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30 Jul 2024 22:23:14 EDT (-0400)
  Randomized orientation of pattern instances: an infinite procedural texture (Message 11 to 17 of 17)  
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From: stbenge
Subject: Re: Randomized orientation of pattern instances: an infinite procedural tex=
Date: 7 Mar 2011 19:16:03
Message: <4d757543$1@news.povray.org>
On 3/7/2011 1:13 AM, Edouard wrote:
> "Samuel Benge"<stb### [at] hotmailcom>  wrote:
>> Hello,
>>
>> The basis for this texture is the 'cells' pattern.
>
> Ahhhhhh, fantastic!

Thanks!

> Can't wait for the source to try it out!

It's been posted in p.t.scenes-files, so enjoy.

> A friend of mine sent me a link a few days ago to this:
>
> http://johanneskopf.de/publications/blue_noise/
>
> Similar idea, based on Wang Tiles (they also do recursive Wang Tiles, which is
> even cleverer).

Very interesting technique. I bet I could alter my code to produce a 
similar stipple effect...

~Sam


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From: stbenge
Subject: Re: Randomized orientation of pattern instances: an infinite proceduraltexture
Date: 7 Mar 2011 19:30:16
Message: <4d757898@news.povray.org>
On 3/7/2011 4:02 AM, Paolo Gibellini wrote:
>  >Samuel Benge on date 07/03/2011 07:30 wrote:
>> ...
>
> Very nice result, as usually.
> I started something similar a few years ago while searching to place
> building pieces in order to achieve an infinite house (I was reading a
> Ray Bradbury novel), but render was too slow and I'm too lazy ;-)

I love Ray Bradbury! Great stories :D

> I'm curious to see your infinite texture in action with colored 'cells'
> patterns.

There's no color preservation, but I'm sure 3 averaged copies would do 
the trick...

~Sam


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From: stbenge
Subject: Re: Randomized orientation of pattern instances: an infinite procedural tex=
Date: 7 Mar 2011 19:31:25
Message: <4d7578dd@news.povray.org>
On 3/7/2011 6:34 AM, Robert McGregor wrote:
> "Samuel Benge"<stb### [at] hotmailcom>  wrote:
>> ...
>
> Wow Sam, an amazing technique! I'm really looking forward to trying this :)

Thank you Robert :-) It's been posted to p.t.scene-files.

~Sam


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From: stbenge
Subject: Re: Randomized orientation of pattern instances: an infinite proceduraltexture
Date: 7 Mar 2011 19:32:40
Message: <4d757928@news.povray.org>
On 3/7/2011 3:35 PM, Ive wrote:
> Am 07.03.2011 07:30, schrieb Samuel Benge:
>
> The image looks awesome and your technique sounds awesome - especially
> as I do not understand a word ;)

Sometimes I think it would best if I didn't attempt to describe these 
things :P

~Sam


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From: Jaime Vives Piqueres
Subject: Re: Randomized orientation of pattern instances: an infinite proceduraltexture
Date: 8 Mar 2011 05:28:59
Message: <4d7604eb@news.povray.org>

> On 3/7/2011 3:35 PM, Ive wrote:
>> Am 07.03.2011 07:30, schrieb Samuel Benge:
>>
>> The image looks awesome and your technique sounds awesome -
>> especially as I do not understand a word ;)
>
> Sometimes I think it would best if I didn't attempt to describe these
>  things :P
>

   Nah... they just don't understand the bengenese language: I got it at
first reading... ;)

   Seriously, this time I have some understanding of what you have done,
as I did try something similar with the cells pattern some time ago, but
with much inferior results.

-- 
Jaime Vives Piqueres
		
La Persistencia de la Ignorancia
http://www.ignorancia.org


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From: Thomas de Groot
Subject: Re: Randomized orientation of pattern instances: an infinite procedural texture
Date: 9 Mar 2011 04:06:34
Message: <4d77431a$1@news.povray.org>
"stbenge" <myu### [at] hotmailcom> schreef in bericht 
news:4d75741c@news.povray.org...
> Thanks, Thomas. I personally avoid slow-rendering scenes like the 
> plague... but some are worth the wait :)

I totally agree.

Thomas


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From: stbenge
Subject: Re: Randomized orientation of pattern instances: an infinite proceduraltexture
Date: 9 Mar 2011 14:47:44
Message: <4d77d960@news.povray.org>
On 3/8/2011 2:28 AM, Jaime Vives Piqueres wrote:

>> On 3/7/2011 3:35 PM, Ive wrote:
>>> Am 07.03.2011 07:30, schrieb Samuel Benge:
>>>
>>> The image looks awesome and your technique sounds awesome -
>>> especially as I do not understand a word ;)
>>
>> Sometimes I think it would best if I didn't attempt to describe these
>> things :P
>
> Nah... they just don't understand the bengenese language: I got it at
> first reading... ;)

You're a man of many talents :)

> Seriously, this time I have some understanding of what you have done,
> as I did try something similar with the cells pattern some time ago, but
> with much inferior results.

There are different levels of quality... I'm currently making progress 
on a second approach involving Tek's Blended Cells. It's faster than the 
first method but the regions are interpolated, not max()ed together. The 
result is slightly different, though I can't say if it's better or worse...

~Sam


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