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30 Jul 2024 18:11:02 EDT (-0400)
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From: posfan12
Subject: Re: Spinner scene, continued
Date: 18 Jun 2011 20:15:01
Message: <web.4dfd3e68a93c74e4b67b29550@news.povray.org>
Here's a higher-resolution version with new details.


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From: posfan12
Subject: Re: Spinner scene, continued
Date: 19 Jun 2011 00:30:01
Message: <web.4dfd7af5a93c74e4b67b29550@news.povray.org>
Some tweaks after I realized the people and some other objects were out of scale
with each other! Doh!!


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From: posfan12
Subject: Re: Spinner scene, continued
Date: 19 Jun 2011 02:00:06
Message: <web.4dfd8f8ea93c74e4b67b29550@news.povray.org>
Anyone want to donate a spacecraft to dock along side this station? No licensed
works pleas!

:)


Mike


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From: Stephen
Subject: Re: Spinner scene, continued
Date: 19 Jun 2011 05:03:02
Message: <4dfdbb46$1@news.povray.org>
On 19/06/2011 6:56 AM, posfan12 wrote:
> Anyone want to donate a spacecraft to dock along side this station? No licensed
> works pleas!
>


povray.binaries.scene-files.
Made with Bishop3D.
It may not be suitable.


-- 
Regards
     Stephen


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From: gregjohn
Subject: Re: Spinner scene, continued
Date: 19 Jun 2011 08:15:01
Message: <web.4dfde71ca93c74e434d207310@news.povray.org>
"posfan12" <nomail@nomail> wrote:
> Here are some close-ups of the buildings.


This is all incredibly cool stuff.

Can you give hints as to your lighting & texturing strategy?
Is it radiosity? ambient, etc. etc.
thanks.


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From: posfan12
Subject: Re: Spinner scene, continued
Date: 19 Jun 2011 12:00:01
Message: <web.4dfe1bd6a93c74e4b67b29550@news.povray.org>
"gregjohn" <pte### [at] yahoocom> wrote:
> "posfan12" <nomail@nomail> wrote:
> > Here are some close-ups of the buildings.
>
>
> This is all incredibly cool stuff.
>
> Can you give hints as to your lighting & texturing strategy?
> Is it radiosity? ambient, etc. etc.
> thanks.

I think I just chose colors wisely. I'm just using a single point light without
any special properties. No radiosity or media. If I were to illuminate the
central scene with the overhanging lamp as it actually should be it would
probably look crappy and bleak/stark. At least, that's what happened last time I
tried.


Good luck!

Mike


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From: posfan12
Subject: Re: Spinner scene, continued
Date: 19 Jun 2011 14:25:00
Message: <web.4dfe3e60a93c74e4b67b29550@news.povray.org>
Also, does anyone have a robotic arm model? I need something to move crates in
the shiphold.


Mike


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From: Alain
Subject: Re: Spinner scene, continued
Date: 19 Jun 2011 16:32:38
Message: <4dfe5ce6$1@news.povray.org>

> Some tweaks after I realized the people and some other objects were out of scale
> with each other! Doh!!
>
Time to close it and do a radiosity render using the bright central beam 
as your light source.

Now that I can more clearly apreciate the intended dimentions, my 
initial comments about transportation are getting even tronger. It's 
conciderably less tham 1 Km in length. On foot, you can probably go from 
just about anywhere to anywhere on an average of about 10 minutes. I 
also think that the maglevs tracks soult turn when they reatch the end 
caps. If not, then there must be terminal stations at those points.

The inside windows in the end cap must curve inward MUCH more to resist 
the air pressure. Even if there is air between the hull and iner shell, 
it's needed to prevent them bursting in case of a catastrophic hull breatch.

If the space between the iner shell and the hull is presurised, then the 
outher windows will need to bulge out like gigantic bubbles similar to 
the geodesic domes you already have.


Alain


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From: posfan12
Subject: Re: Spinner scene, continued
Date: 19 Jun 2011 16:50:00
Message: <web.4dfe60a8a93c74e4b67b29550@news.povray.org>
Alain <aze### [at] qwertyorg> wrote:

> > Some tweaks after I realized the people and some other objects were out of scale
> > with each other! Doh!!
> >
> Time to close it and do a radiosity render using the bright central beam
> as your light source.
>
> Now that I can more clearly apreciate the intended dimentions, my
> initial comments about transportation are getting even tronger. It's
> conciderably less tham 1 Km in length. On foot, you can probably go from
> just about anywhere to anywhere on an average of about 10 minutes. I
> also think that the maglevs tracks soult turn when they reatch the end
> caps. If not, then there must be terminal stations at those points.

My original plan was to have the tracks loop around to the left for a while and
then continue in the opposite direction on the adjacent track. But I'm probably
not going to model that very soon. Maybe later.


> The inside windows in the end cap must curve inward MUCH more to resist
> the air pressure. Even if there is air between the hull and iner shell,
> it's needed to prevent them bursting in case of a catastrophic hull breatch.
>
> If the space between the iner shell and the hull is presurised, then the
> outher windows will need to bulge out like gigantic bubbles similar to
> the geodesic domes you already have.

I will see about curving the glass more as that's relatively simple to do. The
space between the two hulls is not pressurized, BTW. The outer is to protect the
inner from harm.


> Alain

Thanks again!!


Mike


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From: Jörg 'Yadgar' Bleimann
Subject: Re: Spinner scene, continued
Date: 20 Jun 2011 09:35:02
Message: <4dff4c86$1@news.povray.org>
High!

On 17.06.2011 23:59, posfan12 wrote:

> Most of it is SDL. There are a few models by other authors that were done in
> other tools like Anim8or and then converted.

Just for archival purposes: earlier on, you posted using a different 
e-mail nick - as since 2000, I keep a private archive of p.b.i. images 
with one folder for each artist, I stored your earlier pictures under 
that name. But I currently don't remember what name it was - can you 
help me out? Then I would merge the new "posfan12" folder with the old 
one...

See you in Khyberspace - www.khyberspace.de

Yadgar

Now playing: Got Me Under Pressure (ZZ Top)


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