"Gaf" <nomail@nomail> wrote:
> A simple isosurface microphone thing with radiosity and focal blur. Render time
> 86 hour.
Not bad (well, the render time *is* :))
But the real things have a slightly different mesh: Instead of one direction
converging at the poles, it is centered around a different axis. If you know
what I mean. So when seen from the top, it looks like a (more or less) perfect
square grid.
Why not use sphere sweeps? I fancy they'd be faster.
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