POV-Ray : Newsgroups : povray.binaries.images : Matinee Server Time
30 Jul 2024 22:16:42 EDT (-0400)
  Matinee (Message 44 to 53 of 53)  
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From: Robert McGregor
Subject: Re: Matinee
Date: 23 Mar 2011 22:50:00
Message: <web.4d8ab08ef5e1e8f894d713cc0@news.povray.org>
"Trevor G Quayle" <Tin### [at] hotmailcom> wrote:
> And just ignore that guy in the next row...

ROFLMAO!! Vader is a great touch, I love it!

-------------------------------------------------
www.McGregorFineArt.com


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From: Paolo Gibellini
Subject: Re: Matinee
Date: 24 Mar 2011 06:42:32
Message: <4d8b2018$1@news.povray.org>
> And just ignore that guy in the next row...
Isn't he the pop-corn seller?
;-)
Paolo


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From: Trevor G Quayle
Subject: Re: Matinee
Date: 24 Mar 2011 15:50:01
Message: <web.4d8b9f52f5e1e8f881c811d20@news.povray.org>
Tooling around with my scene composition and viewing angle.  This one tries to
use the "golden mean/golden spiral" rule used for photography.

Excuse the heavy moire and poor quality, this was more for geometric
composition.

-tgq


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Attachments:
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matineescene7.jpg


 

From: clipka
Subject: Re: Matinee
Date: 24 Mar 2011 16:01:05
Message: <4d8ba301$1@news.povray.org>
Am 24.03.2011 20:45, schrieb Trevor G Quayle:
> Tooling around with my scene composition and viewing angle.  This one tries to
> use the "golden mean/golden spiral" rule used for photography.
>
> Excuse the heavy moire and poor quality, this was more for geometric
> composition.

Hmm... now that I come to think of it: Shouldn't a theater scene be 
rendered in widescreen? ;-)


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From: Robert McGregor
Subject: Re: Matinee
Date: 24 Mar 2011 17:45:01
Message: <web.4d8bbabff5e1e8f894d713cc0@news.povray.org>
"Trevor G Quayle" <Tin### [at] hotmailcom> wrote:
> Tooling around with my scene composition and viewing angle.  This one tries to
> use the "golden mean/golden spiral" rule used for photography.
>
> Excuse the heavy moire and poor quality, this was more for geometric
> composition.
>
> -tgq

"Trevor G Quayle" <Tin### [at] hotmailcom> wrote:
> Tooling around with my scene composition and viewing angle.  This one tries to
> use the "golden mean/golden spiral" rule used for photography.
>
> Excuse the heavy moire and poor quality, this was more for geometric
> composition.
>
> -tgq

I actually liked your previous composition better - Vader really balanced it
out; although maybe with the camera up a little on the y-axis to see the seat
tops a bit.

Did you remove the speakers?

-------------------------------------------------
www.McGregorFineArt.com


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From: Trevor G Quayle
Subject: Re: Matinee
Date: 24 Mar 2011 19:05:00
Message: <web.4d8bcd9df5e1e8f8b05ef170@news.povray.org>
"Robert McGregor" <rob### [at] mcgregorfineartcom> wrote:
> "Trevor G Quayle" <Tin### [at] hotmailcom> wrote:
> > Tooling around with my scene composition and viewing angle.  This one tries to
> > use the "golden mean/golden spiral" rule used for photography.
> >
> > Excuse the heavy moire and poor quality, this was more for geometric
> > composition.
> >
> > -tgq
>
> "Trevor G Quayle" <Tin### [at] hotmailcom> wrote:
> > Tooling around with my scene composition and viewing angle.  This one tries to
> > use the "golden mean/golden spiral" rule used for photography.
> >
> > Excuse the heavy moire and poor quality, this was more for geometric
> > composition.
> >
> > -tgq
>
> I actually liked your previous composition better - Vader really balanced it
> out; although maybe with the camera up a little on the y-axis to see the seat
> tops a bit.
>
> Did you remove the speakers?
>
> -------------------------------------------------
> www.McGregorFineArt.com

Yeh, I think I may move back to that.  I do want to see the seat tops a bit
though as you say so I will probably at least raise the camera a bit.

I accidentally removed the speakers.  I was stripping out repeated elements that
I can jus copy in POV for faster loading and I forgot to add the additional
speakers back in.

-tgq


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From: Robert McGregor
Subject: Re: Matinee
Date: 24 Mar 2011 19:25:00
Message: <web.4d8bd185f5e1e8f894d713cc0@news.povray.org>
"Trevor G Quayle" <Tin### [at] hotmailcom> wrote:

> I accidentally removed the speakers.  I was stripping out repeated elements
> that I can jus copy in POV for faster loading and I forgot to add the
> additional speakers back in.
>
> -tgq

I hear that! I deleted all the chair cushions and arms first thing (except one,
of course). Then I UV mapped the cushions and saved out the new master UVd mesh2
(yay PoseRay) and used a nested loop to repopulate the theater with UVd seats.
Soooo much faster parsing only a single instance.

Regarding the orginal models - Geez.... I thought those guys were all high-tech
and high-dollar. Who puts /that/ many copies of an object in a scene like this
/without/ UV mapping it first?? But maybe that's part of the challenge, eh?

Cheers,
Rob
-------------------------------------------------
www.McGregorFineArt.com


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From: Trevor G Quayle
Subject: Re: Matinee
Date: 24 Mar 2011 21:00:01
Message: <web.4d8be8ccf5e1e8f8b05ef170@news.povray.org>
"Robert McGregor" <rob### [at] mcgregorfineartcom> wrote:
> "Trevor G Quayle" <Tin### [at] hotmailcom> wrote:
>
> > I accidentally removed the speakers.  I was stripping out repeated elements
> > that I can jus copy in POV for faster loading and I forgot to add the
> > additional speakers back in.
> >
> > -tgq
>
> I hear that! I deleted all the chair cushions and arms first thing (except one,
> of course). Then I UV mapped the cushions and saved out the new master UVd mesh2
> (yay PoseRay) and used a nested loop to repopulate the theater with UVd seats.
> Soooo much faster parsing only a single instance.
>
> Regarding the orginal models - Geez.... I thought those guys were all high-tech
> and high-dollar. Who puts /that/ many copies of an object in a scene like this
> /without/ UV mapping it first?? But maybe that's part of the challenge, eh?
>
> Cheers,
> Rob
> -------------------------------------------------
> www.McGregorFineArt.com

I didn't even bother with uv mapping it, I just use a parallel pattern.  The
front curved rows of seats have been temporarily removed for now as well.

Usually the models made for these challenges are'nt 'POV ready' and take a
little tweaking.  Usually I at least merge and rename where more convenient.  I
actually go through a rather convoluted workflow:  Open in Accutrans3D (3ds or
obj usually), merge/rename/delete layers as need, save as dxf, open in AutoCAD
(the only 3d 'modeller' I have on hand and am very familiar with) manipulate
objects if need (i.e., scale, move, etc., I also double layer any glass element
like car windshields as they usually are modelled as a single plane.  I also use
this model to make any measurements and locations I may need for object
placement or movement), open in 3DWin to weld points and smooth, export to .pov.
 Unfortuneately the POV converter leaves texture refernces in the meshes that I
don't want, so I usually use a text editor to remove any of these.   Not likely
the most efficient workflow, but it's what I've got used to with tools I'm used
to...

I find in general that the 'big boy' type modellers don't think the same way
about objects that us POVers do.  Usually when I don my own modelling, it's all
CSG or procedurally built meshes.  There are a few instances I have used mesh
modellers (TopMod for one).

-tgq


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From: Thomas de Groot
Subject: Re: Matinee
Date: 26 Mar 2011 04:01:15
Message: <4d8d9d4b@news.povray.org>
"Trevor G Quayle" <Tin### [at] hotmailcom> schreef in bericht 
news:web.4d8a98abf5e1e8f8b05ef170@news.povray.org...
> My next stage.  I added the glass for the movie to project on.  It isn't 
> out of
> focus, but the focal blur will hopefully take care of that.  The screen 
> image
> and projector beam, is a point light behing a filtered image, so it ends 
> up
> being in focus the whole length.  I would have to do some real tweaking to 
> get a
> true out-of-focus to focus projector beam.  I adjusted the skin and seat
> textures a bit and added a bit of radiosity (the screen image is excluded, 
> as I
> already have that as an area light array instead).
>
> And just ignore that guy in the next row...
>

Excellent progression. The glass is a subtle but realistic addition... and 
so is Darth Vader!  lol

Thomas


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From: Trevor G Quayle
Subject: Re: Matinee
Date: 26 Mar 2011 11:10:01
Message: <web.4d8e0145f5e1e8f8b05ef170@news.povray.org>
"Trevor G Quayle" <Tin### [at] hotmailcom> wrote:
> Tooling around with my scene composition and viewing angle.  This one tries to
> use the "golden mean/golden spiral" rule used for photography.
>
> Excuse the heavy moire and poor quality, this was more for geometric
> composition.
>
> -tgq

This may be close to, if not, my final version.  Reverted to my previous
viewpoint, but raised slightly to see the seat tops.  I also added a fill light
along part of the projector beam to simulate some atmospheric scattering
lighting effects (you can note particulary on his cheek).

I rendered in HDR and converted to JPG with Ives IC to dither and avoid banding
I was seeing in low light areas.

-tgq


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Attachments:
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Preview of image 'matinee 7.jpg'
matinee 7.jpg


 

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