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> My computer goes slowly, and my knowledge is not enough... yet :-)
If that is the case I can't wait to see what you can do when you master the
program. This is impressive as it is.
Mike
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On Wed, 11 Mar 2009 16:03:46 EDT, "Kenneth" <kdw### [at] earthlinknet>
wrote:
>"Gaf" <nomail@nomail> wrote:
>> A simple isosurface microphone thing with radiosity and focal blur. Render time
>> 86 hour.
>
>Congrats on the beautiful wire mesh; looks just like the real thing.
>
>KW
>
>
>
And more congratulations for not overdoing the focal blur !!!!!!!
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"Gaf" <nomail@nomail> wrote:
> A simple isosurface microphone thing with radiosity and focal blur. Render time
> 86 hour.
Not bad (well, the render time *is* :))
But the real things have a slightly different mesh: Instead of one direction
converging at the poles, it is centered around a different axis. If you know
what I mean. So when seen from the top, it looks like a (more or less) perfect
square grid.
Why not use sphere sweeps? I fancy they'd be faster.
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Gaf wrote:
> A simple isosurface microphone thing with radiosity and focal blur. Render time
> 86 hour.
>
>
> ------------------------------------------------------------------------
>
That is a beautiful render, technically clever, and impressive in its
execution. Images related to sound, of a sound detection device lets
say, can open up subtle conceptual possibities.
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Christian Froeschlin wrote:
> Gaf wrote:
>
>> A simple isosurface microphone thing
>
> You know you've been raytracing too long when your
> *simple* things render in 86 hours.
You know you haven't been raytracing enough, when your simple things
take 86 hours to render ;p.
-Aero
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"clipka" <nomail@nomail> wrote:
> Not bad (well, the render time *is* :))
>
> But the real things have a slightly different mesh: Instead of one direction
> converging at the poles, it is centered around a different axis. If you know
> what I mean. So when seen from the top, it looks like a (more or less) perfect
> square grid.
Yes, now that you mention it, I think you're right. I wonder how they form the
wire mesh into a ball (or hemisphere, as the case may be, which is probably
easier) without a visible 'pole' showing? If just a hemisphere, I guess you
could simply press the pre-made mesh into a bowl-shaped form or mold, and
accept the slight distortion (?)
KW
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Kenneth nous illumina en ce 2009-03-13 13:32 -->
> "clipka" <nomail@nomail> wrote:
>
>> Not bad (well, the render time *is* :))
>>
>> But the real things have a slightly different mesh: Instead of one direction
>> converging at the poles, it is centered around a different axis. If you know
>> what I mean. So when seen from the top, it looks like a (more or less) perfect
>> square grid.
>
> Yes, now that you mention it, I think you're right. I wonder how they form the
> wire mesh into a ball (or hemisphere, as the case may be, which is probably
> easier) without a visible 'pole' showing? If just a hemisphere, I guess you
> could simply press the pre-made mesh into a bowl-shaped form or mold, and
> accept the slight distortion (?)
>
> KW
>
The mesh is just pressed against a ball. The center is undistorded, there is
also about no distortion going up-down and sideway. The diagonals are distorted.
Then, a metal ring is placed around and welded in place. The exess parts are
then cut away. End result: an hemisphere. Two are fitted together, the back one
having a hole cut into it to fit the body of the mycrophone.
--
Alain
-------------------------------------------------
My wife's such a bad cook, the dog begs for Alka-Seltzer.
Rodney Dangerfield
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-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1
Kenneth wrote:
> "clipka" <nomail@nomail> wrote:
>
>> Not bad (well, the render time *is* :))
>>
>> But the real things have a slightly different mesh: Instead of one direction
>> converging at the poles, it is centered around a different axis. If you know
>> what I mean. So when seen from the top, it looks like a (more or less) perfect
>> square grid.
>
> Yes, now that you mention it, I think you're right. I wonder how they form the
> wire mesh into a ball (or hemisphere, as the case may be, which is probably
> easier) without a visible 'pole' showing? If just a hemisphere, I guess you
> could simply press the pre-made mesh into a bowl-shaped form or mold, and
> accept the slight distortion (?)
>
> KW
>
For reference:
http://elderly.com/images/new_instruments/MIK/PG58_microphone.jpg
Jerome
- --
mailto:jeb### [at] freefr
http://jeberger.free.fr
Jabber: jeb### [at] jabberfr
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49bb5237$1@news.povray.org...
>>
> For reference:
> http://elderly.com/images/new_instruments/MIK/PG58_microphone.jpg
>
> Jerome
THE worldwide professionnal reference for voice microphone is Shure SM58
http://www.polymix-dj.com/catalog/images/SSH-SM58-LCE-B.jpg
Note that it does not come with any switch .
Switching a mike on/off is a too serious case to let it at user good will (a
sound engineer POV :-)
No shiny finish either... a microphone must be sort of stealth.
Marc
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Alain <ele### [at] netscapenet> wrote:
>
> The mesh is just pressed against a ball. The center is undistorded, there is
> also about no distortion going up-down and sideway. The diagonals are distorted.
> Then, a metal ring is placed around and welded in place. The exess parts are
> then cut away. End result: an hemisphere. Two are fitted together, the back one
> having a hole cut into it to fit the body of the mycrophone.
>
That makes sense. I've never actually looked close-up at my own Shure
microphone, to see just how the mesh hemispheres are constructed, and what mesh
distortions they may have. Now I'm curious!
Ken W.
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