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30 Jul 2024 18:15:03 EDT (-0400)
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From: Paolo Gibellini
Subject: Re: Texture Baking Test
Date: 30 Nov 2011 03:47:27
Message: <4ed5ed9f$1@news.povray.org>
>Samuel Benge  on date 30/11/2011 03:36 wrote:
> Hi,
>
> Here's an effort at baking illumination and patterns into a mesh.

Stunning.
Paolo


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From: nemesis
Subject: Re: Texture Baking Test
Date: 30 Nov 2011 06:10:01
Message: <web.4ed60dff6ac4afa69a1bcfb90@news.povray.org>
"Samuel Benge" <stb### [at] hotmailcom> wrote:
> Hi,
>
> Here's an effort at baking illumination and patterns into a mesh.
>
> The object is a mesh modeled in Sculptris, converted to the POV-Ray mesh2 format
> with the program, PoseRay.
>
> Two images were baked. One, a proximity pattern using "NestProx." The second, a
> texture influenced by said proximity pattern, with lighting.
>
> Each baked image was passed over a seam reduction filter. Both the proximity
> pattern include and the seam reduction scene files have been placed into
> P.T.Scene-Files.
>
> Happy 'tracing!

Now more happy than ever. :)

Your mix of technique and artistry inventiveness reminds me of da Vinci. :)


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From: Jim Holsenback
Subject: Re: Texture Baking Test
Date: 30 Nov 2011 08:53:12
Message: <4ed63548@news.povray.org>
On 11/29/2011 09:36 PM, Samuel Benge wrote:
> Hi,
>
> Here's an effort at baking illumination and patterns into a mesh.
>
> The object is a mesh modeled in Sculptris, converted to the POV-Ray mesh2 format
> with the program, PoseRay.
>
> Two images were baked. One, a proximity pattern using "NestProx." The second, a
> texture influenced by said proximity pattern, with lighting.
>
> Each baked image was passed over a seam reduction filter. Both the proximity
> pattern include and the seam reduction scene files have been placed into
> P.T.Scene-Files.
>
> Happy 'tracing!

Nice job Sam ... I'd been avoiding the texture baking (mesh_cam) 
feature, but now I'm inspired to give it a try. Sculptris is a cool 
application, I've been working off and on (mostly off) on a "creature" 
head ... guess it's time to dust that puppy off and finish it up ;-)


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From: Jörg 'Yadgar' Bleimann
Subject: Re: Texture Baking Test
Date: 30 Nov 2011 11:15:49
Message: <4ed656b5$1@news.povray.org>
Hi(gh)!

On 30.11.2011 03:36, Samuel Benge wrote:
> Hi,
>
> Here's an effort at baking illumination and patterns into a mesh.

Hmmm, texture baking, mesh camera... still a looooooong way to go for 
me! I just started with the beginner's tutorial on PoV-Wiki... after 16 
years of trial and error, I finally want to learn PoV-Ray every twist 
and turn!

See you in Khyberspace!

Yadgar


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From: Christian Froeschlin
Subject: Re: Texture Baking Test
Date: 30 Nov 2011 16:08:28
Message: <4ed69b4c@news.povray.org>
1. This looks great!

2. I don't get it ;)

I have only a vague notion of texture baking. Is the main
purpose here to render in multiple passes so you can do things
that would be too slow otherwise, or does it allow you to do
things that would otherwise be impossible?

Also, is the fibre structure in the mesh or in the texture?


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From: stbenge
Subject: Re: Texture Baking Test
Date: 30 Nov 2011 20:24:14
Message: <4ed6d73e$1@news.povray.org>
On 11/29/2011 7:23 PM, clipka wrote:
> Am 30.11.2011 03:36, schrieb Samuel Benge:
>
>> Here's an effort at baking illumination and patterns into a mesh.
>
> Holy Rolex - that's Awsome! You can almost /feel/ the stone!

Hey, thanks clipka :)


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From: stbenge
Subject: Re: Texture Baking Test
Date: 30 Nov 2011 20:24:28
Message: <4ed6d74c@news.povray.org>
On 11/30/2011 12:47 AM, Paolo Gibellini wrote:
>  >Samuel Benge on date 30/11/2011 03:36 wrote:
>> Hi,
>>
>> Here's an effort at baking illumination and patterns into a mesh.
>
> Stunning.
> Paolo

Thank you, Paolo.


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From: stbenge
Subject: Re: Texture Baking Test
Date: 30 Nov 2011 20:28:57
Message: <4ed6d859$1@news.povray.org>
On 11/30/2011 3:05 AM, nemesis wrote:
> "Samuel Benge"<stb### [at] hotmailcom>  wrote:
>
>> Happy 'tracing!
>
> Now more happy than ever. :)

I know what you mean, POV-Ray's such a great app.


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From: stbenge
Subject: Re: Texture Baking Test
Date: 30 Nov 2011 20:33:14
Message: <4ed6d95a@news.povray.org>
On 11/30/2011 5:53 AM, Jim Holsenback wrote:
> On 11/29/2011 09:36 PM, Samuel Benge wrote:
>> Hi,
>>
>> Here's an effort at baking illumination and patterns into a mesh.
>
> Nice job Sam ... I'd been avoiding the texture baking (mesh_cam)
> feature, but now I'm inspired to give it a try.

You should do so, Jim; it's not as difficult as it seems at first 
glance. The black seams can be a problem, but they can be cleaned up 
without too much fuss.

> Sculptris is a cool
> application, I've been working off and on (mostly off) on a "creature"
> head ... guess it's time to dust that puppy off and finish it up ;-)

Even if you never post it (which I hope you will), it's worth the effort!


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From: stbenge
Subject: Re: Texture Baking Test
Date: 30 Nov 2011 20:37:28
Message: <4ed6da58$1@news.povray.org>

> Hi(gh)!

I agree!

> On 30.11.2011 03:36, Samuel Benge wrote:
>> Hi,
>>
>> Here's an effort at baking illumination and patterns into a mesh.
>
> Hmmm, texture baking, mesh camera... still a looooooong way to go for
> me! I just started with the beginner's tutorial on PoV-Wiki... after 16
> years of trial and error, I finally want to learn PoV-Ray every twist
> and turn!

I wish you the best in your endeavors :)

> See you in Khyberspace!

Having seen your website, I must admit that your project is both very 


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