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"Trevor G Quayle" <Tin### [at] hotmail com> wrote:
> And just ignore that guy in the next row...
ROFLMAO!! Vader is a great touch, I love it!
-------------------------------------------------
www.McGregorFineArt.com
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> And just ignore that guy in the next row...
Isn't he the pop-corn seller?
;-)
Paolo
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Tooling around with my scene composition and viewing angle. This one tries to
use the "golden mean/golden spiral" rule used for photography.
Excuse the heavy moire and poor quality, this was more for geometric
composition.
-tgq
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Am 24.03.2011 20:45, schrieb Trevor G Quayle:
> Tooling around with my scene composition and viewing angle. This one tries to
> use the "golden mean/golden spiral" rule used for photography.
>
> Excuse the heavy moire and poor quality, this was more for geometric
> composition.
Hmm... now that I come to think of it: Shouldn't a theater scene be
rendered in widescreen? ;-)
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"Trevor G Quayle" <Tin### [at] hotmail com> wrote:
> Tooling around with my scene composition and viewing angle. This one tries to
> use the "golden mean/golden spiral" rule used for photography.
>
> Excuse the heavy moire and poor quality, this was more for geometric
> composition.
>
> -tgq
"Trevor G Quayle" <Tin### [at] hotmail com> wrote:
> Tooling around with my scene composition and viewing angle. This one tries to
> use the "golden mean/golden spiral" rule used for photography.
>
> Excuse the heavy moire and poor quality, this was more for geometric
> composition.
>
> -tgq
I actually liked your previous composition better - Vader really balanced it
out; although maybe with the camera up a little on the y-axis to see the seat
tops a bit.
Did you remove the speakers?
-------------------------------------------------
www.McGregorFineArt.com
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"Robert McGregor" <rob### [at] mcgregorfineart com> wrote:
> "Trevor G Quayle" <Tin### [at] hotmail com> wrote:
> > Tooling around with my scene composition and viewing angle. This one tries to
> > use the "golden mean/golden spiral" rule used for photography.
> >
> > Excuse the heavy moire and poor quality, this was more for geometric
> > composition.
> >
> > -tgq
>
> "Trevor G Quayle" <Tin### [at] hotmail com> wrote:
> > Tooling around with my scene composition and viewing angle. This one tries to
> > use the "golden mean/golden spiral" rule used for photography.
> >
> > Excuse the heavy moire and poor quality, this was more for geometric
> > composition.
> >
> > -tgq
>
> I actually liked your previous composition better - Vader really balanced it
> out; although maybe with the camera up a little on the y-axis to see the seat
> tops a bit.
>
> Did you remove the speakers?
>
> -------------------------------------------------
> www.McGregorFineArt.com
Yeh, I think I may move back to that. I do want to see the seat tops a bit
though as you say so I will probably at least raise the camera a bit.
I accidentally removed the speakers. I was stripping out repeated elements that
I can jus copy in POV for faster loading and I forgot to add the additional
speakers back in.
-tgq
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"Trevor G Quayle" <Tin### [at] hotmail com> wrote:
> I accidentally removed the speakers. I was stripping out repeated elements
> that I can jus copy in POV for faster loading and I forgot to add the
> additional speakers back in.
>
> -tgq
I hear that! I deleted all the chair cushions and arms first thing (except one,
of course). Then I UV mapped the cushions and saved out the new master UVd mesh2
(yay PoseRay) and used a nested loop to repopulate the theater with UVd seats.
Soooo much faster parsing only a single instance.
Regarding the orginal models - Geez.... I thought those guys were all high-tech
and high-dollar. Who puts /that/ many copies of an object in a scene like this
/without/ UV mapping it first?? But maybe that's part of the challenge, eh?
Cheers,
Rob
-------------------------------------------------
www.McGregorFineArt.com
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"Robert McGregor" <rob### [at] mcgregorfineart com> wrote:
> "Trevor G Quayle" <Tin### [at] hotmail com> wrote:
>
> > I accidentally removed the speakers. I was stripping out repeated elements
> > that I can jus copy in POV for faster loading and I forgot to add the
> > additional speakers back in.
> >
> > -tgq
>
> I hear that! I deleted all the chair cushions and arms first thing (except one,
> of course). Then I UV mapped the cushions and saved out the new master UVd mesh2
> (yay PoseRay) and used a nested loop to repopulate the theater with UVd seats.
> Soooo much faster parsing only a single instance.
>
> Regarding the orginal models - Geez.... I thought those guys were all high-tech
> and high-dollar. Who puts /that/ many copies of an object in a scene like this
> /without/ UV mapping it first?? But maybe that's part of the challenge, eh?
>
> Cheers,
> Rob
> -------------------------------------------------
> www.McGregorFineArt.com
I didn't even bother with uv mapping it, I just use a parallel pattern. The
front curved rows of seats have been temporarily removed for now as well.
Usually the models made for these challenges are'nt 'POV ready' and take a
little tweaking. Usually I at least merge and rename where more convenient. I
actually go through a rather convoluted workflow: Open in Accutrans3D (3ds or
obj usually), merge/rename/delete layers as need, save as dxf, open in AutoCAD
(the only 3d 'modeller' I have on hand and am very familiar with) manipulate
objects if need (i.e., scale, move, etc., I also double layer any glass element
like car windshields as they usually are modelled as a single plane. I also use
this model to make any measurements and locations I may need for object
placement or movement), open in 3DWin to weld points and smooth, export to .pov.
Unfortuneately the POV converter leaves texture refernces in the meshes that I
don't want, so I usually use a text editor to remove any of these. Not likely
the most efficient workflow, but it's what I've got used to with tools I'm used
to...
I find in general that the 'big boy' type modellers don't think the same way
about objects that us POVers do. Usually when I don my own modelling, it's all
CSG or procedurally built meshes. There are a few instances I have used mesh
modellers (TopMod for one).
-tgq
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"Trevor G Quayle" <Tin### [at] hotmail com> schreef in bericht
news:web.4d8a98abf5e1e8f8b05ef170@news.povray.org...
> My next stage. I added the glass for the movie to project on. It isn't
> out of
> focus, but the focal blur will hopefully take care of that. The screen
> image
> and projector beam, is a point light behing a filtered image, so it ends
> up
> being in focus the whole length. I would have to do some real tweaking to
> get a
> true out-of-focus to focus projector beam. I adjusted the skin and seat
> textures a bit and added a bit of radiosity (the screen image is excluded,
> as I
> already have that as an area light array instead).
>
> And just ignore that guy in the next row...
>
Excellent progression. The glass is a subtle but realistic addition... and
so is Darth Vader! lol
Thomas
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"Trevor G Quayle" <Tin### [at] hotmail com> wrote:
> Tooling around with my scene composition and viewing angle. This one tries to
> use the "golden mean/golden spiral" rule used for photography.
>
> Excuse the heavy moire and poor quality, this was more for geometric
> composition.
>
> -tgq
This may be close to, if not, my final version. Reverted to my previous
viewpoint, but raised slightly to see the seat tops. I also added a fill light
along part of the projector beam to simulate some atmospheric scattering
lighting effects (you can note particulary on his cheek).
I rendered in HDR and converted to JPG with Ives IC to dither and avoid banding
I was seeing in low light areas.
-tgq
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