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"Cousin Ricky" <ric### [at] yahoocom> wrote:
> "Edouard" <pov### [at] edouardinfo> wrote:
> >
> > But, in the meantime, you've inspired me to do some work on my own bank lighting
> > macros in my stochastic render rig.
> > ...
>
> The refracting objects need some shadows. To use an analogy with traditional
> lighting methods, the areas around the glass look like they were illuminated
> with interior { caustics } rather than with photon mapping.
Well spotted - the glass sphere (as well as the glass statue) simply use
"interior { caustics }" to give some impression of the light traveling through
the material.
I haven't got around to trying photons yet in my rig - it may well work by
taking a very low number of samples, since in effect you end up with 400 times
as many if you do 400 passes.
Cheers,
Edouard.
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