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30 Jul 2024 08:24:01 EDT (-0400)
  old lantern (Message 21 to 30 of 33)  
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From: Thomas de Groot
Subject: Re: old lantern
Date: 22 Mar 2013 11:18:52
Message: <514c765c$1@news.povray.org>
On 22-3-2013 15:46, s.day wrote:
> Thanks for noticing the shiny rust, I have modified this and think the result is
> a  subtle but good improvement.

A subtle essential modification ;-)

Thomas


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From: Jaime Vives Piqueres
Subject: Re: old lantern
Date: 22 Mar 2013 19:09:02
Message: <514ce48e@news.povray.org>

> Thanks for noticing the shiny rust, I have modified this and think the result is
> a  subtle but good improvement.
>

   Yes... now it just needs a nice scene to be lit. :)

--
Jaime


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From: clipka
Subject: Re: old lantern
Date: 23 Mar 2013 19:40:34
Message: <514e3d72$1@news.povray.org>
Am 20.03.2013 22:47, schrieb s.day:
> Trying to age my lantern, HDR seems to look better with new shiny objects
> though...

I think you're proving yourself utterly wrong here: This one looks 
excellent! May need some more work to look like what you intend it to 
(I'd try for a zone where the paint is already blistered but still holds 
on), but it looks realistic nonetheless (this one would be iron without 
significant rust but a very bad paint job that is already flaking).


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From: clipka
Subject: Re: old lantern
Date: 23 Mar 2013 19:46:49
Message: <514e3ee9@news.povray.org>
Am 22.03.2013 15:46, schrieb s.day:

> Thanks for noticing the shiny rust, I have modified this and think the result is
> a  subtle but good improvement.

I think this is spot-on.


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From: Jörg 'Yadgar' Bleimann
Subject: Re: old lantern
Date: 24 Mar 2013 07:21:18
Message: <514ee1ae$1@news.povray.org>
Hi(gh)!

On 23.03.2013 00:08, Jaime Vives Piqueres wrote:

> Yes... now it just needs a nice scene to be lit. :)

What about a dimly lit mud-walled chai khana (tea house) in some remote 
Afghan valley? With bearded turbaned Afghans in traditional garb 
lounging around a slightly indented samowar, on faded rugs spread over 
the floor...

See you in Khyberspace!

Yadgar

Now playing: Cybersports (Synergy)


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From: s day
Subject: Re: old lantern
Date: 24 Mar 2013 10:35:01
Message: <web.514f0e1598558966ba24363d0@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
> Am 22.03.2013 15:46, schrieb s.day:
>
> > Thanks for noticing the shiny rust, I have modified this and think the result is
> > a  subtle but good improvement.
>
> I think this is spot-on.

Thanks clipka,

Would have taken me a lot longer without your advice/help on the correct finish
and radosity settings.

Sean


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From: s day
Subject: Re: old lantern
Date: 24 Mar 2013 14:05:01
Message: <web.514f3ffd98558966ba24363d0@news.povray.org>
=?ISO-8859-1?Q?J=F6rg_=27Yadgar=27_Bleimann?= <yaz### [at] gmxde> wrote:
> Hi(gh)!
>
> On 23.03.2013 00:08, Jaime Vives Piqueres wrote:
>
> > Yes... now it just needs a nice scene to be lit. :)
>
> What about a dimly lit mud-walled chai khana (tea house) in some remote
> Afghan valley? With bearded turbaned Afghans in traditional garb
> lounging around a slightly indented samowar, on faded rugs spread over
> the floor...
>
> See you in Khyberspace!
>
> Yadgar
>
> Now playing: Cybersports (Synergy)

Sounds like a good idea for a scene, I tend not to include people in my scenes
as I prefer to go for realism (not everyones goal I know) and have no chance of
achieving this with people in the scene (I know some people manage this but I
really have no experience of modelling people).

Other than that I like the idea, maybe will give it a go after I complete the
current scene I am working on. Then if someone else wants to add the people I
will post the source.

Sean


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From: s day
Subject: Re: old lantern
Date: 24 Mar 2013 14:10:01
Message: <web.514f40be98558966ba24363d0@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
> Am 20.03.2013 22:47, schrieb s.day:
> > Trying to age my lantern, HDR seems to look better with new shiny objects
> > though...
>
> I think you're proving yourself utterly wrong here: This one looks
> excellent! May need some more work to look like what you intend it to
> (I'd try for a zone where the paint is already blistered but still holds
> on), but it looks realistic nonetheless (this one would be iron without
> significant rust but a very bad paint job that is already flaking).

I have an area between the paint and rust which has a crackle normal to attempt
to add a flakey paint surface, it doesn't show up that well in this render so a
few more tweaks may be required (although I sometimes end up tweaking so much I
never finish anything).


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From: clipka
Subject: Re: old lantern
Date: 25 Mar 2013 09:18:25
Message: <51504ea1$1@news.povray.org>
Am 24.03.2013 19:03, schrieb s.day:

> Sounds like a good idea for a scene, I tend not to include people in my scenes
> as I prefer to go for realism (not everyones goal I know) and have no chance of
> achieving this with people in the scene (I know some people manage this but I
> really have no experience of modelling people).

The secret to that is actually quite simple: Use Poser, DAZ Studio, or 
any other such tool (though I currently know of none other than these 
two), and export the figures with PoseRay. There's no other sane way if 
you want to go for realism.


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From: clipka
Subject: Re: old lantern
Date: 25 Mar 2013 09:19:24
Message: <51504edc@news.povray.org>
Am 24.03.2013 15:30, schrieb s.day:
> clipka <ano### [at] anonymousorg> wrote:
>> Am 22.03.2013 15:46, schrieb s.day:
>>
>>> Thanks for noticing the shiny rust, I have modified this and think the result is
>>> a  subtle but good improvement.
>>
>> I think this is spot-on.
>
> Thanks clipka,
>
> Would have taken me a lot longer without your advice/help on the correct finish
> and radosity settings.

See? I told you that would be good starting points ;-)


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