POV-Ray : Newsgroups : povray.binaries.images : Texture Baking Test : Re: Texture Baking Test Server Time
30 Jul 2024 12:29:25 EDT (-0400)
  Re: Texture Baking Test  
From: nemesis
Date: 30 Nov 2011 06:10:01
Message: <web.4ed60dff6ac4afa69a1bcfb90@news.povray.org>
"Samuel Benge" <stb### [at] hotmailcom> wrote:
> Hi,
>
> Here's an effort at baking illumination and patterns into a mesh.
>
> The object is a mesh modeled in Sculptris, converted to the POV-Ray mesh2 format
> with the program, PoseRay.
>
> Two images were baked. One, a proximity pattern using "NestProx." The second, a
> texture influenced by said proximity pattern, with lighting.
>
> Each baked image was passed over a seam reduction filter. Both the proximity
> pattern include and the seam reduction scene files have been placed into
> P.T.Scene-Files.
>
> Happy 'tracing!

Now more happy than ever. :)

Your mix of technique and artistry inventiveness reminds me of da Vinci. :)


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