks! :)

I don't know what these other folks are talking about, but, as far as my
software is concerned, POVRay will fit in nicely for a quick-and-dirty raytrace
solution. Will probably take it one step further and use MegaPOV's command-line
application and integrate it seamlessly into the software.

Regardless... I will post more pics as I go.

Thanks for checking it out!


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