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"Cousin Ricky" <ric### [at] yahoo com> wrote:
> "Edouard" <pov### [at] edouard info> wrote:
> >
> > But, in the meantime, you've inspired me to do some work on my own bank lighting
> > macros in my stochastic render rig.
> > ...
>
> The refracting objects need some shadows. To use an analogy with traditional
> lighting methods, the areas around the glass look like they were illuminated
> with interior { caustics } rather than with photon mapping.
Well spotted - the glass sphere (as well as the glass statue) simply use
"interior { caustics }" to give some impression of the light traveling through
the material.
I haven't got around to trying photons yet in my rig - it may well work by
taking a very low number of samples, since in effect you end up with 400 times
as many if you do 400 passes.
Cheers,
Edouard.
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"fidos" <fid### [at] wanadoo fr> wrote:
> Very goog results. For me, the best is the glass one (better than mine).
Thank-you very much. I find it interesting to see how realistic a render one can
do with a vanilla version of POV, and mcpov is an amazing benchmark to try and
match.
Cheers,
Edouard.
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"clipka" <nomail@nomail> wrote:
> "Bill Pragnell" <bil### [at] hotmail com> wrote:
>
> > That said, a touch of SSS wouldn't hurt the 'boring' one... ;-)
>
> I was actually thinking that, too - but things will still take some time ;)
I've taken Sam Benge's FastSSS macro (from his fastprox include file) and
modified it to suit my render rig, and also changed my bank light macros to put
the current frame's light position into the SSS calculation. It's still all
faked, but I think it's got promise. Seems to be adding about 3 seconds to a 3
minute pass.
Here are two passes - the full render is on it's way.
Cheers,
Edouard.
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Attachments:
Download 'two-passes.jpg' (218 KB)
Preview of image 'two-passes.jpg'
![two-passes.jpg](/povray.binaries.images/attachment/%3Cweb.49ccaed8f0387919eba2273d0%40news.povray.org%3E/two-passes.jpg?preview=1)
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"Edouard" <pov### [at] edouard info> wrote:
> I've taken Sam Benge's FastSSS macro (from his fastprox include file) and
> modified it to suit my render rig, and also changed my bank light macros to put
> the current frame's light position into the SSS calculation. It's still all
> faked, but I think it's got promise. Seems to be adding about 3 seconds to a 3
> minute pass.
>
> Here are two passes - the full render is on it's way.
Here 'tis!
Cheers,
Edouard.
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Attachments:
Download 'ajax-sss.jpg' (159 KB)
Preview of image 'ajax-sss.jpg'
![ajax-sss.jpg](/povray.binaries.images/attachment/%3Cweb.49cd33a5f0387919eba2273d0%40news.povray.org%3E/ajax-sss.jpg?preview=1)
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"Edouard" <pov### [at] edouard info> wrote:
> > I've taken Sam Benge's FastSSS macro (from his fastprox include file) and
> > modified it to suit my render rig, and also changed my bank light macros to put
> > the current frame's light position into the SSS calculation. It's still all
> > faked, but I think it's got promise. Seems to be adding about 3 seconds to a 3
> > minute pass.
>
> Here 'tis!
Looks very realistic! Although not like some green marble - more like some
whatever, lacquered (bet it's not spelt that way) with green paint...
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"clipka" <nomail@nomail> schreef in bericht
news:web.49cd3bf9f0387919208afb30@news.povray.org...
>
> Looks very realistic! Although not like some green marble - more like some
> whatever, lacquered (bet it's not spelt that way) with green paint...
>
>
*lacquered* it is indeed :-) But this is not lacquer, it is definitely
ceramics. Well done Edouard!!
Thomas
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