"Edouard" <pov### [at] edouard info> wrote:
>
> But, in the meantime, you've inspired me to do some work on my own bank lighting
> macros in my stochastic render rig.
> ...
The refracting objects need some shadows. To use an analogy with traditional
lighting methods, the areas around the glass look like they were illuminated
with interior { caustics } rather than with photon mapping.
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