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24 Dec 2024 12:42:33 EST (-0500)
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From: Mike Hough
Subject: Re: Microphone thing
Date: 11 Mar 2009 19:15:46
Message: <49b84622@news.povray.org>
> My computer goes slowly, and my knowledge is not enough... yet :-)

If that is the case I can't wait to see what you can do when you master the 
program. This is impressive as it is.

Mike


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From: john
Subject: Re: Microphone thing
Date: 11 Mar 2009 19:50:55
Message: <ahjgr45qefvb8abu7k0tfcg89tphht60iu@4ax.com>
On Wed, 11 Mar 2009 16:03:46 EDT, "Kenneth" <kdw### [at] earthlinknet>
wrote:

>"Gaf" <nomail@nomail> wrote:
>> A simple isosurface microphone thing with radiosity and focal blur. Render time
>> 86 hour.
>
>Congrats on the beautiful wire mesh; looks just like the real thing.
>
>KW
>
>
>
And more congratulations for not overdoing the focal blur !!!!!!!


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From: clipka
Subject: Re: Microphone thing
Date: 11 Mar 2009 21:25:00
Message: <web.49b8642250afc3e3801985dd0@news.povray.org>
"Gaf" <nomail@nomail> wrote:
> A simple isosurface microphone thing with radiosity and focal blur. Render time
> 86 hour.

Not bad (well, the render time *is* :))

But the real things have a slightly different mesh: Instead of one direction
converging at the poles, it is centered around a different axis. If you know
what I mean. So when seen from the top, it looks like a (more or less) perfect
square grid.

Why not use sphere sweeps? I fancy they'd be faster.


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From: Jim Charter
Subject: Re: Microphone thing
Date: 11 Mar 2009 22:01:46
Message: <49b86d0a$1@news.povray.org>
Gaf wrote:
> A simple isosurface microphone thing with radiosity and focal blur. Render time
> 86 hour.
> 
> 
> ------------------------------------------------------------------------
> 
That is a beautiful render, technically clever, and impressive in its 
execution.  Images related to sound, of a sound detection device lets 
say, can open up subtle conceptual possibities.


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From: Eero Ahonen
Subject: Re: Microphone thing
Date: 12 Mar 2009 00:46:08
Message: <49b89390@news.povray.org>
Christian Froeschlin wrote:
> Gaf wrote:
> 
>> A simple isosurface microphone thing
> 
> You know you've been raytracing too long when your
> *simple* things render in 86 hours.

You know you haven't been raytracing enough, when your simple things
take 86 hours to render ;p.

-Aero


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From: Kenneth
Subject: Re: Microphone thing
Date: 13 Mar 2009 13:35:01
Message: <web.49ba98ae50afc3e3f50167bc0@news.povray.org>
"clipka" <nomail@nomail> wrote:

> Not bad (well, the render time *is* :))
>
> But the real things have a slightly different mesh: Instead of one direction
> converging at the poles, it is centered around a different axis. If you know
> what I mean. So when seen from the top, it looks like a (more or less) perfect
> square grid.

Yes, now that you mention it, I think you're right. I wonder how they form the
wire mesh into a ball (or hemisphere, as the case may be, which is probably
easier) without a visible 'pole' showing? If just a hemisphere, I guess you
could simply press the pre-made mesh into a bowl-shaped form or mold, and
accept the slight distortion (?)

KW


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From: Alain
Subject: Re: Microphone thing
Date: 13 Mar 2009 21:03:12
Message: <49bb0250$1@news.povray.org>
Kenneth nous illumina en ce 2009-03-13 13:32 -->
> "clipka" <nomail@nomail> wrote:
> 
>> Not bad (well, the render time *is* :))
>>
>> But the real things have a slightly different mesh: Instead of one direction
>> converging at the poles, it is centered around a different axis. If you know
>> what I mean. So when seen from the top, it looks like a (more or less) perfect
>> square grid.
> 
> Yes, now that you mention it, I think you're right. I wonder how they form the
> wire mesh into a ball (or hemisphere, as the case may be, which is probably
> easier) without a visible 'pole' showing? If just a hemisphere, I guess you
> could simply press the pre-made mesh into a bowl-shaped form or mold, and
> accept the slight distortion (?)
> 
> KW
> 

The mesh is just pressed against a ball. The center is undistorded, there is 
also about no distortion going up-down and sideway. The diagonals are distorted.
Then, a metal ring is placed around and welded in place. The exess parts are 
then cut away. End result: an hemisphere. Two are fitted together, the back one 
having a hole cut into it to fit the body of the mycrophone.

-- 
Alain
-------------------------------------------------
   My wife's such a bad cook, the dog begs for Alka-Seltzer.
   	Rodney Dangerfield


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From: "Jérôme M. Berger"
Subject: Re: Microphone thing
Date: 14 Mar 2009 02:44:07
Message: <49bb5237$1@news.povray.org>
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Hash: SHA1

Kenneth wrote:
> "clipka" <nomail@nomail> wrote:
> 
>> Not bad (well, the render time *is* :))
>>
>> But the real things have a slightly different mesh: Instead of one direction
>> converging at the poles, it is centered around a different axis. If you know
>> what I mean. So when seen from the top, it looks like a (more or less) perfect
>> square grid.
> 
> Yes, now that you mention it, I think you're right. I wonder how they form the
> wire mesh into a ball (or hemisphere, as the case may be, which is probably
> easier) without a visible 'pole' showing? If just a hemisphere, I guess you
> could simply press the pre-made mesh into a bowl-shaped form or mold, and
> accept the slight distortion (?)
> 
> KW
> 
	For reference:
http://elderly.com/images/new_instruments/MIK/PG58_microphone.jpg

		Jerome
- --
mailto:jeb### [at] freefr
http://jeberger.free.fr
Jabber: jeb### [at] jabberfr
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From: m a r c
Subject: Re: Microphone thing
Date: 14 Mar 2009 03:55:05
Message: <49bb62d9$1@news.povray.org>

49bb5237$1@news.povray.org...
>>
> For reference:
> http://elderly.com/images/new_instruments/MIK/PG58_microphone.jpg
>
> Jerome

THE  worldwide professionnal reference for voice microphone is Shure SM58
http://www.polymix-dj.com/catalog/images/SSH-SM58-LCE-B.jpg
Note that it does not come with any switch .
Switching a mike on/off is a too serious case to let it at user good will (a 
sound engineer POV :-)
No shiny finish either... a microphone must be sort of stealth.

Marc


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From: Kenneth
Subject: Re: Microphone thing
Date: 14 Mar 2009 07:00:00
Message: <web.49bb8dde50afc3e3f50167bc0@news.povray.org>
Alain <ele### [at] netscapenet> wrote:

>
> The mesh is just pressed against a ball. The center is undistorded, there is
> also about no distortion going up-down and sideway. The diagonals are distorted.
> Then, a metal ring is placed around and welded in place. The exess parts are
> then cut away. End result: an hemisphere. Two are fitted together, the back one
> having a hole cut into it to fit the body of the mycrophone.
>

That makes sense. I've never actually looked close-up at my own Shure
microphone, to see just how the mesh hemispheres are constructed, and what mesh
distortions they may have. Now I'm curious!

Ken W.


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