![](/i/fill.gif) |
![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Here's a higher-resolution version with new details.
Post a reply to this message
Attachments:
Download 'gh_scene_spinner_cutaway_2400_c.jpg' (637 KB)
Preview of image 'gh_scene_spinner_cutaway_2400_c.jpg'
![gh_scene_spinner_cutaway_2400_c.jpg](/povray.binaries.images/attachment/%3Cweb.4dfd3e68a93c74e4b67b29550%40news.povray.org%3E/gh_scene_spinner_cutaway_2400_c.jpg?preview=1)
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Some tweaks after I realized the people and some other objects were out of scale
with each other! Doh!!
Post a reply to this message
Attachments:
Download 'gh_scene_spinner_cutaway_2400_d.jpg' (601 KB)
Preview of image 'gh_scene_spinner_cutaway_2400_d.jpg'
![gh_scene_spinner_cutaway_2400_d.jpg](/povray.binaries.images/attachment/%3Cweb.4dfd7af5a93c74e4b67b29550%40news.povray.org%3E/gh_scene_spinner_cutaway_2400_d.jpg?preview=1)
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Anyone want to donate a spacecraft to dock along side this station? No licensed
works pleas!
:)
Mike
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
On 19/06/2011 6:56 AM, posfan12 wrote:
> Anyone want to donate a spacecraft to dock along side this station? No licensed
> works pleas!
>
povray.binaries.scene-files.
Made with Bishop3D.
It may not be suitable.
--
Regards
Stephen
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
"posfan12" <nomail@nomail> wrote:
> Here are some close-ups of the buildings.
This is all incredibly cool stuff.
Can you give hints as to your lighting & texturing strategy?
Is it radiosity? ambient, etc. etc.
thanks.
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
"gregjohn" <pte### [at] yahoo com> wrote:
> "posfan12" <nomail@nomail> wrote:
> > Here are some close-ups of the buildings.
>
>
> This is all incredibly cool stuff.
>
> Can you give hints as to your lighting & texturing strategy?
> Is it radiosity? ambient, etc. etc.
> thanks.
I think I just chose colors wisely. I'm just using a single point light without
any special properties. No radiosity or media. If I were to illuminate the
central scene with the overhanging lamp as it actually should be it would
probably look crappy and bleak/stark. At least, that's what happened last time I
tried.
Good luck!
Mike
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Also, does anyone have a robotic arm model? I need something to move crates in
the shiphold.
Mike
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
> Some tweaks after I realized the people and some other objects were out of scale
> with each other! Doh!!
>
Time to close it and do a radiosity render using the bright central beam
as your light source.
Now that I can more clearly apreciate the intended dimentions, my
initial comments about transportation are getting even tronger. It's
conciderably less tham 1 Km in length. On foot, you can probably go from
just about anywhere to anywhere on an average of about 10 minutes. I
also think that the maglevs tracks soult turn when they reatch the end
caps. If not, then there must be terminal stations at those points.
The inside windows in the end cap must curve inward MUCH more to resist
the air pressure. Even if there is air between the hull and iner shell,
it's needed to prevent them bursting in case of a catastrophic hull breatch.
If the space between the iner shell and the hull is presurised, then the
outher windows will need to bulge out like gigantic bubbles similar to
the geodesic domes you already have.
Alain
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Alain <aze### [at] qwerty org> wrote:
> > Some tweaks after I realized the people and some other objects were out of scale
> > with each other! Doh!!
> >
> Time to close it and do a radiosity render using the bright central beam
> as your light source.
>
> Now that I can more clearly apreciate the intended dimentions, my
> initial comments about transportation are getting even tronger. It's
> conciderably less tham 1 Km in length. On foot, you can probably go from
> just about anywhere to anywhere on an average of about 10 minutes. I
> also think that the maglevs tracks soult turn when they reatch the end
> caps. If not, then there must be terminal stations at those points.
My original plan was to have the tracks loop around to the left for a while and
then continue in the opposite direction on the adjacent track. But I'm probably
not going to model that very soon. Maybe later.
> The inside windows in the end cap must curve inward MUCH more to resist
> the air pressure. Even if there is air between the hull and iner shell,
> it's needed to prevent them bursting in case of a catastrophic hull breatch.
>
> If the space between the iner shell and the hull is presurised, then the
> outher windows will need to bulge out like gigantic bubbles similar to
> the geodesic domes you already have.
I will see about curving the glass more as that's relatively simple to do. The
space between the two hulls is not pressurized, BTW. The outer is to protect the
inner from harm.
> Alain
Thanks again!!
Mike
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
High!
On 17.06.2011 23:59, posfan12 wrote:
> Most of it is SDL. There are a few models by other authors that were done in
> other tools like Anim8or and then converted.
Just for archival purposes: earlier on, you posted using a different
e-mail nick - as since 2000, I keep a private archive of p.b.i. images
with one folder for each artist, I stored your earlier pictures under
that name. But I currently don't remember what name it was - can you
help me out? Then I would merge the new "posfan12" folder with the old
one...
See you in Khyberspace - www.khyberspace.de
Yadgar
Now playing: Got Me Under Pressure (ZZ Top)
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |