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From: fidos
Subject: new simple test
Date: 23 Mar 2009 08:10:01
Message: <web.49c77bc1c8cdc45631df39ba0@news.povray.org>
Hello,

A new simple test of the ligthing technic describe in
http://www.ignorancia.org/en/index.php?page=Studio_lighting_kit

Also with mcpov in around 11h on 4 cores.

Regards,
Fidos


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From: LightBeam
Subject: Re: new simple test
Date: 23 Mar 2009 09:50:47
Message: <49c793b7@news.povray.org>

> Hello,
> 
> A new simple test of the ligthing technic describe in
> http://www.ignorancia.org/en/index.php?page=Studio_lighting_kit
> 
> Also with mcpov in around 11h on 4 cores.
> 
> Regards,
> Fidos
> 
> 
> ------------------------------------------------------------------------
> 
Really nice. I love the metallic texture.
Now try with dispersion in the glass buddha ;-)


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From: nemesis
Subject: Re: new simple test
Date: 23 Mar 2009 13:40:48
Message: <49c7c9a0@news.povray.org>
Beautiful.


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From: Carlo C 
Subject: Re: new simple test
Date: 24 Mar 2009 07:20:00
Message: <web.49c8c10bf03879199dec57520@news.povray.org>
"fidos" <fid### [at] wanadoofr> wrote:
> Hello,
>
> A new simple test of the ligthing technic describe in
> http://www.ignorancia.org/en/index.php?page=Studio_lighting_kit
>
> Also with mcpov in around 11h on 4 cores.
>
> Regards,
> Fidos

In order of preference:
 *2*, *3*, *1*

Would be nice to have a strong zoom on metallic Buddha!
;-)

--
Carlo


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From: Edouard
Subject: Re: new simple test
Date: 24 Mar 2009 17:10:01
Message: <web.49c94b51f0387919eba2273d0@news.povray.org>
"fidos" <fid### [at] wanadoofr> wrote:
> A new simple test of the ligthing technic describe in
> http://www.ignorancia.org/en/index.php?page=Studio_lighting_kit
>
> Also with mcpov in around 11h on 4 cores.

Thank-you for that great render - I've got to try mcpov one day!

But, in the meantime, you've inspired me to do some work on my own bank lighting
macros in my stochastic render rig.

My version took around 10 hours on two 1.6GHz cores (equaling 400 passes). 50mm
lens at f/4 from about 1.2m away using my 35mm camera macros.

Each pass had a random area light source corresponding to a portion of one of
the banks, so in effect there are 400 area lights in the final render.

The floor, along with the middle and right statues have micronormals to produce
a blurred reflection (and refraction). 400 passes equals 400 averaged textures.

Cheers,
Edouard.


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From: clipka
Subject: Re: new simple test
Date: 24 Mar 2009 18:15:01
Message: <web.49c95aabf03879191484d1730@news.povray.org>
"Edouard" <pov### [at] edouardinfo> wrote:
> My version took around 10 hours on two 1.6GHz cores (equaling 400 passes). 50mm
> lens at f/4 from about 1.2m away using my 35mm camera macros.

Nice one!

Materials need some work though; the metal is too shiny (even for chrome I
guess), while the glass does not seem reflective enough to me. The material on
the left is just boring - whatever it is.


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From: Bill Pragnell
Subject: Re: new simple test
Date: 24 Mar 2009 18:55:01
Message: <web.49c96316f0387919219167190@news.povray.org>
"clipka" <nomail@nomail> wrote:
> Materials need some work though; the metal is too shiny (even for chrome I
> guess), while the glass does not seem reflective enough to me. The material on
> the left is just boring - whatever it is.

You reckon? I think it's pretty photorealistic. Maybe the brightness of the
reflections on the glass and metal should be closer in intensity, but
individually they're certainly believable. And the material on the left is by
far the most interesting to my eyes - lovely shading into the crevices,
reflection-based highlights... like porcelain or similar.

That said, a touch of SSS wouldn't hurt the 'boring' one... ;-)


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From: clipka
Subject: Re: new simple test
Date: 24 Mar 2009 19:55:01
Message: <web.49c97270f03879191484d1730@news.povray.org>
"Bill Pragnell" <bil### [at] hotmailcom> wrote:
> That said, a touch of SSS wouldn't hurt the 'boring' one... ;-)

I was actually thinking that, too - but things will still take some time ;)


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From: Cousin Ricky
Subject: Re: new simple test
Date: 25 Mar 2009 16:20:01
Message: <web.49ca916af038791978641e0c0@news.povray.org>
"Edouard" <pov### [at] edouardinfo> wrote:
>
> But, in the meantime, you've inspired me to do some work on my own bank lighting
> macros in my stochastic render rig.
> ...

The refracting objects need some shadows.  To use an analogy with traditional
lighting methods, the areas around the glass look like they were illuminated
with interior { caustics } rather than with photon mapping.


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From: fidos
Subject: Re: new simple test
Date: 25 Mar 2009 16:30:00
Message: <web.49ca93aff0387919da8d6ab30@news.povray.org>
"Edouard" <pov### [at] edouardinfo> wrote:
> "fidos" <fid### [at] wanadoofr> wrote:
> > A new simple test of the ligthing technic describe in
> > http://www.ignorancia.org/en/index.php?page=Studio_lighting_kit
> >
> > Also with mcpov in around 11h on 4 cores.
>
> Thank-you for that great render - I've got to try mcpov one day!
>
> But, in the meantime, you've inspired me to do some work on my own bank lighting
> macros in my stochastic render rig.
>
> My version took around 10 hours on two 1.6GHz cores (equaling 400 passes). 50mm
> lens at f/4 from about 1.2m away using my 35mm camera macros.
>
> Each pass had a random area light source corresponding to a portion of one of
> the banks, so in effect there are 400 area lights in the final render.
>
> The floor, along with the middle and right statues have micronormals to produce
> a blurred reflection (and refraction). 400 passes equals 400 averaged textures.
>
> Cheers,
> Edouard.

Very goog results. For me, the best is the glass one (better than mine).

Regards,
Fidos.


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