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Thank you for the replies, everyone!
I have finished writing the #include and have also prepared a few example
scenes. You can find them at p.t.scene-files:
http://news.povray.org/povray.text.scene-files/thread/%3C4d756fe3%40news.povray.org%3E/
Happy Raytracing!
~Sam
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From: stbenge
Subject: Re: Randomized orientation of pattern instances: an infinite procedural texture
Date: 7 Mar 2011 19:11:08
Message: <4d75741c@news.povray.org>
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On 3/7/2011 12:07 AM, Thomas de Groot wrote:
> "Samuel Benge"<stb### [at] hotmail com> schreef in bericht
>> ...(9*(3+2))... so it renders slowly :(
>
> I have often dreamed of something like this, Sam. This is a perfectly
> beautiful result and who cares if it renders slowly? ;-)
Thanks, Thomas. I personally avoid slow-rendering scenes like the
plague... but some are worth the wait :)
~Sam
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From: stbenge
Subject: Re: Randomized orientation of pattern instances: an infinite proceduraltexture
Date: 7 Mar 2011 19:12:34
Message: <4d757472@news.povray.org>
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On 3/7/2011 12:44 AM, clipka wrote:
> Am 07.03.2011 07:30, schrieb Samuel Benge:
>
(snip unintelligible jargon)
>
> I have not the slightest idea what you're talking about, but it looks
> great!
I should have simply stated that it makes seamless patterns...
~Sam
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From: stbenge
Subject: Re: Randomized orientation of pattern instances: an infinite procedural tex=
Date: 7 Mar 2011 19:16:03
Message: <4d757543$1@news.povray.org>
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On 3/7/2011 1:13 AM, Edouard wrote:
> "Samuel Benge"<stb### [at] hotmail com> wrote:
>> Hello,
>>
>> The basis for this texture is the 'cells' pattern.
>
> Ahhhhhh, fantastic!
Thanks!
> Can't wait for the source to try it out!
It's been posted in p.t.scenes-files, so enjoy.
> A friend of mine sent me a link a few days ago to this:
>
> http://johanneskopf.de/publications/blue_noise/
>
> Similar idea, based on Wang Tiles (they also do recursive Wang Tiles, which is
> even cleverer).
Very interesting technique. I bet I could alter my code to produce a
similar stipple effect...
~Sam
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From: stbenge
Subject: Re: Randomized orientation of pattern instances: an infinite proceduraltexture
Date: 7 Mar 2011 19:30:16
Message: <4d757898@news.povray.org>
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On 3/7/2011 4:02 AM, Paolo Gibellini wrote:
> >Samuel Benge on date 07/03/2011 07:30 wrote:
>> ...
>
> Very nice result, as usually.
> I started something similar a few years ago while searching to place
> building pieces in order to achieve an infinite house (I was reading a
> Ray Bradbury novel), but render was too slow and I'm too lazy ;-)
I love Ray Bradbury! Great stories :D
> I'm curious to see your infinite texture in action with colored 'cells'
> patterns.
There's no color preservation, but I'm sure 3 averaged copies would do
the trick...
~Sam
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From: stbenge
Subject: Re: Randomized orientation of pattern instances: an infinite procedural tex=
Date: 7 Mar 2011 19:31:25
Message: <4d7578dd@news.povray.org>
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On 3/7/2011 6:34 AM, Robert McGregor wrote:
> "Samuel Benge"<stb### [at] hotmail com> wrote:
>> ...
>
> Wow Sam, an amazing technique! I'm really looking forward to trying this :)
Thank you Robert :-) It's been posted to p.t.scene-files.
~Sam
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From: stbenge
Subject: Re: Randomized orientation of pattern instances: an infinite proceduraltexture
Date: 7 Mar 2011 19:32:40
Message: <4d757928@news.povray.org>
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On 3/7/2011 3:35 PM, Ive wrote:
> Am 07.03.2011 07:30, schrieb Samuel Benge:
>
> The image looks awesome and your technique sounds awesome - especially
> as I do not understand a word ;)
Sometimes I think it would best if I didn't attempt to describe these
things :P
~Sam
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From: Jaime Vives Piqueres
Subject: Re: Randomized orientation of pattern instances: an infinite proceduraltexture
Date: 8 Mar 2011 05:28:59
Message: <4d7604eb@news.povray.org>
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> On 3/7/2011 3:35 PM, Ive wrote:
>> Am 07.03.2011 07:30, schrieb Samuel Benge:
>>
>> The image looks awesome and your technique sounds awesome -
>> especially as I do not understand a word ;)
>
> Sometimes I think it would best if I didn't attempt to describe these
> things :P
>
Nah... they just don't understand the bengenese language: I got it at
first reading... ;)
Seriously, this time I have some understanding of what you have done,
as I did try something similar with the cells pattern some time ago, but
with much inferior results.
--
Jaime Vives Piqueres
La Persistencia de la Ignorancia
http://www.ignorancia.org
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From: Thomas de Groot
Subject: Re: Randomized orientation of pattern instances: an infinite procedural texture
Date: 9 Mar 2011 04:06:34
Message: <4d77431a$1@news.povray.org>
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"stbenge" <myu### [at] hotmail com> schreef in bericht
news:4d75741c@news.povray.org...
> Thanks, Thomas. I personally avoid slow-rendering scenes like the
> plague... but some are worth the wait :)
I totally agree.
Thomas
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From: stbenge
Subject: Re: Randomized orientation of pattern instances: an infinite proceduraltexture
Date: 9 Mar 2011 14:47:44
Message: <4d77d960@news.povray.org>
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On 3/8/2011 2:28 AM, Jaime Vives Piqueres wrote:
>> On 3/7/2011 3:35 PM, Ive wrote:
>>> Am 07.03.2011 07:30, schrieb Samuel Benge:
>>>
>>> The image looks awesome and your technique sounds awesome -
>>> especially as I do not understand a word ;)
>>
>> Sometimes I think it would best if I didn't attempt to describe these
>> things :P
>
> Nah... they just don't understand the bengenese language: I got it at
> first reading... ;)
You're a man of many talents :)
> Seriously, this time I have some understanding of what you have done,
> as I did try something similar with the cells pattern some time ago, but
> with much inferior results.
There are different levels of quality... I'm currently making progress
on a second approach involving Tek's Blended Cells. It's faster than the
first method but the regions are interpolated, not max()ed together. The
result is slightly different, though I can't say if it's better or worse...
~Sam
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